diff options
author | Keith Whitwell <[email protected]> | 2008-09-11 16:05:15 +0100 |
---|---|---|
committer | Keith Whitwell <[email protected]> | 2008-09-11 16:05:15 +0100 |
commit | 0397b2bb41b0f337af2949a15bcd7d0e7e8a7dc1 (patch) | |
tree | 732c93d74ed806942a13bf15575a61aa4f001253 /src/mesa/shader | |
parent | 80af50b35b5a4e8890e15b28940576f8a1ac1476 (diff) | |
parent | e6887a5752774c18cf527477fdd3e57e4893ff3b (diff) |
Merge branch 'gallium-0.1' into gallium-0.2
A first attempt at moving gallium onto a branch directly off master...
It will be interesting to see how much work this takes to get running.
Have resolved the conflicts semi-arbitarily, not compiled or tested.
Conflicts:
.gitignore
Makefile
configs/config.mgw
configs/darwin
configs/darwin-x86ppc
configs/default
configs/freebsd-dri
configs/linux-dri
configs/linux-dri-xcb
configs/linux-fbdev
configs/linux-static
configs/linux-x86-64-static
configs/linux-x86-static
doxygen/Makefile
include/GL/gl.h
progs/demos/Makefile
progs/demos/descrip.mms
progs/demos/texenv.c
progs/egl/.gitignore
progs/egl/Makefile
progs/glsl/.gitignore
progs/glsl/Makefile
progs/glsl/convolutions.c
progs/samples/Makefile.mgw
progs/tests/.gitignore
progs/trivial/.gitignore
progs/trivial/point-param.c
progs/trivial/tri.c
progs/xdemos/.gitignore
progs/xdemos/glthreads.c
src/egl/drivers/demo/Makefile
src/egl/drivers/dri/Makefile
src/egl/main/Makefile
src/glu/Makefile
src/glu/sgi/Makefile
src/glu/sgi/Makefile.mgw
src/glut/glx/Makefile.mgw
src/glut/os2/WarpWin.cpp
src/glut/os2/glut_cindex.cpp
src/glut/os2/glut_gamemode.cpp
src/glut/os2/glut_win.cpp
src/glut/os2/glut_winmisc.cpp
src/glut/os2/os2_glx.cpp
src/glut/os2/os2_menu.cpp
src/glut/os2/os2_winproc.cpp
src/glw/Makefile
src/glx/x11/dri_glx.c
src/glx/x11/glxext.c
src/mesa/Makefile
src/mesa/Makefile.mgw
src/mesa/descrip.mms
src/mesa/drivers/beos/Makefile
src/mesa/drivers/common/descrip.mms
src/mesa/drivers/common/driverfuncs.c
src/mesa/drivers/directfb/Makefile
src/mesa/drivers/dri/Makefile.template
src/mesa/drivers/dri/common/dri_bufmgr.c
src/mesa/drivers/dri/common/dri_bufmgr.h
src/mesa/drivers/dri/common/dri_util.c
src/mesa/drivers/dri/common/extension_helper.h
src/mesa/drivers/dri/common/mmio.h
src/mesa/drivers/dri/common/utils.c
src/mesa/drivers/dri/common/utils.h
src/mesa/drivers/dri/glcore/Makefile
src/mesa/drivers/dri/i810/i810screen.c
src/mesa/drivers/dri/i915/intel_ioctl.c
src/mesa/drivers/dri/i915/intel_ioctl.h
src/mesa/drivers/dri/i915/intel_screen.c
src/mesa/drivers/dri/i915/server/i830_common.h
src/mesa/drivers/dri/i915/server/i830_dri.h
src/mesa/drivers/dri/i965/intel_screen.c
src/mesa/drivers/dri/i965/server/i830_common.h
src/mesa/drivers/dri/i965/server/i830_dri.h
src/mesa/drivers/dri/mach64/mach64_screen.c
src/mesa/drivers/dri/nouveau/nouveau_context.h
src/mesa/drivers/dri/nouveau/nouveau_fifo.c
src/mesa/drivers/dri/nouveau/nouveau_fifo.h
src/mesa/drivers/dri/nouveau/nouveau_screen.c
src/mesa/drivers/dri/nouveau/nouveau_screen.h
src/mesa/drivers/dri/r128/r128_tex.h
src/mesa/drivers/dri/savage/savageioctl.h
src/mesa/drivers/fbdev/Makefile
src/mesa/drivers/osmesa/Makefile
src/mesa/drivers/osmesa/descrip.mms
src/mesa/drivers/x11/Makefile
src/mesa/drivers/x11/descrip.mms
src/mesa/drivers/x11/xm_dd.c
src/mesa/glapi/glapi.c
src/mesa/glapi/glthread.c
src/mesa/main/api_validate.c
src/mesa/main/attrib.c
src/mesa/main/bufferobj.c
src/mesa/main/bufferobj.h
src/mesa/main/buffers.c
src/mesa/main/config.h
src/mesa/main/context.c
src/mesa/main/descrip.mms
src/mesa/main/drawpix.c
src/mesa/main/enums.c
src/mesa/main/fbobject.c
src/mesa/main/glheader.h
src/mesa/main/imports.c
src/mesa/main/mipmap.c
src/mesa/main/mm.c
src/mesa/main/mm.h
src/mesa/main/mtypes.h
src/mesa/main/points.c
src/mesa/main/sources
src/mesa/main/state.c
src/mesa/main/texcompress_fxt1.c
src/mesa/main/texenvprogram.c
src/mesa/main/texobj.c
src/mesa/main/texstate.c
src/mesa/main/texstore.c
src/mesa/math/descrip.mms
src/mesa/shader/arbprogram.c
src/mesa/shader/descrip.mms
src/mesa/shader/prog_execute.c
src/mesa/shader/prog_statevars.c
src/mesa/shader/prog_statevars.h
src/mesa/shader/prog_uniform.c
src/mesa/shader/program.c
src/mesa/shader/program.h
src/mesa/shader/shader_api.c
src/mesa/shader/slang/descrip.mms
src/mesa/shader/slang/library/slang_vertex_builtin_gc.h
src/mesa/sources
src/mesa/swrast/descrip.mms
src/mesa/swrast/s_drawpix.c
src/mesa/swrast/s_fragprog.c
src/mesa/swrast/s_readpix.c
src/mesa/swrast/s_span.c
src/mesa/swrast_setup/descrip.mms
src/mesa/tnl/descrip.mms
src/mesa/tnl/t_context.h
src/mesa/tnl/t_vp_build.c
src/mesa/tnl/tnl.h
src/mesa/vbo/descrip.mms
src/mesa/vbo/vbo_context.c
src/mesa/vbo/vbo_exec_array.c
src/mesa/x86-64/xform4.S
src/mesa/x86/rtasm/x86sse.c
src/mesa/x86/rtasm/x86sse.h
windows/VC6/progs/glut/glut.dsp
windows/VC7/mesa/gdi/gdi.vcproj
windows/VC7/mesa/glu/glu.vcproj
windows/VC7/mesa/mesa.sln
windows/VC7/mesa/mesa/mesa.vcproj
windows/VC7/mesa/osmesa/osmesa.vcproj
windows/VC7/progs/glut/glut.vcproj
windows/VC8/mesa/gdi/gdi.vcproj
windows/VC8/mesa/glu/glu.vcproj
windows/VC8/mesa/mesa.sln
windows/VC8/mesa/mesa/mesa.vcproj
windows/VC8/progs/glut/glut.vcproj
Diffstat (limited to 'src/mesa/shader')
27 files changed, 689 insertions, 271 deletions
