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authorBrian Paul <[email protected]>2008-05-18 15:32:58 -0600
committerBrian Paul <[email protected]>2008-05-18 15:32:58 -0600
commit1036ec94e5a30f9068a1b41f2e8668daa2ee4a2c (patch)
tree81c24db3527ef49c47c7e48e411ce6a78ea5b2a7 /src/mesa/shader
parent1bb30b02dd7610fb1094491c232e8dd4497a931a (diff)
Fix some bugs in material, depth range state
picked from master
Diffstat (limited to 'src/mesa/shader')
-rw-r--r--src/mesa/shader/prog_statevars.c8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/mesa/shader/prog_statevars.c b/src/mesa/shader/prog_statevars.c
index eee4d2d9259..ba3c9884456 100644
--- a/src/mesa/shader/prog_statevars.c
+++ b/src/mesa/shader/prog_statevars.c
@@ -1,6 +1,6 @@
/*
* Mesa 3-D graphics library
- * Version: 7.0
+ * Version: 7.1
*
* Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
*
@@ -181,7 +181,7 @@ _mesa_fetch_state(GLcontext *ctx, const gl_state_index state[],
ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_AMBIENT+face][i];
}
/* [3] = material alpha */
- value[3] = ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_DIFFUSE+face][3];
+ value[3] = ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_AMBIENT+face][3];
return;
case STATE_DIFFUSE:
for (i = 0; i < 3; i++) {
@@ -197,7 +197,7 @@ _mesa_fetch_state(GLcontext *ctx, const gl_state_index state[],
ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_SPECULAR+face][i];
}
/* [3] = material alpha */
- value[3] = ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_DIFFUSE+face][3];
+ value[3] = ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_SPECULAR+face][3];
return;
default:
_mesa_problem(ctx, "Invalid lightprod state in fetch_state");
@@ -354,7 +354,7 @@ _mesa_fetch_state(GLcontext *ctx, const gl_state_index state[],
value[0] = ctx->Viewport.Near; /* near */
value[1] = ctx->Viewport.Far; /* far */
value[2] = ctx->Viewport.Far - ctx->Viewport.Near; /* far - near */
- value[3] = 0;
+ value[3] = 1.0;
return;
case STATE_FRAGMENT_PROGRAM:
{