diff options
author | Ian Romanick <[email protected]> | 2010-06-29 14:21:05 -0700 |
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committer | Ian Romanick <[email protected]> | 2010-06-29 15:19:38 -0700 |
commit | 5e18b051c039564d1998818d08caf1bff3983630 (patch) | |
tree | f3e18487e1094a547d86615f8837e32f7f4a5913 /src/mesa/shader | |
parent | efc15f862b08a9f035c06a79bc43848cca740372 (diff) |
glsl2: Pass MaxDrawBuffers from core Mesa into the GLSL compiler
Diffstat (limited to 'src/mesa/shader')
-rw-r--r-- | src/mesa/shader/ir_to_mesa.cpp | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/src/mesa/shader/ir_to_mesa.cpp b/src/mesa/shader/ir_to_mesa.cpp index 1232bada27a..ab8aca0a813 100644 --- a/src/mesa/shader/ir_to_mesa.cpp +++ b/src/mesa/shader/ir_to_mesa.cpp @@ -1526,6 +1526,8 @@ _mesa_get_glsl_shader(GLcontext *ctx, void *mem_ctx, struct gl_shader *sh) state->loop_or_switch_nesting = NULL; state->ARB_texture_rectangle_enable = true; + state->Const.MaxDrawBuffers = ctx->Const.MaxDrawBuffers; + /* Create a new context for the preprocessor output. Ultimately, this * should probably be the parser context, but there isn't one yet. */ |