diff --git a/src/mesa/shader/arbprogparse.c b/src/mesa/shader/arbprogparse.c index f10233e5fed..78cc6aa9cc0 100644 --- a/src/mesa/shader/arbprogparse.c +++ b/src/mesa/shader/arbprogparse.c @@ -35,11 +35,12 @@ #include "shader/grammar/grammar_mesa.h" #include "arbprogparse.h" #include "program.h" +#include "programopt.h" #include "prog_parameter.h" #include "prog_statevars.h" -#include "context.h" -#include "macros.h" -#include "mtypes.h" +#include "main/context.h" +#include "main/macros.h" +#include "main/mtypes.h" #include "prog_instruction.h" @@ -3871,6 +3872,16 @@ _mesa_parse_arb_fragment_program(GLcontext* ctx, GLenum target, _mesa_free_parameter_list(program->Base.Parameters); program->Base.Parameters = ap.Base.Parameters; + /* Append fog instructions now if the program has "OPTION ARB_fog_exp" + * or similar. We used to leave this up to drivers, but it appears + * there's no hardware that wants to do fog in a discrete stage separate + * from the fragment shader. + */ + if (program->FogOption != GL_NONE) { + _mesa_append_fog_code(ctx, program); + program->FogOption = GL_NONE; + } + #if DEBUG_FP _mesa_printf("____________Fragment program %u ________\n", program->Base.Id); _mesa_print_program(&program->Base); diff --git a/src/mesa/shader/arbprogparse.h b/src/mesa/shader/arbprogparse.h index 4574e5cd553..980d39fb9fe 100644 --- a/src/mesa/shader/arbprogparse.h +++ b/src/mesa/shader/arbprogparse.h @@ -26,7 +26,7 @@ #ifndef ARBPROGPARSE_H #define ARBPROGPARSE_H -#include "mtypes.h" +#include "main/mtypes.h" extern void _mesa_parse_arb_vertex_program(GLcontext *ctx, GLenum target, diff --git a/src/mesa/shader/arbprogram.c b/src/mesa/shader/arbprogram.c index 81c20a01507..beb5deea505 100644 --- a/src/mesa/shader/arbprogram.c +++ b/src/mesa/shader/arbprogram.c @@ -29,14 +29,14 @@ */ -#include "glheader.h" +#include "main/glheader.h" #include "arbprogram.h" #include "arbprogparse.h" -#include "context.h" -#include "hash.h" -#include "imports.h" -#include "macros.h" -#include "mtypes.h" +#include "main/context.h" +#include "main/hash.h" +#include "main/imports.h" +#include "main/macros.h" +#include "main/mtypes.h" #include "program.h" diff --git a/src/mesa/shader/atifragshader.c b/src/mesa/shader/atifragshader.c index 854c9118741..ac087d415c5 100644 --- a/src/mesa/shader/atifragshader.c +++ b/src/mesa/shader/atifragshader.c @@ -21,13 +21,13 @@ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -#include "glheader.h" -#include "context.h" -#include "hash.h" -#include "imports.h" -#include "macros.h" -#include "enums.h" -#include "mtypes.h" +#include "main/glheader.h" +#include "main/context.h" +#include "main/hash.h" +#include "main/imports.h" +#include "main/macros.h" +#include "main/enums.h" +#include "main/mtypes.h" #include "atifragshader.h" #define MESA_DEBUG_ATI_FS 0 diff --git a/src/mesa/shader/atifragshader.h b/src/mesa/shader/atifragshader.h index 32fb3a80190..e1dc20e6065 100644 --- a/src/mesa/shader/atifragshader.h +++ b/src/mesa/shader/atifragshader.h @@ -8,6 +8,8 @@ #ifndef ATIFRAGSHADER_H #define ATIFRAGSHADER_H +#include "main/mtypes.h" + #define MAX_NUM_INSTRUCTIONS_PER_PASS_ATI 8 #define MAX_NUM_PASSES_ATI 2 #define MAX_NUM_FRAGMENT_REGISTERS_ATI 6 diff --git a/src/mesa/shader/grammar/descrip.mms b/src/mesa/shader/grammar/descrip.mms deleted file mode 100644 index f7fbee96bcd..00000000000 --- a/src/mesa/shader/grammar/descrip.mms +++ /dev/null @@ -1,41 +0,0 @@ -# Makefile for core library for VMS -# contributed by Jouk Jansen [email protected] -# Last revision : 1 June 2005 - -.first - define gl [----.include.gl] - define math [--.math] - define swrast [--.swrast] - define array_cache [--.array_cache] - -.include [----]mms-config. - -##### MACROS ##### - -VPATH = RCS - -INCDIR = [----.include],[],[--.main],[--.glapi],[-.slang] -LIBDIR = [----.lib] -CFLAGS = /include=($(INCDIR),[])/define=(PTHREADS=1)/name=(as_is,short)/float=ieee/ieee=denorm - -SOURCES = grammar_mesa.c - -OBJECTS = grammar_mesa.obj - -##### RULES ##### - -VERSION=Mesa V3.4 - -##### TARGETS ##### -all : - $(MMS)$(MMSQUALIFIERS) $(LIBDIR)$(GL_LIB) - -# Make the library -$(LIBDIR)$(GL_LIB) : $(OBJECTS) - @ library $(LIBDIR)$(GL_LIB) $(OBJECTS) - -clean : - purge - delete *.obj;* - -grammar_mesa.obj : grammar_mesa.c grammar.c diff --git a/src/mesa/shader/grammar/grammar_mesa.h b/src/mesa/shader/grammar/grammar_mesa.h index c14033a9d45..6c92c5812da 100644 --- a/src/mesa/shader/grammar/grammar_mesa.h +++ b/src/mesa/shader/grammar/grammar_mesa.h @@ -26,7 +26,7 @@ #define GRAMMAR_MESA_H -#include "imports.h" +#include "main/imports.h" /* NOTE: include Mesa 3-D specific headers here */ diff --git a/src/mesa/shader/nvfragparse.c b/src/mesa/shader/nvfragparse.c index 0f1a1eade4a..a2a7a5f3f49 100644 --- a/src/mesa/shader/nvfragparse.c +++ b/src/mesa/shader/nvfragparse.c @@ -37,10 +37,10 @@ * including any use thereof or modifications thereto. */ -#include "glheader.h" -#include "context.h" -#include "imports.h" -#include "macros.h" +#include "main/glheader.h" +#include "main/context.h" +#include "main/imports.h" +#include "main/macros.h" #include "prog_parameter.h" #include "prog_instruction.h" #include "nvfragparse.h" diff --git a/src/mesa/shader/nvprogram.c b/src/mesa/shader/nvprogram.c index 409c61cdc11..d656d4b28b6 100644 --- a/src/mesa/shader/nvprogram.c +++ b/src/mesa/shader/nvprogram.c @@ -37,11 +37,11 @@ * including any use thereof or modifications thereto. */ -#include "glheader.h" -#include "context.h" -#include "hash.h" -#include "imports.h" -#include "macros.h" +#include "main/glheader.h" +#include "main/context.h" +#include "main/hash.h" +#include "main/imports.h" +#include "main/macros.h" #include "prog_parameter.h" #include "prog_instruction.h" #include "nvfragparse.h" diff --git a/src/mesa/shader/nvvertparse.c b/src/mesa/shader/nvvertparse.c index ac96d4a60ed..08538c0ee4f 100644 --- a/src/mesa/shader/nvvertparse.c +++ b/src/mesa/shader/nvvertparse.c @@ -37,10 +37,10 @@ * including any use thereof or modifications thereto. */ -#include "glheader.h" -#include "context.h" -#include "imports.h" -#include "macros.h" +#include "main/glheader.h" +#include "main/context.h" +#include "main/imports.h" +#include "main/macros.h" #include "nvprogram.h" #include "nvvertparse.h" #include "prog_instruction.h" diff --git a/src/mesa/shader/prog_cache.c b/src/mesa/shader/prog_cache.c new file mode 100644 index 00000000000..36a25377c55 --- /dev/null +++ b/src/mesa/shader/prog_cache.c @@ -0,0 +1,193 @@ +/************************************************************************** + * + * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas. + * All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the + * "Software"), to deal in the Software without