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author | Brian <[email protected]> | 2007-04-19 11:23:26 -0600 |
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committer | Brian <[email protected]> | 2007-04-19 11:23:26 -0600 |
commit | 6bde08815fae2a5ba95e0446d8c73040d1f321bc (patch) | |
tree | 1f07eae60b4c9e3daaa072f88120b45e158eec15 /src/mesa/shader | |
parent | 8e6207396c6314d07614c80670f4e3196e3a8551 (diff) |
In _mesa_unpack_depth_span() look for special cases of GLuint->GLushort and GLushort->GLuint conversion.
This improves performance and avoids int/float/int conversion problems that
can introduce errors during glCopyTexImage(). Another fix for the depth peeling
algorithm.
Diffstat (limited to 'src/mesa/shader')
0 files changed, 0 insertions, 0 deletions