diff options
author | Brian Paul <[email protected]> | 2006-08-25 17:18:56 +0000 |
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committer | Brian Paul <[email protected]> | 2006-08-25 17:18:56 +0000 |
commit | a360bc31dad079d4d1100aa84857758e3d9d6308 (patch) | |
tree | d1f5033246e70ff453afb227d4b89ac49562aad2 /src/mesa/shader | |
parent | 4bae9a48ecec6d2428b43989d7266e22ceb1a614 (diff) |
Rearrange glBindProgram() code to do all error checking before changing
the binding. Prevent a potential dangling pointer error. SF Bug 1544507.
Diffstat (limited to 'src/mesa/shader')
-rw-r--r-- | src/mesa/shader/program.c | 94 |
1 files changed, 43 insertions, 51 deletions
diff --git a/src/mesa/shader/program.c b/src/mesa/shader/program.c index b1d06bbb278..826fb739c0b 100644 --- a/src/mesa/shader/program.c +++ b/src/mesa/shader/program.c @@ -1770,103 +1770,95 @@ compatible_program_targets(GLenum t1, GLenum t2) void GLAPIENTRY _mesa_BindProgram(GLenum target, GLuint id) { - struct gl_program *prog; + struct gl_program *curProg, *newProg; GET_CURRENT_CONTEXT(ctx); ASSERT_OUTSIDE_BEGIN_END(ctx); FLUSH_VERTICES(ctx, _NEW_PROGRAM); + /* Error-check target and get curProg */ if ((target == GL_VERTEX_PROGRAM_ARB) && /* == GL_VERTEX_PROGRAM_NV */ (ctx->Extensions.NV_vertex_program || ctx->Extensions.ARB_vertex_program)) { - /*** Vertex program binding ***/ - struct gl_vertex_program *curProg = ctx->VertexProgram.Current; - if (curProg->Base.Id == id) { - /* binding same program - no change */ - return; - } - if (curProg->Base.Id != 0) { - /* decrement refcount on previously bound vertex program */ - curProg->Base.RefCount--; - /* and delete if refcount goes below one */ - if (curProg->Base.RefCount <= 0) { - /* the program ID was already removed from the hash table */ - ctx->Driver.DeleteProgram(ctx, &(curProg->Base)); - } - } + curProg = &ctx->VertexProgram.Current->Base; } else if ((target == GL_FRAGMENT_PROGRAM_NV && ctx->Extensions.NV_fragment_program) || (target == GL_FRAGMENT_PROGRAM_ARB && ctx->Extensions.ARB_fragment_program)) { - /*** Fragment program binding ***/ - struct gl_fragment_program *curProg = ctx->FragmentProgram.Current; - if (curProg->Base.Id == id) { - /* binding same program - no change */ - return; - } - if (curProg->Base.Id != 0) { - /* decrement refcount on previously bound fragment program */ - curProg->Base.RefCount--; - /* and delete if refcount goes below one */ - if (curProg->Base.RefCount <= 0) { - /* the program ID was already removed from the hash table */ - ctx->Driver.DeleteProgram(ctx, &(curProg->Base)); - } - } + curProg = &ctx->FragmentProgram.Current->Base; } else { _mesa_error(ctx, GL_INVALID_ENUM, "glBindProgramNV/ARB(target)"); return; } - /* NOTE: binding to a non-existant program is not an error. + /* + * Get pointer to new program to bind. + * NOTE: binding to a non-existant program is not an error. * That's supposed to be caught in glBegin. */ if (id == 0) { - /* Bind default program */ - prog = NULL; + /* Bind a default program */ + newProg = NULL; if (target == GL_VERTEX_PROGRAM_ARB) /* == GL_VERTEX_PROGRAM_NV */ - prog = ctx->Shared->DefaultVertexProgram; + newProg = ctx->Shared->DefaultVertexProgram; else - prog = ctx->Shared->DefaultFragmentProgram; + newProg = ctx->Shared->DefaultFragmentProgram; } else { - /* Bind user program */ - prog = _mesa_lookup_program(ctx, id); - if (!prog || prog == &_mesa_DummyProgram) { + /* Bind a user program */ + newProg = _mesa_lookup_program(ctx, id); + if (!newProg || newProg == &_mesa_DummyProgram) { /* allocate a new program now */ - prog = ctx->Driver.NewProgram(ctx, target, id); - if (!prog) { + newProg = ctx->Driver.NewProgram(ctx, target, id); + if (!newProg) { _mesa_error(ctx, GL_OUT_OF_MEMORY, "glBindProgramNV/ARB"); return; } - _mesa_HashInsert(ctx->Shared->Programs, id, prog); + _mesa_HashInsert(ctx->Shared->Programs, id, newProg); } - else if (!compatible_program_targets(prog->Target, target)) { + else if (!compatible_program_targets(newProg->Target, target)) { _mesa_error(ctx, GL_INVALID_OPERATION, "glBindProgramNV/ARB(target mismatch)"); return; } } - /* bind now */ + /** All error checking is complete now **/ + + if (curProg->Id == id) { + /* binding same program - no change */ + return; + } + + /* unbind/delete oldProg */ + if (curProg->Id != 0) { + /* decrement refcount on previously bound fragment program */ + curProg->RefCount--; + /* and delete if refcount goes below one */ + if (curProg->RefCount <= 0) { + /* the program ID was already removed from the hash table */ + ctx->Driver.DeleteProgram(ctx, curProg); + } + } + + /* bind newProg */ if (target == GL_VERTEX_PROGRAM_ARB) { /* == GL_VERTEX_PROGRAM_NV */ - ctx->VertexProgram.Current = (struct gl_vertex_program *) prog; + ctx->VertexProgram.Current = (struct gl_vertex_program *) newProg; } - else if (target == GL_FRAGMENT_PROGRAM_NV || target == GL_FRAGMENT_PROGRAM_ARB) { - ctx->FragmentProgram.Current = (struct gl_fragment_program *) prog; + else if (target == GL_FRAGMENT_PROGRAM_NV || + target == GL_FRAGMENT_PROGRAM_ARB) { + ctx->FragmentProgram.Current = (struct gl_fragment_program *) newProg; } + newProg->RefCount++; /* Never null pointers */ ASSERT(ctx->VertexProgram.Current); ASSERT(ctx->FragmentProgram.Current); - if (prog) - prog->RefCount++; - if (ctx->Driver.BindProgram) - ctx->Driver.BindProgram(ctx, target, prog); + ctx->Driver.BindProgram(ctx, target, newProg); } |