restriction, including + * without limitation the rights to use, copy, modify, merge, publish, + * distribute, sub license, and/or sell copies of the Software, and to + * permit persons to whom the Software is furnished to do so, subject to + * the following conditions: + * + * The above copyright notice and this permission notice (including the + * next paragraph) shall be included in all copies or substantial portions + * of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. + * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR + * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, + * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE + * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + * + **************************************************************************/ + + +#include "main/glheader.h" +#include "main/mtypes.h" +#include "main/imports.h" +#include "shader/prog_cache.h" +#include "shader/program.h" + + +struct cache_item +{ + GLuint hash; + void *key; + struct gl_program *program; + struct cache_item *next; +}; + +struct gl_program_cache +{ + struct cache_item **items; + GLuint size, n_items; +}; + + + +/** + * Compute hash index from state key. + */ +static GLuint +hash_key(const void *key, GLuint key_size) +{ + const GLuint *ikey = (const GLuint *) key; + GLuint hash = 0, i; + + assert(key_size >= 4); + + /* Make a slightly better attempt at a hash function: + */ + for (i = 0; i < key_size / sizeof(*ikey); i++) + { + hash += ikey[i]; + hash += (hash << 10); + hash ^= (hash >> 6); + } + + return hash; +} + + +/** + * Rebuild/expand the hash table to accomodate more entries + */ +static void +rehash(struct gl_program_cache *cache) +{ + struct cache_item **items; + struct cache_item *c, *next; + GLuint size, i; + + size = cache->size * 3; + items = (struct cache_item**) _mesa_malloc(size * sizeof(*items)); + _mesa_memset(items, 0, size * sizeof(*items)); + + for (i = 0; i < cache->size; i++) + for (c = cache->items[i]; c; c = next) { + next = c->next; + c->next = items[c->hash % size]; + items[c->hash % size] = c; + } + + _mesa_free(cache->items); + cache->items = items; + cache->size = size; +} + + +static void +clear_cache(GLcontext *ctx, struct gl_program_cache *cache) +{ + struct cache_item *c, *next; + GLuint i; + + for (i = 0; i < cache->size; i++) { + for (c = cache->items[i]; c; c = next) { + next = c->next; + _mesa_free(c->key); + _mesa_reference_program(ctx, &c->program, NULL); + _mesa_free(c); + } + cache->items[i] = NULL; + } + + + cache->n_items = 0; +} + + + +struct gl_program_cache * +_mesa_new_program_cache(void) +{ + struct gl_program_cache *cache = CALLOC_STRUCT(gl_program_cache); + if (cache) { + cache->size = 17; + cache->items = (struct cache_item **) + _mesa_calloc(cache->size * sizeof(struct cache_item)); + if (!cache->items) { + _mesa_free(cache); + return NULL; + } + } + return cache; +} + + +void +_mesa_delete_program_cache(GLcontext *ctx, struct gl_program_cache *cache) +{ + clear_cache(ctx, cache); + _mesa_free(cache->items); + _mesa_free(cache); +} + + +struct gl_program * +_mesa_search_program_cache(const struct gl_program_cache *cache, + const void *key, GLuint keysize) +{ + const GLuint hash = hash_key(key, keysize); + struct cache_item *c; + + for (c = cache->items[hash % cache->size]; c; c = c->next) { + if (c->hash == hash && memcmp(c->key, key, keysize) == 0) + return c->program; + } + + return NULL; +} + + +void +_mesa_program_cache_insert(GLcontext *ctx, + struct gl_program_cache *cache, + const void *key, GLuint keysize, + struct gl_program *program) +{ + const GLuint hash = hash_key(key, keysize); + struct cache_item *c = CALLOC_STRUCT(cache_item); + + c->hash = hash; + + c->key = _mesa_malloc(keysize); + memcpy(c->key, key, keysize); + + c->program = program; /* no refcount change */ + + if (cache->n_items > cache->size * 1.5) { + if (cache->size < 1000) + rehash(cache); + else + clear_cache(ctx, cache); + } + + cache->n_items++; + c->next = cache->items[hash % cache->size]; + cache->items[hash % cache->size] = c; +} diff --git a/src/mesa/shader/prog_cache.h b/src/mesa/shader/prog_cache.h new file mode 100644 index 00000000000..a8c91fba011 --- /dev/null +++ b/src/mesa/shader/prog_cache.h @@ -0,0 +1,55 @@ +/************************************************************************** + * + * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas. + * All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the + * "Software"), to deal in the Software without restriction, including + * without limitation the rights to use, copy, modify, merge, publish, + * distribute, sub license, and/or sell copies of the Software, and to + * permit persons to whom the Software is furnished to do so, subject to + * the following conditions: + * + * The above copyright notice and this permission notice (including the + * next paragraph) shall be included in all copies or substantial portions + * of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. + * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR + * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, + * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE + * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + * + **************************************************************************/ + + +#ifndef PROG_CACHE_H +#define PROG_CACHE_H + + +/** Opaque type */ +struct gl_program_cache; + + +extern struct gl_program_cache * +_mesa_new_program_cache(void); + +extern void +_mesa_delete_program_cache(GLcontext *ctx, struct gl_program_cache *pc); + + +extern struct gl_program * +_mesa_search_program_cache(const struct gl_program_cache *cache, + const void *key, GLuint keysize); + +extern void +_mesa_program_cache_insert(GLcontext *ctx, + struct gl_program_cache *cache, + const void *key, GLuint keysize, + struct gl_program *program); + + +#endif /* PROG_CACHE_H */ diff --git a/src/mesa/shader/prog_debug.c b/src/mesa/shader/prog_debug.c index 57929fcbcae..7bcb2ef734a 