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authorBrian Paul <[email protected]>2009-04-18 10:08:54 -0600
committerBrian Paul <[email protected]>2009-04-18 10:08:54 -0600
commitc5af2ed60fa4fe3f33b53a8e252e24cfa490a156 (patch)
treee60a7db9214c2d5c42244101377bc5d89558cfe3 /src/mesa/shader
parent2bf326af10d02b2d5a44cee98fa62c8a8940dd11 (diff)
mesa: add switch case for GL_VERTEX_STATE_PROGRAM_NV in _mesa_new_program()
Fixes bug seen in progs/tests/vptest1.c
Diffstat (limited to 'src/mesa/shader')
-rw-r--r--src/mesa/shader/program.c1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/mesa/shader/program.c b/src/mesa/shader/program.c
index 2e5632710e4..d270bf9e1c3 100644
--- a/src/mesa/shader/program.c
+++ b/src/mesa/shader/program.c
@@ -296,6 +296,7 @@ _mesa_new_program(GLcontext *ctx, GLenum target, GLuint id)
struct gl_program *prog;
switch (target) {
case GL_VERTEX_PROGRAM_ARB: /* == GL_VERTEX_PROGRAM_NV */
+ case GL_VERTEX_STATE_PROGRAM_NV:
prog = _mesa_init_vertex_program(ctx, CALLOC_STRUCT(gl_vertex_program),
target, id );
break;