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authorBrian Paul <[email protected]>2010-02-04 16:49:35 -0700
committerBrian Paul <[email protected]>2010-02-04 16:53:27 -0700
commit4ac9c80e5beea26e13ccf12ce6bd9ee051c229f5 (patch)
tree80b3ca588ae0befc950beec84fe3fdc89fd2890d /src/mesa/shader
parent0f763c5b000ad87c43da12bec014d5e367ae64fe (diff)
mesa: change ctx->Driver.ProgramStringNotify() to return GLboolean
GL_TRUE indicates that the driver accepts the program. GL_FALSE indicates the program can't be compiled/translated by the driver for some reason (too many resources used, etc). Propogate this result up to the GL API: set GL_INVALID_OPERATION error if glProgramString() was called. Set shader program link status to GL_FALSE if glLinkProgram() was called. At this point, drivers still don't do any program checking and always return GL_TRUE.
Diffstat (limited to 'src/mesa/shader')
-rw-r--r--src/mesa/shader/arbprogram.c9
-rw-r--r--src/mesa/shader/atifragshader.c16
-rw-r--r--src/mesa/shader/shader_api.c6
-rw-r--r--src/mesa/shader/slang/slang_link.c17
4 files changed, 36 insertions, 12 deletions
diff --git a/src/mesa/shader/arbprogram.c b/src/mesa/shader/arbprogram.c
index 746138071ed..7e3040a6ef4 100644
--- a/src/mesa/shader/arbprogram.c
+++ b/src/mesa/shader/arbprogram.c
@@ -489,8 +489,13 @@ _mesa_ProgramStringARB(GLenum target, GLenum format, GLsizei len,
return;
}
- if (ctx->Program.ErrorPos == -1 && ctx->Driver.ProgramStringNotify)
- ctx->Driver.ProgramStringNotify( ctx, target, base );
+ if (ctx->Program.ErrorPos == -1) {
+ /* finally, give the program to the driver for translation/checking */
+ if (!ctx->Driver.ProgramStringNotify(ctx, target, base)) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glProgramStringARB(rejected by driver");
+ }
+ }
}
diff --git a/src/mesa/shader/atifragshader.c b/src/mesa/shader/atifragshader.c
index e04a05b22ff..ab7b2030d19 100644
--- a/src/mesa/shader/atifragshader.c
+++ b/src/mesa/shader/atifragshader.c
@@ -378,8 +378,11 @@ _mesa_EndFragmentShaderATI(void)
}
if (ctx->ATIFragmentShader.Current->cur_pass > 1)
ctx->ATIFragmentShader.Current->NumPasses = 2;
- else ctx->ATIFragmentShader.Current->NumPasses = 1;
- ctx->ATIFragmentShader.Current->cur_pass=0;
+ else
+ ctx->ATIFragmentShader.Current->NumPasses = 1;
+
+ ctx->ATIFragmentShader.Current->cur_pass = 0;
+
#if MESA_DEBUG_ATI_FS
for (j = 0; j < MAX_NUM_PASSES_ATI; j++) {
for (i = 0; i < MAX_NUM_FRAGMENT_REGISTERS_ATI; i++) {
@@ -402,8 +405,13 @@ _mesa_EndFragmentShaderATI(void)
}
}
#endif
- if (ctx->Driver.ProgramStringNotify)
- ctx->Driver.ProgramStringNotify( ctx, GL_FRAGMENT_SHADER_ATI, NULL );
+
+ if (!ctx->Driver.ProgramStringNotify(ctx, GL_FRAGMENT_SHADER_ATI, NULL)) {
+ ctx->ATIFragmentShader.Current->isValid = GL_FALSE;
+ /* XXX is this the right error? */
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glEndFragmentShaderATI(driver rejected shader)");
+ }
}
void GLAPIENTRY
diff --git a/src/mesa/shader/shader_api.c b/src/mesa/shader/shader_api.c
index d53580f5f69..e8eaa9c1031 100644
--- a/src/mesa/shader/shader_api.c
+++ b/src/mesa/shader/shader_api.c
@@ -1715,7 +1715,11 @@ set_program_uniform(GLcontext *ctx, struct gl_program *program,
*/
FLUSH_VERTICES(ctx, _NEW_TEXTURE | _NEW_PROGRAM);
_mesa_update_shader_textures_used(program);
- ctx->Driver.ProgramStringNotify(ctx, program->Target, program);
+ /* Do we need to care about the return value here?
+ * This should not be the first time the driver was notified of
+ * this program.
+ */
+ (void) ctx->Driver.ProgramStringNotify(ctx, program->Target, program);
}
}
else {
diff --git a/src/mesa/shader/slang/slang_link.c b/src/mesa/shader/slang/slang_link.c
index 21497b34e25..df524ce0787 100644
--- a/src/mesa/shader/slang/slang_link.c
+++ b/src/mesa/shader/slang/slang_link.c
@@ -719,6 +719,7 @@ _slang_link(GLcontext *ctx,
{
const struct gl_vertex_program *vertProg = NULL;
const struct gl_fragment_program *fragProg = NULL;
+ GLboolean vertNotify = GL_TRUE, fragNotify = GL_TRUE;
GLuint numSamplers = 0;
GLuint i;
@@ -871,8 +872,8 @@ _slang_link(GLcontext *ctx,
_mesa_update_shader_textures_used(&shProg->FragmentProgram->Base);
/* notify driver that a new fragment program has been compiled/linked */
- ctx->Driver.ProgramStringNotify(ctx, GL_FRAGMENT_PROGRAM_ARB,
- &shProg->FragmentProgram->Base);
+ vertNotify = ctx->Driver.ProgramStringNotify(ctx, GL_FRAGMENT_PROGRAM_ARB,
+ &shProg->FragmentProgram->Base);
if (ctx->Shader.Flags & GLSL_DUMP) {
_mesa_printf("Mesa pre-link fragment program:\n");
_mesa_print_program(&fragProg->Base);
@@ -889,8 +890,8 @@ _slang_link(GLcontext *ctx,
_mesa_update_shader_textures_used(&shProg->VertexProgram->Base);
/* notify driver that a new vertex program has been compiled/linked */
- ctx->Driver.ProgramStringNotify(ctx, GL_VERTEX_PROGRAM_ARB,
- &shProg->VertexProgram->Base);
+ fragNotify = ctx->Driver.ProgramStringNotify(ctx, GL_VERTEX_PROGRAM_ARB,
+ &shProg->VertexProgram->Base);
if (ctx->Shader.Flags & GLSL_DUMP) {
_mesa_printf("Mesa pre-link vertex program:\n");
_mesa_print_program(&vertProg->Base);
@@ -918,6 +919,12 @@ _slang_link(GLcontext *ctx,
}
}
- shProg->LinkStatus = (shProg->VertexProgram || shProg->FragmentProgram);
+ if (!vertNotify || !fragNotify) {
+ /* driver rejected one/both of the vertex/fragment programs */
+ link_error(shProg, "Vertex and/or fragment program rejected by driver\n");
+ }
+ else {
+ shProg->LinkStatus = (shProg->VertexProgram || shProg->FragmentProgram);
+ }
}