100644 --- a/src/mesa/shader/prog_debug.c +++ b/src/mesa/shader/prog_debug.c @@ -23,9 +23,9 @@ */ -#include "glheader.h" -#include "context.h" -#include "macros.h" +#include "main/glheader.h" +#include "main/context.h" +#include "main/macros.h" #include "nvfragparse.h" #include "nvvertparse.h" #include "program.h" diff --git a/src/mesa/shader/prog_execute.c b/src/mesa/shader/prog_execute.c index b9b7712f3f7..32b6ff4fd42 100644 --- a/src/mesa/shader/prog_execute.c +++ b/src/mesa/shader/prog_execute.c @@ -35,9 +35,9 @@ */ -#include "glheader.h" -#include "colormac.h" -#include "context.h" +#include "main/glheader.h" +#include "main/colormac.h" +#include "main/context.h" #include "program.h" #include "prog_execute.h" #include "prog_instruction.h" @@ -93,7 +93,7 @@ get_register_pointer(const struct prog_src_register *source, source->File == PROGRAM_STATE_VAR || source->File == PROGRAM_UNIFORM); params = machine->CurProgram->Parameters; - if (reg < 0 || reg >= params->NumParameters) + if (reg < 0 || reg >= (GLint)params->NumParameters) return ZeroVec; else return params->ParameterValues[reg]; @@ -228,7 +228,7 @@ fetch_vector4_deriv(GLcontext * ctx, const struct gl_program_machine *machine, char xOrY, GLfloat result[4]) { - if (source->File == PROGRAM_INPUT && source->Index < machine->NumDeriv) { + if (source->File == PROGRAM_INPUT && source->Index < (GLint)machine->NumDeriv) { const GLint col = machine->CurElement; const GLfloat w = machine->Attribs[FRAG_ATTRIB_WPOS][col][3]; const GLfloat invQ = 1.0f / w; @@ -507,7 +507,7 @@ _mesa_execute_program(GLcontext * ctx, { const GLuint numInst = program->NumInstructions; const GLuint maxExec = 10000; - GLint pc, numExec = 0; + GLuint pc, numExec = 0; machine->CurProgram = program; diff --git a/src/mesa/shader/prog_instruction.c b/src/mesa/shader/prog_instruction.c index bea5d0551e4..1033496d978 100644 --- a/src/mesa/shader/prog_instruction.c +++ b/src/mesa/shader/prog_instruction.c @@ -23,9 +23,9 @@ */ -#include "glheader.h" -#include "imports.h" -#include "mtypes.h" +#include "main/glheader.h" +#include "main/imports.h" +#include "main/mtypes.h" #include "prog_instruction.h" diff --git a/src/mesa/shader/prog_instruction.h b/src/mesa/shader/prog_instruction.h index aca768376a2..711166f9ddb 100644 --- a/src/mesa/shader/prog_instruction.h +++ b/src/mesa/shader/prog_instruction.h @@ -413,11 +413,13 @@ struct prog_instruction */ GLint BranchTarget; +#if 0 /** * For TEX instructions in shaders, the sampler to use for the * texture lookup. */ GLint Sampler; +#endif const char *Comment; }; diff --git a/src/mesa/shader/prog_print.c b/src/mesa/shader/prog_print.c index 7343b761a2f..10c5afec189 100644 --- a/src/mesa/shader/prog_print.c +++ b/src/mesa/shader/prog_print.c @@ -28,9 +28,9 @@ * \author Brian Paul */ -#include "glheader.h" -#include "context.h" -#include "imports.h" +#include "main/glheader.h" +#include "main/context.h" +#include "main/imports.h" #include "prog_instruction.h" #include "prog_parameter.h" #include "prog_print.h" @@ -356,6 +356,19 @@ _mesa_swizzle_string(GLuint swizzle, GLuint negateBase, GLboolean extended) } +void +_mesa_print_swizzle(GLuint swizzle) +{ + if (swizzle == SWIZZLE_XYZW) { + _mesa_printf(".xyzw\n"); + } + else { + const char *s = _mesa_swizzle_string(swizzle, 0, 0); + _mesa_printf("%s\n", s); + } +} + + static const char * writemask_string(GLuint writeMask) { diff --git a/src/mesa/shader/prog_print.h b/src/mesa/shader/prog_print.h index 36c47e0dff9..3cdb1b195e0 100644 --- a/src/mesa/shader/prog_print.h +++ b/src/mesa/shader/prog_print.h @@ -44,6 +44,9 @@ extern const char * _mesa_swizzle_string(GLuint swizzle, GLuint negateBase, GLboolean extended); extern void +_mesa_print_swizzle(GLuint swizzle); + +extern void _mesa_print_alu_instruction(const struct prog_instruction *inst, const char *opcode_string, GLuint numRegs); diff --git a/src/mesa/shader/prog_statevars.c b/src/mesa/shader/prog_statevars.c index 91392650a36..971eb25a491 100644 --- a/src/mesa/shader/prog_statevars.c +++ b/src/mesa/shader/prog_statevars.c @@ -29,15 +29,14 @@ */ -#include "glheader.h" -#include "context.h" -#include "hash.h" -#include "imports.h" -#include "macros.h" -#include "mtypes.h" +#include "main/glheader.h" +#include "main/context.h" +#include "main/hash.h" +#include "main/imports.h" +#include "main/macros.h" +#include "main/mtypes.h" #include "prog_statevars.h" #include "prog_parameter.h" -#include "nvvertparse.h" /** @@ -134,10 +133,6 @@ _mesa_fetch_state(GLcontext *ctx, const gl_state_index state[], value[3] = 1.0; } return; - case STATE_POSITION_NORMALIZED: - COPY_4V(value, ctx->Light.Light[ln].EyePosition); - NORMALIZE_3FV( value ); - return; default: _mesa_problem(ctx, "Invalid light state in fetch_state"); return; @@ -401,7 +396,11 @@ _mesa_fetch_state(GLcontext *ctx, const gl_state_index state[], case STATE_INTERNAL: switch (state[1]) { case STATE_NORMAL_SCALE: - ASSIGN_4V(value, ctx->_ModelViewInvScale, 0, 0, 1); + ASSIGN_4V(value, + ctx->_ModelViewInvScale, + ctx->_ModelViewInvScale, + ctx->_ModelViewInvScale, + 1); return; case STATE_TEXRECT_SCALE: { @@ -428,18 +427,48 @@ _mesa_fetch_state(GLcontext *ctx, const gl_state_index state[], value[0] = (ctx->Fog.End == ctx->Fog.Start) ? 