diff options
author | Brian Paul <[email protected]> | 2008-03-25 11:22:57 -0600 |
---|---|---|
committer | Brian Paul <[email protected]> | 2008-03-25 11:47:35 -0600 |
commit | bedb93e989340a2d65ed2fb28af7410983cb484d (patch) | |
tree | b46daa31bcb74b166f1596d66bbeeca23183f1fa /src/mesa/shader | |
parent | 331a56136e96717704788b633c1b2e474b88d8ba (diff) |
mesa: when negating scalar src args, use NEGATE_XYZW, not NEGATE_X
This makes things easier on the back-end when generating GPU code.
Diffstat (limited to 'src/mesa/shader')
-rw-r--r-- | src/mesa/shader/arbprogparse.c | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/src/mesa/shader/arbprogparse.c b/src/mesa/shader/arbprogparse.c index 9e5169eff17..6782491cc50 100644 --- a/src/mesa/shader/arbprogparse.c +++ b/src/mesa/shader/arbprogparse.c @@ -2578,7 +2578,7 @@ parse_fp_vector_src_reg(GLcontext * ctx, const GLubyte ** inst, GLboolean isRelOffset; /* Grab the sign */ - negate = (parse_sign (inst) == -1) ? 0xf : 0x0; + negate = (parse_sign (inst) == -1) ? NEGATE_XYZW : NEGATE_NONE; /* And the src reg */ if (parse_src_reg(ctx, inst, vc_head, program, &file, &index, &isRelOffset)) @@ -2635,7 +2635,7 @@ parse_fp_scalar_src_reg (GLcontext * ctx, const GLubyte ** inst, GLboolean IsRelOffset; /* Grab the sign */ - Negate = (parse_sign (inst) == -1) ? 0x1 : 0x0; + Negate = (parse_sign (inst) == -1) ? NEGATE_XYZW : NEGATE_NONE; /* And the src reg */ if (parse_src_reg (ctx, inst, vc_head, Program, &File, &Index, &IsRelOffset)) @@ -3123,7 +3123,7 @@ parse_vp_vector_src_reg(GLcontext * ctx, const GLubyte ** inst, GLboolean isRelOffset; /* Grab the sign */ - negateMask = (parse_sign (inst) == -1) ? 0xf : 0x0; + negateMask = (parse_sign (inst) == -1) ? NEGATE_XYZW : NEGATE_NONE; /* And the src reg */ if (parse_src_reg (ctx, inst, vc_head, program, &file, &index, &isRelOffset)) @@ -3150,12 +3150,12 @@ parse_vp_scalar_src_reg (GLcontext * ctx, const GLubyte ** inst, { enum register_file File; GLint Index; - GLubyte Negate; + GLubyte negateMask; GLubyte Swizzle[4]; GLboolean IsRelOffset; /* Grab the sign */ - Negate = (parse_sign (inst) == -1) ? 0x1 : 0x0; + negateMask = (parse_sign (inst) == -1) ? NEGATE_XYZW : NEGATE_NONE; /* And the src reg */ if (parse_src_reg (ctx, inst, vc_head, Program, &File, &Index, &IsRelOffset)) @@ -3167,7 +3167,7 @@ parse_vp_scalar_src_reg (GLcontext * ctx, const GLubyte ** inst, reg->File = File; reg->Index = Index; reg->Swizzle = (Swizzle[0] << 0); - reg->NegateBase = Negate; + reg->NegateBase = negateMask; reg->RelAddr = IsRelOffset; return 0; } |