diff options
author | Bruce Merry <[email protected]> | 2007-12-21 23:18:40 +0200 |
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committer | Brian <[email protected]> | 2008-01-01 09:58:15 -0700 |
commit | 2bf2a8cc6dbf8cd4561bfc45886d5317beda098b (patch) | |
tree | 1cf1228104ff69ffbee3b4f7374831e800a2bc7c /src/mesa/shader | |
parent | 3f948025dbbff665ed41ad771e459472cc069e8b (diff) |
Convert to 0/1 when setting boolean uniforms
Also add some extra tests to the shader_api regression tests
Diffstat (limited to 'src/mesa/shader')
-rw-r--r-- | src/mesa/shader/shader_api.c | 7 |
1 files changed, 7 insertions, 0 deletions
diff --git a/src/mesa/shader/shader_api.c b/src/mesa/shader/shader_api.c index a9e3e3a4267..d0c82351037 100644 --- a/src/mesa/shader/shader_api.c +++ b/src/mesa/shader/shader_api.c @@ -1258,6 +1258,13 @@ _mesa_uniform(GLcontext *ctx, GLint location, GLsizei count, uniformVal[i] = fValues[i]; } } + if (uType == GL_BOOL || + uType == GL_BOOL_VEC2 || + uType == GL_BOOL_VEC3 || + uType == GL_BOOL_VEC4) { + for (i = 0; i < elems; i++) + uniformVal[i] = uniformVal[i] ? 1.0f : 0.0f; + } } if (shProg->Uniforms->Parameters[location].Type == PROGRAM_SAMPLER) { |