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authorEric Anholt <[email protected]>2010-07-26 17:47:59 -0700
committerEric Anholt <[email protected]>2010-07-26 17:53:27 -0700
commitafe125e0a18ac3886c45c7e6b02b122fb2d327b5 (patch)
tree78621707e71154c0b388b0baacffc26432b7e992 /src/mesa/slang/library/SConscript
parentd64343f1ae84979bd154475badf11af8a9bfc2eb (diff)
parent5403ca79b225605c79f49866a6497c97da53be3b (diff)
Merge remote branch 'origin/master' into glsl2
This pulls in multiple i965 driver fixes which will help ensure better testing coverage during development, and also gets past the conflicts of the src/mesa/shader -> src/mesa/program move. Conflicts: src/mesa/Makefile src/mesa/main/shaderapi.c src/mesa/main/shaderobj.h
Diffstat (limited to 'src/mesa/slang/library/SConscript')
-rw-r--r--src/mesa/slang/library/SConscript62
1 files changed, 62 insertions, 0 deletions
diff --git a/src/mesa/slang/library/SConscript b/src/mesa/slang/library/SConscript
new file mode 100644
index 00000000000..5112cefb3eb
--- /dev/null
+++ b/src/mesa/slang/library/SConscript
@@ -0,0 +1,62 @@
+#######################################################################
+# SConscript for GLSL builtin library
+
+Import('*')
+
+env = env.Clone()
+
+# See also http://www.scons.org/wiki/UsingCodeGenerators
+
+def glsl_compile_emitter(target, source, env):
+ env.Depends(target, glsl_compile)
+ return (target, source)
+
+bld_frag = Builder(
+ action = Action(glsl_compile[0].abspath + ' fragment $SOURCE $TARGET', '$CODEGENCODESTR'),
+ emitter = glsl_compile_emitter,
+ suffix = '.gc',
+ src_suffix = '_gc.h')
+
+bld_vert = Builder(
+ action = Action(glsl_compile[0].abspath + ' vertex $SOURCE $TARGET', '$CODEGENCODESTR'),
+ emitter = glsl_compile_emitter,
+ suffix = '.gc',
+ src_suffix = '_gc.h')
+
+bld_geom = Builder(
+ action = Action(glsl_compile[0].abspath + ' geometry $SOURCE $TARGET', '$CODEGENCODESTR'),
+ emitter = glsl_compile_emitter,
+ suffix = '.gc',
+ src_suffix = '_gc.h')
+
+env['BUILDERS']['bld_frag'] = bld_frag
+env['BUILDERS']['bld_vert'] = bld_vert
+env['BUILDERS']['bld_geom'] = bld_geom
+
+# Generate GLSL builtin library binaries
+env.bld_frag(
+ '#src/mesa/slang/library/slang_core_gc.h',
+ '#src/mesa/slang/library/slang_core.gc')
+env.bld_frag(
+ '#src/mesa/slang/library/slang_common_builtin_gc.h',
+ '#src/mesa/slang/library/slang_common_builtin.gc')
+env.bld_frag(
+ '#src/mesa/slang/library/slang_fragment_builtin_gc.h',
+ '#src/mesa/slang/library/slang_fragment_builtin.gc')
+env.bld_vert(
+ '#src/mesa/slang/library/slang_vertex_builtin_gc.h',
+ '#src/mesa/slang/library/slang_vertex_builtin.gc')
+env.bld_geom(
+ '#src/mesa/slang/library/slang_geometry_builtin_gc.h',
+ '#src/mesa/slang/library/slang_geometry_builtin.gc')
+
+# Generate GLSL 1.20 builtin library binaries
+env.bld_frag(
+ '#src/mesa/slang/library/slang_120_core_gc.h',
+ '#src/mesa/slang/library/slang_120_core.gc')
+env.bld_frag(
+ '#src/mesa/slang/library/slang_builtin_120_common_gc.h',
+ '#src/mesa/slang/library/slang_builtin_120_common.gc')
+env.bld_frag(
+ '#src/mesa/slang/library/slang_builtin_120_fragment_gc.h',
+ '#src/mesa/slang/library/slang_builtin_120_fragment.gc')