1.0f : (GLfloat)(-1.0F / (ctx->Fog.End - ctx->Fog.Start)); value[1] = ctx->Fog.End * -value[0]; - value[2] = ctx->Fog.Density * ONE_DIV_LN2; - value[3] = ctx->Fog.Density * ONE_DIV_SQRT_LN2; + value[2] = (GLfloat)(ctx->Fog.Density * ONE_DIV_LN2); + value[3] = (GLfloat)(ctx->Fog.Density * ONE_DIV_SQRT_LN2); return; - case STATE_SPOT_DIR_NORMALIZED: { + + case STATE_LIGHT_SPOT_DIR_NORMALIZED: { /* here, state[2] is the light number */ /* pre-normalize spot dir */ const GLuint ln = (GLuint) state[2]; - COPY_3V(value, ctx->Light.Light[ln].EyeDirection); - NORMALIZE_3FV(value); + COPY_3V(value, ctx->Light.Light[ln]._NormDirection); value[3] = ctx->Light.Light[ln]._CosCutoff; return; } + + case STATE_LIGHT_POSITION: { + const GLuint ln = (GLuint) state[2]; + COPY_4V(value, ctx->Light.Light[ln]._Position); + return; + } + + case STATE_LIGHT_POSITION_NORMALIZED: { + const GLuint ln = (GLuint) state[2]; + COPY_4V(value, ctx->Light.Light[ln]._Position); + NORMALIZE_3FV( value ); + return; + } + + case STATE_LIGHT_HALF_VECTOR: { + const GLuint ln = (GLuint) state[2]; + GLfloat p[3]; + /* Compute infinite half angle vector: + * halfVector = normalize(normalize(lightPos) + (0, 0, 1)) + * light.EyePosition.w should be 0 for infinite lights. + */ + COPY_3V(p, ctx->Light.Light[ln]._Position); + NORMALIZE_3FV(p); + ADD_3V(value, p, ctx->_EyeZDir); + NORMALIZE_3FV(value); + value[3] = 1.0; + return; + } + + case STATE_PT_SCALE: value[0] = ctx->Pixel.RedScale; value[1] = ctx->Pixel.GreenScale; @@ -711,7 +740,6 @@ append_token(char *dst, gl_state_index k) append(dst, "normalScale"); break; case STATE_INTERNAL: - case STATE_POSITION_NORMALIZED: append(dst, "(internal)"); break; case STATE_PT_SCALE: diff --git a/src/mesa/shader/prog_statevars.h b/src/mesa/shader/prog_statevars.h index da75ca77a14..d3091147f82 100644 --- a/src/mesa/shader/prog_statevars.h +++ b/src/mesa/shader/prog_statevars.h @@ -25,7 +25,7 @@ #ifndef PROG_STATEVARS_H #define PROG_STATEVARS_H -#include "mtypes.h" +#include "main/mtypes.h" /** @@ -106,9 +106,11 @@ typedef enum gl_state_index_ { STATE_INTERNAL, /* Mesa additions */ STATE_NORMAL_SCALE, STATE_TEXRECT_SCALE, - STATE_POSITION_NORMALIZED, /* normalized light position */ STATE_FOG_PARAMS_OPTIMIZED, /* for faster fog calc */ - STATE_SPOT_DIR_NORMALIZED, /* pre-normalized spot dir */ + STATE_LIGHT_SPOT_DIR_NORMALIZED, /* pre-normalized spot dir */ + STATE_LIGHT_POSITION, /* object vs eye space */ + STATE_LIGHT_POSITION_NORMALIZED, /* object vs eye space */ + STATE_LIGHT_HALF_VECTOR, /* object vs eye space */ STATE_PT_SCALE, /**< Pixel transfer RGBA scale */ STATE_PT_BIAS, /**< Pixel transfer RGBA bias */ STATE_PCM_SCALE, /**< Post color matrix RGBA scale */ diff --git a/src/mesa/shader/prog_uniform.c b/src/mesa/shader/prog_uniform.c index 0b1d0232a06..25d7c0997bc 100644 --- a/src/mesa/shader/prog_uniform.c +++ b/src/mesa/shader/prog_uniform.c @@ -134,7 +134,7 @@ _mesa_longest_uniform_name(const struct gl_uniform_list *list) GLint max = 0; GLuint i; for (i = 0; list && i < list->NumUniforms; i++) { - GLuint len = _mesa_strlen(list->Uniforms[i].Name); + GLint len = (GLint)_mesa_strlen(list->Uniforms[i].Name); if (len > max) max = len; } diff --git a/src/mesa/shader/program.c b/src/mesa/shader/program.c index 693d73baa2c..6263fd277f8 100644 --- a/src/mesa/shader/program.c +++ b/src/mesa/shader/program.c @@ -29,10 +29,11 @@ */ -#include "glheader.h" -#include "context.h" -#include "hash.h" +#include "main/glheader.h" +#include "main/context.h" +#include "main/hash.h" #include "program.h" +#include "prog_cache.h" #include "prog_parameter.h" #include "prog_instruction.h" @@ -57,7 +58,11 @@ _mesa_init_program(GLcontext *ctx) #if FEATURE_NV_vertex_program || FEATURE_ARB_vertex_program ctx->VertexProgram.Enabled = GL_FALSE; +#if FEATURE_es2_glsl + ctx->VertexProgram.PointSizeEnabled = GL_TRUE; +#else ctx->VertexProgram.PointSizeEnabled = GL_FALSE; +#endif ctx->VertexProgram.TwoSideEnabled = GL_FALSE; _mesa_reference_vertprog(ctx, &ctx->VertexProgram.Current, ctx->Shared->DefaultVertexProgram); @@ -66,6 +71,7 @@ _mesa_init_program(GLcontext *ctx) ctx->VertexProgram.TrackMatrix[i] = GL_NONE; ctx->VertexProgram.TrackMatrixTransform[i] = GL_IDENTITY_NV; } + ctx->VertexProgram.Cache = _mesa_new_program_cache(); #endif #if FEATURE_NV_fragment_program || FEATURE_ARB_fragment_program @@ -73,8 +79,10 @@ _mesa_init_program(GLcontext *ctx) _mesa_reference_fragprog(ctx, &ctx->FragmentProgram.Current, ctx->Shared->DefaultFragmentProgram); assert(ctx->FragmentProgram.Current); + ctx->FragmentProgram.Cache = _mesa_new_program_cache(); #endif + /* XXX probably move this stuff */ #if FEATURE_ATI_fragment_shader ctx->ATIFragmentShader.Enabled = GL_FALSE; @@ -93,9 +101,11 @@ _mesa_free_program_data(GLcontext *ctx) { #if FEATURE_NV_vertex_program || FEATURE_ARB_vertex_program _mesa_reference_vertprog(ctx, &ctx->VertexProgram.Current, NULL); + _mesa_delete_program_cache(ctx, ctx->VertexProgram.Cache); #endif #if FEATURE_NV_fragment_program || FEATURE_ARB_fragment_program _mesa_reference_fragprog(ctx, &ctx->FragmentProgram.Current, NULL); + _mesa_delete_program_cache(ctx, ctx->FragmentProgram.Cache); #endif /* XXX probably move this stuff */ #if FEATURE_ATI_fragment_shader @@ -540,7 +550,6 @@ _mesa_insert_instructions(struct gl_program *prog, GLuint start, GLuint count) return GL_TRUE; } - /** * Delete 'count' instructions at 'start' in the given program. * Adjust branch targets accordingly. diff --git a/src/mesa/shader/program.h b/src/mesa/shader/program.h index d227aaa1ca4..48176162c35 100644 --- a/src/mesa/shader/program.h +++ b/src/mesa/shader/program.h @@ -40,7 +40,7 @@ #ifndef PROGRAM_H #define PROGRAM_H -#include "mtypes.h" +#include "main/mtypes.h" extern struct gl_program _mesa_DummyProgram; diff --git a/src/mesa/shader/shader_api.c b/src/mesa/shader/shader_api.c index 64b023119ba..d8b210be539 100644 --- a/src/mesa/shader/shader_api.c +++ b/src/mesa/shader/shader_api.c @@ -35,10 +35,10 @@ */ -#include "glheader.h" -#include "context.h" -#include "hash.h" -#include "macros.h" +#include "main/glheader.h" +#include "main/context.h" +#include "main/hash.h" +#include "main/macros.h" #include "program.h" #include "prog_parameter.h" #include "prog_print.h" @@ -50,6 +50,11 @@ +#ifndef GL_PROGRAM_BINARY_LENGTH_OES +#define GL_PROGRAM_BINARY_LENGTH_OES 0x8741 +#endif + + /** * Allocate a new gl_shader_program object, initialize it. */ @@ -376,7 +381,7 @@ _mesa_init_shader_state(GLcontext * ctx) * are generated by the GLSL compiler. */ ctx->Shader.EmitHighLevelInstructions = GL_TRUE; - ctx->Shader.EmitCondCodes = GL_TRUE; /* XXX probably want GL_FALSE... */ + ctx->Shader.EmitCondCodes = GL_FALSE;/*GL_TRUE;*/ /* XXX probably want GL_FALSE... */ ctx->Shader.EmitComments = GL_FALSE; } @@ -758,6 +763,36 @@ sizeof_glsl_type(GLenum type) } +static GLboolean +is_boolean_type(GLenum type) +{ + switch (type) { + case GL_BOOL: + case GL_BOOL_VEC2: + case GL_BOOL_VEC3: + case GL_BOOL_VEC4: + return GL_TRUE; + default: + return GL_FALSE; + } +} + + +static GLboolean +is_integer_type(GLenum type) +{ + switch (type) { + case GL_INT: + case GL_INT_VEC2: + case GL_INT_VEC3: + case GL_INT_VEC4: + return GL_TRUE; + default: + return GL_FALSE; + } +} + + static void _mesa_get_active_attrib(GLcontext *ctx, GLuint program, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, @@ -784,6 +819,30 @@ _mesa_get_active_attrib(GLcontext *ctx, GLuint program, GLuint index, } +static struct gl_program_parameter * +get_uniform_parameter(const struct gl_shader_program *shProg, GLuint index) +{ + const struct gl_program *prog; + GLint progPos; + + progPos = shProg->Uniforms->Uniforms[index].VertPos; + if (progPos >= 0) { + prog = &shProg->VertexProgram->Base; + } + else { + progPos = shProg->Uniforms->Uniforms[index].FragPos; + if (progPos >= 0) { + prog = &shProg->FragmentProgram->Base; + } + } + + if (!prog || progPos < 0) + return NULL; /* should never happen */ + + return &prog->Parameters->Parameters[progPos]; +} + + /** * Called via ctx->Driver.GetActiveUniform(). */ @@ -917,6 +976,9 @@ _mesa_get_programiv(GLcontext *ctx, GLuint program, if (*params > 0) (*params)++; /* add one for terminating zero */ break; + case GL_PROGRAM_BINARY_LENGTH_OES: + *params = 0; + break; default: _mesa_error(ctx, GL_INVALID_ENUM, "glGetProgramiv(pname)"); return; @@ -999,6 +1061,71 @@ _mesa_get_shader_source(GLcontext *ctx, GLuint shader, GLsizei maxLength, } +static void +get_matrix_dims(GLenum type, GLint *rows, GLint *cols) +{ + switch (type) { + case GL_FLOAT_MAT2: + *rows = *cols = 2; + break; + case GL_FLOAT_MAT2x3: + *rows = 3; + *cols = 2; + break; + case GL_FLOAT_MAT2x4: + *rows = 4; + *cols = 2; + break; + case GL_FLOAT_MAT3: + *rows = 3; + *cols = 3; + break; + case GL_FLOAT_MAT3x2: + *rows = 2; + *cols = 3; + break; + case GL_FLOAT_MAT3x4: + *rows = 4; + *cols = 3; + break; + case GL_FLOAT_MAT4: + *rows = 4; + *cols = 4; + break; + case GL_FLOAT_MAT4x2: + *rows = 2; + *cols = 4; + break; + case GL_FLOAT_MAT4x3: + *rows = 3; + *cols = 4; + break; + default: + *rows = *cols = 0; + } +} + + +/** + * Determine the number of rows and columns occupied by a uniform + * according to its datatype. + */ +static void +get_uniform_rows_cols(const struct gl_program_parameter *p, + GLint *rows, GLint *cols) +{ + get_matrix_dims(p->DataType, rows, cols); + if (*rows == 0 && *cols == 0) { + /* not a matrix type, probably a float or vector */ + *rows = p->Size / 4 + 1; + if (p->Size % 4 == 0) + *cols = 4; + else + *cols = p->Size % 4; + } +} + + #define MAX_UNIFORM_ELEMENTS 16 /** @@ -1010,12 +1137,11 @@ get_uniformfv(GLcontext *ctx, GLuint program, GLint location, GLfloat *params) { struct gl_shader_program *shProg - = _mesa_lookup_shader_program(ctx, program); + = _mesa_lookup_shader_program_err(ctx, program, "glGetUniform[if]v"); if (shProg) { if (shProg->Uniforms && location >= 0 && location < (GLint) shProg->Uniforms->NumUniforms) { GLint progPos; - GLuint i; const struct gl_program *prog = NULL; progPos = shProg->Uniforms->Uniforms[location].VertPos; @@ -1031,22 +1157,29 @@ get_uniformfv(GLcontext *ctx, GLuint program, GLint location, ASSERT(prog); if (prog) { + const struct gl_program_parameter *p = + &prog->Parameters->Parameters[progPos]; + GLint rows, cols, i, j, k; + /* See uniformiv() below */ - assert(prog->Parameters->Parameters[progPos].Size <= MAX_UNIFORM_ELEMENTS); + assert(p->Size <= MAX_UNIFORM_ELEMENTS); + + get_uniform_rows_cols(p, &rows, &cols); - for (i = 0; i < prog->Parameters->Parameters[progPos].Size; i++) { - params[i] = prog->Parameters->ParameterValues[progPos][i]; + k = 0; + for (i = 0; i < rows; i++) { + for (j = 0; j < cols; j++ ) { + params[k++] = prog->Parameters->ParameterValues[progPos+i][j]; + } } - return prog->Parameters->Parameters[progPos].Size; + + return p->Size; } } else { _mesa_error(ctx, GL_INVALID_OPERATION, "glGetUniformfv(location)"); } } - else { - _mesa_error(ctx, GL_INVALID_OPERATION, "glGetUniformfv(program)"); - } return 0; } @@ -1080,11 +1213,41 @@ _mesa_get_uniformiv(GLcontext *ctx, GLuint program, GLint location, /** + * The value returned by GetUniformLocation actually encodes two things: + * 1. the index into the prog->Uniforms[] array for the uniform + * 2. an offset in the prog->ParameterValues[] array for specifying array + * elements or structure fields. + * This function merges those two values. + */ +static void +merge_location_offset(GLint *location, GLint offset) +{ + *location = *location | (offset << 16); +} + + +/** + * Seperate the uniform location and parameter offset. See above. + */ +static void +split_location_offset(GLint *location, GLint *offset) +{ + *offset = (*location >> 16); + *location = *location & 0xffff; +} + + +/** * Called via ctx->Driver.GetUniformLocation(). + * + * The return value will encode two values, the uniform location and an + * offset (used for arrays, structs). */ static GLint _mesa_get_uniform_location(GLcontext *ctx, GLuint program, const GLchar *name) { + GLint offset = 0, location = -1; + struct gl_shader_program *shProg = _mesa_lookup_shader_program_err(ctx, program, "glGetUniformLocation"); @@ -1100,7 +1263,54 @@ _mesa_get_uniform_location(GLcontext *ctx, GLuint program, const GLchar *name) * actually used. */ - return _mesa_lookup_uniform(shProg->Uniforms, name); + /* XXX we need to be able to parse uniform names for structs and arrays + * such as: + * mymatrix[1] + * mystruct.field1 + */ + + { + /* handle 1-dimension arrays here... */ + char *c = strchr(name, '['); + if (c) { + /* truncate name at [ */ + const GLint len = c - name; + GLchar *newName = _mesa_malloc(len + 1); + if (!newName) + return -1; /* out