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authorKeith Whitwell <[email protected]>2009-10-07 17:50:03 +0100
committerKeith Whitwell <[email protected]>2009-10-07 18:15:21 +0100
commit3f5a316f36e2d376104640033c8bcefef3810ef4 (patch)
treea9cee272b1251f25634c970d707501ce8502b127 /src/mesa/shader
parentc0de2ed5055b951ff523c3b25eecfc82d1f307ef (diff)
util: do some more util_blit_pixels cases without temporaries
When the source surface is pointing at a 2d texture with only one mipmap level, use that directly rather than creating a temporary. Probably want to cover more cases, but this is a start.
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