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authorNicolai Hähnle <[email protected]>2009-07-23 18:40:41 +0200
committerNicolai Hähnle <[email protected]>2009-07-27 20:32:05 +0200
commit84445273ed554ea6fa65c894bbe098eb3f3d1230 (patch)
treec20e06d79c14cf4512c80ef4db4621ce4be36e88 /src/mesa/shader
parent11cd795940723e79f99e7887a2e2dd8410352572 (diff)
r300: Move vertex program compilation to compiler
This is just the first step of refactoring. The separation is not yet clean enough with this commit. Signed-off-by: Nicolai Hähnle <[email protected]>
Diffstat (limited to 'src/mesa/shader')
-rw-r--r--src/mesa/shader/prog_instruction.h9
1 files changed, 5 insertions, 4 deletions
diff --git a/src/mesa/shader/prog_instruction.h b/src/mesa/shader/prog_instruction.h
index 40ad998f79d..39a221eeaba 100644
--- a/src/mesa/shader/prog_instruction.h
+++ b/src/mesa/shader/prog_instruction.h
@@ -133,6 +133,7 @@
#define NEGATE_Y 0x2
#define NEGATE_Z 0x4
#define NEGATE_W 0x8
+#define NEGATE_XYZ 0x7
#define NEGATE_XYZW 0xf
#define NEGATE_NONE 0x0
/*@}*/
@@ -303,11 +304,11 @@ struct prog_dst_register
* Condition code swizzle value.
*/
GLuint CondSwizzle:12;
-
+
/**
* Selects the condition code register to use for conditional destination
* update masking. In NV_fragmnet_program or NV_vertex_program2 mode, only
- * condition code register 0 is available. In NV_vertex_program3 mode,
+ * condition code register 0 is available. In NV_vertex_program3 mode,
* condition code registers 0 and 1 are available.
*/
GLuint CondSrc:1;
@@ -359,7 +360,7 @@ struct prog_instruction
* NV_fragment_program, NV_fragment_program_option, NV_vertex_program3.
*/
GLuint SaturateMode:2;
-
+
/**
* Per-instruction selectable precision: FLOAT32, FLOAT16, FIXED12.
*
@@ -374,7 +375,7 @@ struct prog_instruction
/*@{*/
/** Source texture unit. */
GLuint TexSrcUnit:5;
-
+
/** Source texture target, one of TEXTURE_{1D,2D,3D,CUBE,RECT}_INDEX */
GLuint TexSrcTarget:3;