of mem */ + _mesa_memcpy(newName, name, len); + newName[len] = 0; + + location = _mesa_lookup_uniform(shProg->Uniforms, newName); + if (location >= 0) { + const GLint element = _mesa_atoi(c + 1); + if (element > 0) { + /* get type of the uniform array element */ + struct gl_program_parameter *p; + p = get_uniform_parameter(shProg, location); + if (p) { + GLint rows, cols; + get_matrix_dims(p->DataType, &rows, &cols); + if (rows < 1) + rows = 1; + offset = element * rows; + } + } + } + + _mesa_free(newName); + } + } + + if (location < 0) { + location = _mesa_lookup_uniform(shProg->Uniforms, name); + } + + if (location >= 0) { + merge_location_offset(&location, offset); + } + + return location; } @@ -1273,23 +1483,33 @@ compatible_types(GLenum userType, GLenum targetType) /** * Set the value of a program's uniform variable. * \param program the program whose uniform to update - * \param location the location/index of the uniform + * \param index the index of the program parameter for the uniform + * \param offset additional parameter slot offset (for arrays) * \param type the datatype of the uniform * \param count the number of uniforms to set * \param elems number of elements per uniform * \param values the new values */ static void -set_program_uniform(GLcontext *ctx, struct gl_program *program, GLint location, - GLenum type, GLsizei count, GLint elems, const void *values) +set_program_uniform(GLcontext *ctx, struct gl_program *program, + GLint index, GLint offset, + GLenum type, GLsizei count, GLint elems, + const void *values) { + assert(offset >= 0); + if (!compatible_types(type, - program->Parameters->Parameters[location].DataType)) { + program->Parameters->Parameters[index].DataType)) { _mesa_error(ctx, GL_INVALID_OPERATION, "glUniform(type mismatch)"); return; } - if (program->Parameters->Parameters[location].Type == PROGRAM_SAMPLER) { + if (index + offset > (GLint) program->Parameters->Size) { + /* out of bounds! */ + return; + } + + if (program->Parameters->Parameters[index].Type == PROGRAM_SAMPLER) { /* This controls which texture unit which is used by a sampler */ GLuint texUnit, sampler; @@ -1301,7 +1521,7 @@ set_program_uniform(GLcontext *ctx, struct gl_program *program, GLint location, return; } - sampler = (GLuint) program->Parameters->ParameterValues[location][0]; + sampler = (GLuint) program->Parameters->ParameterValues[index][0]; texUnit = ((GLuint *) values)[0]; /* check that the sampler (tex unit index) is legal */ @@ -1320,18 +1540,19 @@ set_program_uniform(GLcontext *ctx, struct gl_program *program, GLint location, else { /* ordinary uniform variable */ GLsizei k, i; + GLint slots = (program->Parameters->Parameters[index].Size + 3) / 4; - if (count * elems > (GLint) program->Parameters->Parameters[location].Size) { + if (count * elems > (GLint) program->Parameters->Parameters[index].Size) { _mesa_error(ctx, GL_INVALID_OPERATION, "glUniform(count too large)"); return; } + if (count > slots) + count = slots; + for (k = 0; k < count; k++) { - GLfloat *uniformVal = program->Parameters->ParameterValues[location + k]; - if (type == GL_INT || - type == GL_INT_VEC2 || - type == GL_INT_VEC3 || - type == GL_INT_VEC4) { + GLfloat *uniformVal = program->Parameters->ParameterValues[index + offset + k]; + if (is_integer_type(type)) { const GLint *iValues = ((const GLint *) values) + k * elems; for (i = 0; i < elems; i++) { uniformVal[i] = (GLfloat) iValues[i]; @@ -1343,6 +1564,13 @@ set_program_uniform(GLcontext *ctx, struct gl_program *program, GLint location, uniformVal[i] = fValues[i]; } } + + /* if the uniform is bool-valued, convert to 1.0 or 0.0 */ + if (is_boolean_type(program->Parameters->Parameters[index].DataType)) { + for (i = 0; i < elems; i++) { + uniformVal[i] = uniformVal[i] ? 1.0f : 0.0f; + } + } } } } @@ -1356,7 +1584,7 @@ _mesa_uniform(GLcontext *ctx, GLint location, GLsizei count, const GLvoid *values, GLenum type) { struct gl_shader_program *shProg = ctx->Shader.CurrentProgram; - GLint elems; + GLint elems, offset; if (!shProg || !shProg->LinkStatus) { _mesa_error(ctx, GL_INVALID_OPERATION, "glUniform(program not linked)"); @@ -1366,6 +1594,8 @@ _mesa_uniform(GLcontext *ctx, GLint location, GLsizei count, if (location == -1) return; /* The standard specifies this as a no-op */ + split_location_offset(&location, &offset); + if (location < 0 || location >= (GLint) shProg->Uniforms->NumUniforms) { _mesa_error(ctx, GL_INVALID_VALUE, "glUniform(location)"); return; @@ -1404,83 +1634,48 @@ _mesa_uniform(GLcontext *ctx, GLint location, GLsizei count, * shader. We may need to update one or both shader's uniform here: */ if (shProg->VertexProgram) { - GLint loc = shProg->Uniforms->Uniforms[location].VertPos; - if (loc >= 0) { + /* convert uniform location to program parameter index */ + GLint index = shProg->Uniforms->Uniforms[location].VertPos; + if (index >= 0) { set_program_uniform(ctx, &shProg->VertexProgram->Base, - loc, type, count, elems, values); + index, offset, type, count, elems, values); } } if (shProg->FragmentProgram) { - GLint loc = shProg->Uniforms->Uniforms[location].FragPos; - if (loc >= 0) { + /* convert uniform location to program parameter index */ + GLint index = shProg->Uniforms->Uniforms[location].FragPos; + if (index >= 0) { set_program_uniform(ctx, &shProg->FragmentProgram->Base, - loc, type, count, elems, values); + index, offset, type, count, elems, values); } } } -static void -get_matrix_dims(GLenum type, GLint *rows, GLint *cols) -{ - switch (type) { - case GL_FLOAT_MAT2: - *rows = *cols = 2; - break; - case GL_FLOAT_MAT2x3: - *rows = 3; - *cols = 2; - break; - case GL_FLOAT_MAT2x4: - *rows = 4; - *cols = 2; - break; - case GL_FLOAT_MAT3: - *rows = 3; - *cols = 3; - break; - case GL_FLOAT_MAT3x2: - *rows = 2; - *cols = 3; - break; - case GL_FLOAT_MAT3x4: - *rows = 4; - *cols = 3; - break; - case GL_FLOAT_MAT4: - *rows = 4; - *cols = 4; - break; - case GL_FLOAT_MAT4x2: - *rows = 2; - *cols = 4; - break; - case