diff options
author | Nicolai Hähnle <[email protected]> | 2009-10-07 20:39:22 +0200 |
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committer | Nicolai Hähnle <[email protected]> | 2009-10-07 20:39:22 +0200 |
commit | 5b4c0b864a25fa193e7ba828cf5ce483ca05bd4e (patch) | |
tree | f462528c24889bee0665451e9e32664ecf2add3c /src/mesa/shader | |
parent | 3f5a316f36e2d376104640033c8bcefef3810ef4 (diff) | |
parent | 9fde81bb20bbfd2f8da80749cb84d890843a7bc2 (diff) |
Merge branch 'mesa_7_6_branch'
Diffstat (limited to 'src/mesa/shader')
-rw-r--r-- | src/mesa/shader/shader_api.c | 31 |
1 files changed, 22 insertions, 9 deletions
diff --git a/src/mesa/shader/shader_api.c b/src/mesa/shader/shader_api.c index 6b19b4c46b3..ce196493231 100644 --- a/src/mesa/shader/shader_api.c +++ b/src/mesa/shader/shader_api.c @@ -1706,8 +1706,8 @@ set_program_uniform(GLcontext *ctx, struct gl_program *program, /* we'll ignore extra data below */ } else { - /* non-array: count must be one */ - if (count != 1) { + /* non-array: count must be at most one; count == 0 is handled by the loop below */ + if (count > 1) { _mesa_error(ctx, GL_INVALID_OPERATION, "glUniform(uniform is not an array)"); return; @@ -1884,20 +1884,27 @@ set_program_uniform_matrix(GLcontext *ctx, struct gl_program *program, GLboolean transpose, const GLfloat *values) { GLuint mat, row, col; - GLuint dst = index + offset, src = 0; + GLuint src = 0; + const struct gl_program_parameter * param = &program->Parameters->Parameters[index]; + const GLint slots = (param->Size + 3) / 4; + const GLint typeSize = sizeof_glsl_type(param->DataType); GLint nr, nc; /* check that the number of rows, columns is correct */ - get_matrix_dims(program->Parameters->Parameters[index].DataType, &nr, &nc); + get_matrix_dims(param->DataType, &nr, &nc); if (rows != nr || cols != nc) { _mesa_error(ctx, GL_INVALID_OPERATION, "glUniformMatrix(matrix size mismatch)"); return; } - if (index + offset > program->Parameters->Size) { - /* out of bounds! */ - return; + if (param->Size <= typeSize) { + /* non-array: count must be at most one; count == 0 is handled by the loop below */ + if (count > 1) { + _mesa_error(ctx, GL_INVALID_OPERATION, + "glUniformMatrix(uniform is not an array)"); + return; + } } /* @@ -1911,7 +1918,12 @@ set_program_uniform_matrix(GLcontext *ctx, struct gl_program *program, /* each matrix: */ for (col = 0; col < cols; col++) { - GLfloat *v = program->Parameters->ParameterValues[dst]; + GLfloat *v; + if (offset >= slots) { + /* Ignore writes beyond the end of (the used part of) an array */ + return; + } + v = program->Parameters->ParameterValues[index + offset]; for (row = 0; row < rows; row++) { if (transpose) { v[row] = values[src + row * cols + col]; @@ -1920,7 +1932,8 @@ set_program_uniform_matrix(GLcontext *ctx, struct gl_program *program, v[row] = values[src + col * rows + row]; } } - dst++; + + offset++; } src += rows * cols; /* next matrix */ |