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authorBrian Paul <[email protected]>2010-06-23 22:30:26 -0600
committerBrian Paul <[email protected]>2010-06-23 22:30:26 -0600
commitca12aefdacd22fb42e3f1d3852db4c12de886554 (patch)
treeb7462a02c678d3d755896c22a0f7f8387cb148c0 /src/mesa/slang/library/Makefile
parentf2122d47248e59a0f23c15d7f647d7e2072c8d79 (diff)
parentec2b92f98c2e7f161521b447cc1d9a36bce3707c (diff)
Merge branch 'shader-file-reorg'
1. Move all GL entrypoint functions and files into src/mesa/main/ This includes the ARB vp/vp, NV vp/fp, ATI fragshader and GLSL bits that were in src/mesa/shader/ 2. Move src/mesa/shader/slang/ to src/mesa/slang/ to reduce the tree depth 3. Rename src/mesa/shader/ to src/mesa/program/ since all the remaining files are concerned with GPU programs. 4. Misc code refactoring. In particular, I got rid of most of the GLSL-related ctx->Driver hook functions. None of the drivers used them. Conflicts: src/mesa/drivers/dri/i965/brw_context.c
Diffstat (limited to 'src/mesa/slang/library/Makefile')
-rw-r--r--src/mesa/slang/library/Makefile51
1 files changed, 51 insertions, 0 deletions
diff --git a/src/mesa/slang/library/Makefile b/src/mesa/slang/library/Makefile
new file mode 100644
index 00000000000..5a767742081
--- /dev/null
+++ b/src/mesa/slang/library/Makefile
@@ -0,0 +1,51 @@
+# src/mesa/slang/library/Makefile
+
+TOP = ../../../..
+
+include $(TOP)/configs/current
+
+GLSL_CL = $(TOP)/src/glsl/apps/compile
+
+#
+# targets
+#
+
+.PHONY: default clean
+
+default: builtin
+
+clean:
+ -rm -f *_gc.h
+
+builtin: builtin_110 builtin_120
+
+#
+# builtin library sources
+#
+
+builtin_110: slang_common_builtin_gc.h slang_core_gc.h slang_fragment_builtin_gc.h slang_vertex_builtin_gc.h
+
+builtin_120: slang_120_core_gc.h slang_builtin_120_common_gc.h slang_builtin_120_fragment_gc.h
+
+
+slang_120_core_gc.h: slang_120_core.gc
+ $(GLSL_CL) fragment slang_120_core.gc slang_120_core_gc.h
+
+slang_builtin_120_common_gc.h: slang_builtin_120_common.gc
+ $(GLSL_CL) fragment slang_builtin_120_common.gc slang_builtin_120_common_gc.h
+
+slang_builtin_120_fragment_gc.h: slang_builtin_120_fragment.gc
+ $(GLSL_CL) fragment slang_builtin_120_fragment.gc slang_builtin_120_fragment_gc.h
+
+slang_common_builtin_gc.h: slang_common_builtin.gc
+ $(GLSL_CL) fragment slang_common_builtin.gc slang_common_builtin_gc.h
+
+slang_core_gc.h: slang_core.gc
+ $(GLSL_CL) fragment slang_core.gc slang_core_gc.h
+
+slang_fragment_builtin_gc.h: slang_fragment_builtin.gc
+ $(GLSL_CL) fragment slang_fragment_builtin.gc slang_fragment_builtin_gc.h
+
+slang_vertex_builtin_gc.h: slang_vertex_builtin.gc
+ $(GLSL_CL) vertex slang_vertex_builtin.gc slang_vertex_builtin_gc.h
+