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authorKeith Whitwell <[email protected]>2008-09-18 19:06:20 +0100
committerKeith Whitwell <[email protected]>2008-09-18 19:07:33 +0100
commita8d1521f30766b6a4707aa9966e1f2f9c0b3ac00 (patch)
tree3d457d02a4d6167c2b720f8b55a59a32f33aaed9 /src/mesa/shader
parent89ab66448e1bcd78caab6678261c2885dcff741c (diff)
parent0b8e19ffc51c29543796d4f1e3243e97d8c32671 (diff)
Merge commit 'origin/gallium-0.1' into gallium-0.2
Conflicts: src/mesa/shader/slang/slang_link.c
Diffstat (limited to 'src/mesa/shader')
-rw-r--r--src/mesa/shader/shader_api.c19
-rw-r--r--src/mesa/shader/slang/slang_link.c58
2 files changed, 53 insertions, 24 deletions
diff --git a/src/mesa/shader/shader_api.c b/src/mesa/shader/shader_api.c
index 0d65af9738f..decdec53ed2 100644
--- a/src/mesa/shader/shader_api.c
+++ b/src/mesa/shader/shader_api.c
@@ -1112,7 +1112,8 @@ get_matrix_dims(GLenum type, GLint *rows, GLint *cols)
/**
* Determine the number of rows and columns occupied by a uniform
- * according to its datatype.
+ * according to its datatype. For non-matrix types (such as GL_FLOAT_VEC4),
+ * the number of rows = 1 and cols = number of elements in the vector.
*/
static void
get_uniform_rows_cols(const struct gl_program_parameter *p,
@@ -1121,11 +1122,17 @@ get_uniform_rows_cols(const struct gl_program_parameter *p,
get_matrix_dims(p->DataType, rows, cols);
if (*rows == 0 && *cols == 0) {
/* not a matrix type, probably a float or vector */
- *rows = p->Size / 4 + 1;
- if (p->Size % 4 == 0)
- *cols = 4;
- else
- *cols = p->Size % 4;
+ if (p->Size <= 4) {
+ *rows = 1;
+ *cols = p->Size;
+ }
+ else {
+ *rows = p->Size / 4 + 1;
+ if (p->Size % 4 == 0)
+ *cols = 4;
+ else
+ *cols = p->Size % 4;
+ }
}
}
diff --git a/src/mesa/shader/slang/slang_link.c b/src/mesa/shader/slang/slang_link.c
index a6390846b26..d884be2a75d 100644
--- a/src/mesa/shader/slang/slang_link.c
+++ b/src/mesa/shader/slang/slang_link.c
@@ -42,6 +42,24 @@
#include "slang_link.h"
+/** cast wrapper */
+static struct gl_vertex_program *
+vertex_program(struct gl_program *prog)
+{
+ assert(prog->Target == GL_VERTEX_PROGRAM_ARB);
+ return (struct gl_vertex_program *) prog;
+}
+
+
+/** cast wrapper */
+static struct gl_fragment_program *
+fragment_program(struct gl_program *prog)
+{
+ assert(prog->Target == GL_FRAGMENT_PROGRAM_ARB);
+ return (struct gl_fragment_program *) prog;
+}
+
+
/**
* Record a linking error.
*/
@@ -363,6 +381,7 @@ static void
_slang_update_inputs_outputs(struct gl_program *prog)
{
GLuint i, j;
+ GLuint maxAddrReg = 0;
prog->InputsRead = 0x0;
prog->OutputsWritten = 0x0;
@@ -373,30 +392,33 @@ _slang_update_inputs_outputs(struct gl_program *prog)
for (j = 0; j < numSrc; j++) {
if (inst->SrcReg[j].File == PROGRAM_INPUT) {
prog->InputsRead |= 1 << inst->SrcReg[j].Index;
+ if (prog->Target == GL_FRAGMENT_PROGRAM_ARB &&
+ inst->SrcReg[j].Index == FRAG_ATTRIB_FOGC) {
+ /* The fragment shader FOGC input is used for fog,
+ * front-facing and sprite/point coord.
+ */
+ struct gl_fragment_program *fp = fragment_program(prog);
+ const GLint swz = GET_SWZ(inst->SrcReg[j].Swizzle, 0);
+ if (swz == SWIZZLE_X)
+ fp->UsesFogFragCoord = GL_TRUE;
+ else if (swz == SWIZZLE_Y)
+ fp->UsesFrontFacing = GL_TRUE;
+ else if (swz == SWIZZLE_Z || swz == SWIZZLE_W)
+ fp->UsesPointCoord = GL_TRUE;
+ }
+ }
+ else if (inst->SrcReg[j].File == PROGRAM_ADDRESS) {
+ maxAddrReg = MAX2(maxAddrReg, inst->SrcReg[j].Index + 1);
}
}
if (inst->DstReg.File == PROGRAM_OUTPUT) {
prog->OutputsWritten |= 1 << inst->DstReg.Index;
}
+ else if (inst->DstReg.File == PROGRAM_ADDRESS) {
+ maxAddrReg = MAX2(maxAddrReg, inst->DstReg.Index + 1);
+ }
}
-}
-
-
-/** cast wrapper */
-static struct gl_vertex_program *
-vertex_program(struct gl_program *prog)
-{
- assert(prog->Target == GL_VERTEX_PROGRAM_ARB);
- return (struct gl_vertex_program *) prog;
-}
-
-
-/** cast wrapper */
-static struct gl_fragment_program *
-fragment_program(struct gl_program *prog)
-{
- assert(prog->Target == GL_FRAGMENT_PROGRAM_ARB);
- return (struct gl_fragment_program *) prog;
+ prog->NumAddressRegs = maxAddrReg;
}