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authorIan Romanick <[email protected]>2010-07-09 14:09:34 -0700
committerIan Romanick <[email protected]>2010-07-12 15:19:30 -0700
commit3fb878722ed53d79eedb9fe68972ef32b79575d4 (patch)
treed4bc461a90811cc3f40b1559f3e1226c20260147 /src/mesa/shader
parentffd7bb031e67f0d4e1eb36aa27261e8744e7b133 (diff)
linker: Stub-out intrastage linker
Diffstat (limited to 'src/mesa/shader')
-rw-r--r--src/mesa/shader/ir_to_mesa.cpp9
1 files changed, 3 insertions, 6 deletions
diff --git a/src/mesa/shader/ir_to_mesa.cpp b/src/mesa/shader/ir_to_mesa.cpp
index c636d69abaa..8945e9b3b4d 100644
--- a/src/mesa/shader/ir_to_mesa.cpp
+++ b/src/mesa/shader/ir_to_mesa.cpp
@@ -1998,20 +1998,17 @@ _mesa_glsl_link_shader(GLcontext *ctx, struct gl_shader_program *prog)
prog->Uniforms = _mesa_new_uniform_list();
}
- prog->LinkStatus = prog->LinkStatus;
-
- /* FINISHME: This should use the linker-generated code */
if (prog->LinkStatus) {
- for (i = 0; i < prog->NumShaders; i++) {
+ for (i = 0; i < prog->_NumLinkedShaders; i++) {
struct gl_program *linked_prog;
linked_prog = get_mesa_program(ctx, prog,
- prog->Shaders[i]);
+ prog->_LinkedShaders[i]);
count_resources(linked_prog);
link_uniforms_to_shared_uniform_list(prog->Uniforms, linked_prog);
- switch (prog->Shaders[i]->Type) {
+ switch (prog->_LinkedShaders[i]->Type) {
case GL_VERTEX_SHADER:
_mesa_reference_vertprog(ctx, &prog->VertexProgram,
(struct gl_vertex_program *)linked_prog);