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authorBrian <[email protected]>2007-02-02 14:51:09 -0700
committerBrian <[email protected]>2007-02-02 14:51:09 -0700
commit8d396100374837519677c425342c10b738972260 (patch)
tree8f48cc10ad5ff555d53b79fdbc981123d3a1f2f1 /src/mesa/shader
parentfa1fe5f6f3f33891abec491329e2a35adf7ffdca (diff)
move some functions, disable some code in preparation for removing assembly code
Diffstat (limited to 'src/mesa/shader')
-rw-r--r--src/mesa/shader/slang/slang_assemble_typeinfo.c117
-rw-r--r--src/mesa/shader/slang/slang_codegen.c52
-rw-r--r--src/mesa/shader/slang/slang_compile.c13
3 files changed, 177 insertions, 5 deletions
diff --git a/src/mesa/shader/slang/slang_assemble_typeinfo.c b/src/mesa/shader/slang/slang_assemble_typeinfo.c
index 21b31091ea7..6a87ef3340b 100644
--- a/src/mesa/shader/slang/slang_assemble_typeinfo.c
+++ b/src/mesa/shader/slang/slang_assemble_typeinfo.c
@@ -32,6 +32,123 @@
#include "slang_assemble.h"
#include "slang_compile.h"
#include "slang_error.h"
+#include "prog_instruction.h"
+
+
+
+
+/**
+ * Checks if a field selector is a general swizzle (an r-value swizzle
+ * with replicated components or an l-value swizzle mask) for a
+ * vector. Returns GL_TRUE if this is the case, <swz> is filled with
+ * swizzle information. Returns GL_FALSE otherwise.
+ */
+GLboolean
+_slang_is_swizzle(const char *field, GLuint rows, slang_swizzle * swz)
+{
+ GLuint i;
+ GLboolean xyzw = GL_FALSE, rgba = GL_FALSE, stpq = GL_FALSE;
+
+ /* init to undefined.
+ * We rely on undefined/nil values to distinguish between
+ * regular swizzles and writemasks.
+ * For example, the swizzle ".xNNN" is the writemask ".x".
+ * That's different than the swizzle ".xxxx".
+ */
+ for (i = 0; i < 4; i++)
+ swz->swizzle[i] = SWIZZLE_NIL;
+
+ /* the swizzle can be at most 4-component long */
+ swz->num_components = slang_string_length(field);
+ if (swz->num_components > 4)
+ return GL_FALSE;
+
+ for (i = 0; i < swz->num_components; i++) {
+ /* mark which swizzle group is used */
+ switch (field[i]) {
+ case 'x':
+ case 'y':
+ case 'z':
+ case 'w':
+ xyzw = GL_TRUE;
+ break;
+ case 'r':
+ case 'g':
+ case 'b':
+ case 'a':
+ rgba = GL_TRUE;
+ break;
+ case 's':
+ case 't':
+ case 'p':
+ case 'q':
+ stpq = GL_TRUE;
+ break;
+ default:
+ return GL_FALSE;
+ }
+
+ /* collect swizzle component */
+ switch (field[i]) {
+ case 'x':
+ case 'r':
+ case 's':
+ swz->swizzle[i] = 0;
+ break;
+ case 'y':
+ case 'g':
+ case 't':
+ swz->swizzle[i] = 1;
+ break;
+ case 'z':
+ case 'b':
+ case 'p':
+ swz->swizzle[i] = 2;
+ break;
+ case 'w':
+ case 'a':
+ case 'q':
+ swz->swizzle[i] = 3;
+ break;
+ }
+
+ /* check if the component is valid for given vector's row count */
+ if (rows <= swz->swizzle[i])
+ return GL_FALSE;
+ }
+
+ /* only one swizzle group can be used */
+ if ((xyzw && rgba) || (xyzw && stpq) || (rgba && stpq))
+ return GL_FALSE;
+
+ return GL_TRUE;
+}
+
+
+
+/**
+ * Checks if a general swizzle is an l-value swizzle - these swizzles
+ * do not have duplicated fields. Returns GL_TRUE if this is a
+ * swizzle mask. Returns GL_FALSE otherwise
+ */
+GLboolean
+_slang_is_swizzle_mask(const slang_swizzle * swz, GLuint rows)
+{
+ GLuint i, c = 0;
+
+ /* the swizzle may not be longer than the vector dim */
+ if (swz->num_components > rows)
+ return GL_FALSE;
+
+ /* the swizzle components cannot be duplicated */
+ for (i = 0; i < swz->num_components; i++) {
+ if ((c & (1 << swz->swizzle[i])) != 0)
+ return GL_FALSE;
+ c |= 1 << swz->swizzle[i];
+ }
+
+ return GL_TRUE;
+}
GLvoid
diff --git a/src/mesa/shader/slang/slang_codegen.c b/src/mesa/shader/slang/slang_codegen.c
index 5ce3e465784..03562018cab 100644
