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authorBrian <[email protected]>2007-04-19 11:23:26 -0600
committerBrian <[email protected]>2007-04-19 11:23:26 -0600
commit6bde08815fae2a5ba95e0446d8c73040d1f321bc (patch)
tree1f07eae60b4c9e3daaa072f88120b45e158eec15 /src/mesa/shader
parent8e6207396c6314d07614c80670f4e3196e3a8551 (diff)
In _mesa_unpack_depth_span() look for special cases of GLuint->GLushort and GLushort->GLuint conversion.
This improves performance and avoids int/float/int conversion problems that can introduce errors during glCopyTexImage(). Another fix for the depth peeling algorithm.
Diffstat (limited to 'src/mesa/shader')
0 files changed, 0 insertions, 0 deletions