diff options
author | Brian Paul <[email protected]> | 2008-08-06 11:22:36 -0600 |
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committer | Brian Paul <[email protected]> | 2008-08-06 11:22:36 -0600 |
commit | 64a795d8e60c42e7ec8c370507864faf3f85d99e (patch) | |
tree | 9fbcad086b8e306ae504946359f0acd483bccd85 /src/mesa/shader | |
parent | b9be69b85e8955fa9f773a65e7c3de5c4bb6e507 (diff) |
mesa: glsl: check that attribute vars are of float/vec/mat type
Diffstat (limited to 'src/mesa/shader')
-rw-r--r-- | src/mesa/shader/slang/slang_codegen.c | 8 | ||||
-rw-r--r-- | src/mesa/shader/slang/slang_typeinfo.c | 28 | ||||
-rw-r--r-- | src/mesa/shader/slang/slang_typeinfo.h | 3 |
3 files changed, 39 insertions, 0 deletions
diff --git a/src/mesa/shader/slang/slang_codegen.c b/src/mesa/shader/slang/slang_codegen.c index edb060a23f5..f717a22ac93 100644 --- a/src/mesa/shader/slang/slang_codegen.c +++ b/src/mesa/shader/slang/slang_codegen.c @@ -3726,6 +3726,14 @@ _slang_codegen_global_variable(slang_assemble_ctx *A, slang_variable *var, if (dbg) printf("VARYING "); } else if (var->type.qualifier == SLANG_QUAL_ATTRIBUTE) { + /* attributes must be float, vec or mat */ + if (!_slang_type_is_float_vec_mat(var->type.specifier.type)) { + slang_info_log_error(A->log, + "attribute '%s' must be float/vector/matrix", + varName); + return GL_FALSE; + } + if (prog) { /* user-defined vertex attribute */ const GLint attr = -1; /* unknown */ diff --git a/src/mesa/shader/slang/slang_typeinfo.c b/src/mesa/shader/slang/slang_typeinfo.c index 8572118f3f3..b3255512ba0 100644 --- a/src/mesa/shader/slang/slang_typeinfo.c +++ b/src/mesa/shader/slang/slang_typeinfo.c @@ -875,6 +875,34 @@ _slang_type_is_vector(slang_type_specifier_type ty) /** + * Determine if a type is a float, float vector or float matrix. + * \return GL_TRUE if so, GL_FALSE otherwise + */ +GLboolean +_slang_type_is_float_vec_mat(slang_type_specifier_type ty) +{ + switch (ty) { + case SLANG_SPEC_FLOAT: + case SLANG_SPEC_VEC2: + case SLANG_SPEC_VEC3: + case SLANG_SPEC_VEC4: + case SLANG_SPEC_MAT2: + case SLANG_SPEC_MAT3: + case SLANG_SPEC_MAT4: + case SLANG_SPEC_MAT23: + case SLANG_SPEC_MAT32: + case SLANG_SPEC_MAT24: + case SLANG_SPEC_MAT42: + case SLANG_SPEC_MAT34: + case SLANG_SPEC_MAT43: + return GL_TRUE; + default: + return GL_FALSE; + } +} + + +/** * Given a vector type, return the type of the vector's elements. * For a matrix, return the type of the columns. */ diff --git a/src/mesa/shader/slang/slang_typeinfo.h b/src/mesa/shader/slang/slang_typeinfo.h index 960e99bda23..b3ad06b65c2 100644 --- a/src/mesa/shader/slang/slang_typeinfo.h +++ b/src/mesa/shader/slang/slang_typeinfo.h @@ -191,6 +191,9 @@ _slang_type_is_matrix(slang_type_specifier_type); extern GLboolean _slang_type_is_vector(slang_type_specifier_type); +extern GLboolean +_slang_type_is_float_vec_mat(slang_type_specifier_type); + extern slang_type_specifier_type _slang_type_base(slang_type_specifier_type); |