--- a/src/mesa/shader/slang/slang_codegen.c
+++ b/src/mesa/shader/slang/slang_codegen.c
@@ -1264,6 +1264,58 @@ _slang_first_function(struct slang_function_scope_ *scope, const char *name)
+slang_function *
+_slang_locate_function(const slang_function_scope * funcs, slang_atom a_name,
+ const slang_operation * args, GLuint num_args,
+ const slang_assembly_name_space * space,
+ slang_atom_pool * atoms)
+{
+ GLuint i;
+
+ for (i = 0; i < funcs->num_functions; i++) {
+ slang_function *f = &funcs->functions[i];
+ const GLuint haveRetValue = _slang_function_has_return_value(f);
+ GLuint j;
+
+ if (a_name != f->header.a_name)
+ continue;
+ if (f->param_count - haveRetValue != num_args)
+ continue;
+
+ /* compare parameter / argument types */
+ for (j = 0; j < num_args; j++) {
+ slang_assembly_typeinfo ti;
+
+ if (!slang_assembly_typeinfo_construct(&ti))
+ return NULL;
+ if (!_slang_typeof_operation_(&args[j], space, &ti, atoms)) {
+ slang_assembly_typeinfo_destruct(&ti);
+ return NULL;
+ }
+ if (!slang_type_specifier_equal(&ti.spec,
+ &f->parameters->variables[j/* + haveRetValue*/]->type.specifier)) {
+ slang_assembly_typeinfo_destruct(&ti);
+ break;
+ }
+ slang_assembly_typeinfo_destruct(&ti);
+
+ /* "out" and "inout" formal parameter requires the actual parameter to be l-value */
+ if (!ti.can_be_referenced &&
+ (f->parameters->variables[j/* + haveRetValue*/]->type.qualifier == slang_qual_out ||
+ f->parameters->variables[j/* + haveRetValue*/]->type.qualifier == slang_qual_inout))
+ break;
+ }
+ if (j == num_args)
+ return f;
+ }
+ if (funcs->outer_scope != NULL)
+ return _slang_locate_function(funcs->outer_scope, a_name, args,
+ num_args, space, atoms);
+ return NULL;
+}
+
+
+
/**
* Assemble a function call, given a particular function name.
* \param name the function's name (operators like '*' are possible).
diff --git a/src/mesa/shader/slang/slang_compile.c b/src/mesa/shader/slang/slang_compile.c
index 9f7f18167d8..67fcbaef92d 100644
--- a/src/mesa/shader/slang/slang_compile.c
+++ b/src/mesa/shader/slang/slang_compile.c
@@ -100,7 +100,7 @@ _slang_code_object_ctr(slang_code_object * self)
for (i = 0; i < SLANG_BUILTIN_TOTAL; i++)
_slang_code_unit_ctr(&self->builtin[i], self);
_slang_code_unit_ctr(&self->unit, self);
-#if 01
+#if 0
_slang_assembly_file_ctr(&self->assembly);
#endif
self->varpool.next_addr = 0;
@@ -115,7 +115,7 @@ _slang_code_object_dtr(slang_code_object * self)
for (i = 0; i < SLANG_BUILTIN_TOTAL; i++)
_slang_code_unit_dtr(&self->builtin[i]);
_slang_code_unit_dtr(&self->unit);
-#if 01
+#if 0
slang_assembly_file_destruct(&self->assembly);
#endif
slang_atom_pool_destruct(&self->atompool);
@@ -1551,7 +1551,7 @@ initialize_global(slang_assemble_ctx * A, slang_variable * var)
slang_operation op_id, op_assign;
GLboolean result;
-#if 01
+#if 0
/* save the current assembly */
if (!slang_assembly_file_restore_point_save(A->file, &point))
return GL_FALSE;
@@ -1561,10 +1561,12 @@ initialize_global(slang_assemble_ctx * A, slang_variable * var)
A->local.ret_size = 0;
A->local.addr_tmp = 0;
A->local.swizzle_tmp = 4;
+#if 0
if (!slang_assembly_file_push_label(A->file, slang_asm_local_alloc, 20))
return GL_FALSE;
if (!slang_assembly_file_push_label(A->file, slang_asm_enter, 20))
return GL_FALSE;
+#endif
/* construct the left side of assignment */
if (!slang_operation_construct(&op_id))
@@ -1618,10 +1620,11 @@ initialize_global(slang_assemble_ctx * A, slang_variable * var)
if (!result)
return GL_FALSE;
+#if 0
if (!slang_assembly_file_push(A->file, slang_asm_exit))
return GL_FALSE;
-
-#if 01
+#endif
+#if 0
/* restore the old assembly */
if (!slang_assembly_file_restore_point_load(A->file, &point))
return GL_FALSE;