GL_FLOAT_MAT4x3: - *rows = 3; - *cols = 4; - break; - default: - *rows = *cols = 0; - } -} - - +/** + * Set a matrix-valued program parameter. + */ static void set_program_uniform_matrix(GLcontext *ctx, struct gl_program *program, - GLuint location, GLuint count, - GLuint rows, GLuint cols, + GLuint index, GLuint offset, + GLuint count, GLuint rows, GLuint cols, GLboolean transpose, const GLfloat *values) { GLuint mat, row, col; - GLuint dst = location, src = 0; + GLuint dst = index + offset, src = 0; GLint nr, nc; /* check that the number of rows, columns is correct */ - get_matrix_dims(program->Parameters->Parameters[location].DataType, &nr, &nc); + get_matrix_dims(program->Parameters->Parameters[index].DataType, &nr, &nc); if (rows != nr || cols != nc) { _mesa_error(ctx, GL_INVALID_OPERATION, - "glUniformMatrix(matrix size mismatch"); + "glUniformMatrix(matrix size mismatch)"); + return; + } + + if (index + offset > program->Parameters->Size) { + /* out of bounds! */ return; } @@ -1521,6 +1716,7 @@ _mesa_uniform_matrix(GLcontext *ctx, GLint cols, GLint rows, GLenum matrixType, GLint location, GLsizei count, GLboolean transpose, const GLfloat *values) { + GLint offset; struct gl_shader_program *shProg = ctx->Shader.CurrentProgram; if (!shProg || !shProg->LinkStatus) { @@ -1532,6 +1728,8 @@ _mesa_uniform_matrix(GLcontext *ctx, GLint cols, GLint rows, if (location == -1) return; /* The standard specifies this as a no-op */ + split_location_offset(&location, &offset); + if (location < 0 || location >= (GLint) shProg->Uniforms->NumUniforms) { _mesa_error(ctx, GL_INVALID_VALUE, "glUniformMatrix(location)"); return; @@ -1544,18 +1742,22 @@ _mesa_uniform_matrix(GLcontext *ctx, GLint cols, GLint rows, FLUSH_VERTICES(ctx, _NEW_PROGRAM); if (shProg->VertexProgram) { - GLint loc = shProg->Uniforms->Uniforms[location].VertPos; - if (loc >= 0) { + /* convert uniform location to program parameter index */ + GLint index = shProg->Uniforms->Uniforms[location].VertPos; + if (index >= 0) { set_program_uniform_matrix(ctx, &shProg->VertexProgram->Base, - loc, count, rows, cols, transpose, values); + index, offset, + count, rows, cols, transpose, values); } } if (shProg->FragmentProgram) { - GLint loc = shProg->Uniforms->Uniforms[location].FragPos; - if (loc >= 0) { + /* convert uniform location to program parameter index */ + GLint index = shProg->Uniforms->Uniforms[location].FragPos; + if (index >= 0) { set_program_uniform_matrix(ctx, &shProg->FragmentProgram->Base, - loc, count, rows, cols, transpose, values); + index, offset, + count, rows, cols, transpose, values); } } } diff --git a/src/mesa/shader/shader_api.h b/src/mesa/shader/shader_api.h index 5521c585b53..e7f12669156 100644 --- a/src/mesa/shader/shader_api.h +++ b/src/mesa/shader/shader_api.h @@ -27,8 +27,8 @@ #define SHADER_API_H -#include "glheader.h" -#include "mtypes.h" +#include "main/glheader.h" +#include "main/mtypes.h" /** diff --git a/src/mesa/shader/slang/library/slang_version_syn.h b/src/mesa/shader/slang/library/slang_version_syn.h deleted file mode 100644 index 3b94d85927a..00000000000 --- a/src/mesa/shader/slang/library/slang_version_syn.h +++ /dev/null @@ -1,64 +0,0 @@ -".syntax version_directive;\n" -"version_directive\n" -" version_directive_1 .and .loop version_directive_2;\n" -"version_directive_1\n" -" prior_optional_spaces .and optional_version_directive .and .true .emit $;\n" -"version_directive_2\n" -" prior_optional_spaces .and version_directive_body .and .true .emit $;\n" -"optional_version_directive\n" -" version_directive_body .or .true .emit 10 .emit 1;\n" -"version_directive_body\n" -" '#' .and optional_space .and \"version\" .and space .and version_number .and optional_space .and\n" -" new_line;\n" -"version_number\n" -" version_number_110;\n" -"version_number_110\n" -" leading_zeroes .and \"110\" .emit 10 .emit 1;\n" -"leading_zeroes\n" -" .loop zero;\n" -"zero\n" -" '0';\n" -"space\n" -" single_space .and .loop single_space;\n" -"optional_space\n" -" .loop single_space;\n" -"single_space\n" -" ' ' .or '\\t';\n" -"prior_optional_spaces\n" -" .loop prior_space;\n" -"prior_space\n" -" c_style_comment_block .or cpp_style_comment_block .or space .or new_line;\n" -"c_style_comment_block\n" -" '/' .and '*' .and c_style_comment_rest;\n" -"c_style_comment_rest\n" -" .loop c_style_comment_char_no_star .and c_style_comment_rest_1;\n" -"c_style_comment_rest_1\n" -" c_style_comment_end .or c_style_comment_rest_2;\n" -"c_style_comment_rest_2\n" -" '*' .and c_style_comment_rest;\n" -"c_style_comment_char_no_star\n" -" '\\x2B'-'\\xFF' .or '\\x01'-'\\x29';\n" -"c_style_comment_end\n" -" '*' .and '/';\n" -"cpp_style_comment_block\n" -" '/' .and '/' .and cpp_style_comment_block_1;\n" -"cpp_style_comment_block_1\n" -" cpp_style_comment_block_2 .or cpp_style_comment_block_3;\n" -"cpp_style_comment_block_2\n" -" .loop cpp_style_comment_char .and new_line;\n" -"cpp_style_comment_block_3\n" -" .loop cpp_style_comment_char;\n" -"cpp_style_comment_char\n" -" '\\x0E'-'\\xFF' .or '\\x01'-'\\x09' .or '\\x0B'-'\\x0C';\n" -"new_line\n" -" cr_lf .or lf_cr .or '\\n' .or '\\r';\n" -"cr_lf\n" -" '\\r' .and '\\n';\n" -"lf_cr\n" -" '\\n' .and '\\r';\n" -".string __string_filter;\n" -"__string_filter\n" -" .loop __identifier_char;\n" -"__identifier_char\n" -" 'a'-'z' .or 'A'-'Z' .or '_' .or '0'-'9';\n" -"" diff --git a/src/mesa/shader/slang/library/slang_vertex_builtin.gc b/src/mesa/shader/slang/library/slang_vertex_builtin.gc index 20c924a30d7..17e86d9a0ed 100644 --- a/src/mesa/shader/slang/library/slang_vertex_builtin.gc +++ b/src/mesa/shader/slang/library/slang_vertex_builtin.gc @@ -57,7 +57,10 @@ varying float gl_FogFragCoord; vec4 ftransform() { - __retVal = gl_Vertex * gl_ModelViewProjectionMatrixTranspose; + __retVal = gl_ModelViewProjectionMatrix[0] * gl_Vertex.xxxx + + gl_ModelViewProjectionMatrix[1] * gl_Vertex.yyyy + + gl_ModelViewProjectionMatrix[2] * gl_Vertex.zzzz + + gl_ModelViewProjectionMatrix[3] * gl_Vertex.wwww; } |