diff options
author | Brian <[email protected]> | 2007-01-08 13:09:47 -0700 |
---|---|---|
committer | Brian <[email protected]> | 2007-01-08 13:09:47 -0700 |
commit | cf4d4342c905c9989abb2dcc5e38968db8aeaf57 (patch) | |
tree | 3546ff2f67cad55cfe67fcdfbfe4314cefffbd86 /src/mesa/shader | |
parent | 5cf7326132a37f11357b5cb31bcc9238fef5b54c (diff) |
Checkpoint: re-org of (global) variable allocation code. More to come...
Diffstat (limited to 'src/mesa/shader')
-rw-r--r-- | src/mesa/shader/slang/slang_codegen.c | 176 | ||||
-rw-r--r-- | src/mesa/shader/slang/slang_codegen.h | 3 | ||||
-rw-r--r-- | src/mesa/shader/slang/slang_compile.c | 6 | ||||
-rw-r--r-- | src/mesa/shader/slang/slang_emit.c | 139 |
4 files changed, 184 insertions, 140 deletions
diff --git a/src/mesa/shader/slang/slang_codegen.c b/src/mesa/shader/slang/slang_codegen.c index 90d17122b66..73ad20a73d9 100644 --- a/src/mesa/shader/slang/slang_codegen.c +++ b/src/mesa/shader/slang/slang_codegen.c @@ -1630,12 +1630,89 @@ sampler_to_texture_index(const slang_type_specifier_type type) } +/** + * XXX return size too + */ +static GLint +_slang_input_index(const char *name, GLenum target) +{ + struct input_info { + const char *Name; + GLuint Attrib; + }; + static const struct input_info vertInputs[] = { + { "gl_Vertex", VERT_ATTRIB_POS }, + { "gl_Normal", VERT_ATTRIB_NORMAL }, + { "gl_Color", VERT_ATTRIB_COLOR0 }, + { "gl_SecondaryColor", VERT_ATTRIB_COLOR1 }, + { "gl_FogCoord", VERT_ATTRIB_FOG }, + { "gl_MultiTexCoord0", VERT_ATTRIB_TEX0 }, + { "gl_MultiTexCoord1", VERT_ATTRIB_TEX1 }, + { "gl_MultiTexCoord2", VERT_ATTRIB_TEX2 }, + { "gl_MultiTexCoord3", VERT_ATTRIB_TEX3 }, + { "gl_MultiTexCoord4", VERT_ATTRIB_TEX4 }, + { "gl_MultiTexCoord5", VERT_ATTRIB_TEX5 }, + { "gl_MultiTexCoord6", VERT_ATTRIB_TEX6 }, + { "gl_MultiTexCoord7", VERT_ATTRIB_TEX7 }, + { NULL, 0 } + }; + static const struct input_info fragInputs[] = { + { "gl_FragCoord", FRAG_ATTRIB_WPOS }, + { "gl_Color", FRAG_ATTRIB_COL0 }, + { "gl_SecondaryColor", FRAG_ATTRIB_COL1 }, + { "gl_FogFragCoord", FRAG_ATTRIB_FOGC }, + { "gl_TexCoord", FRAG_ATTRIB_TEX0 }, + { NULL, 0 } + }; + GLuint i; + const struct input_info *inputs + = (target == GL_VERTEX_PROGRAM_ARB) ? vertInputs : fragInputs; + + for (i = 0; inputs[i].Name; i++) { + if (strcmp(inputs[i].Name, name) == 0) { + /* found */ + return inputs[i].Attrib; + } + } + return -1; +} + + static GLint -slang_alloc_sampler(struct gl_program *prog, const char *name) +_slang_output_index(const char *name, GLenum target) { - GLint i = _mesa_add_sampler(prog->Parameters, name); - return i; + struct output_info { + const char *Name; + GLuint Attrib; + }; + static const struct output_info vertOutputs[] = { + { "gl_Position", VERT_RESULT_HPOS }, + { "gl_FrontColor", VERT_RESULT_COL0 }, + { "gl_BackColor", VERT_RESULT_BFC0 }, + { "gl_FrontSecondaryColor", VERT_RESULT_COL1 }, + { "gl_BackSecondaryColor", VERT_RESULT_BFC1 }, + { "gl_TexCoord", VERT_RESULT_TEX0 }, /* XXX indexed */ + { "gl_FogFragCoord", VERT_RESULT_FOGC }, + { "gl_PointSize", VERT_RESULT_PSIZ }, + { NULL, 0 } + }; + static const struct output_info fragOutputs[] = { + { "gl_FragColor", FRAG_RESULT_COLR }, + { "gl_FragDepth", FRAG_RESULT_DEPR }, + { NULL, 0 } + }; + GLuint i; + const struct output_info *outputs + = (target == GL_VERTEX_PROGRAM_ARB) ? vertOutputs : fragOutputs; + + for (i = 0; outputs[i].Name; i++) { + if (strcmp(outputs[i].Name, name) == 0) { + /* found */ + return outputs[i].Attrib; + } + } + return -1; } @@ -1653,8 +1730,10 @@ slang_alloc_sampler(struct gl_program *prog, const char *name) * actual texture unit (as specified by the user calling glUniform1i()). */ void -_slang_codegen_global_variable(slang_variable *var, struct gl_program *prog) +_slang_codegen_global_variable(slang_variable *var, struct gl_program *prog, + slang_unit_type type) { + const char *varName = (char *) var->a_name; GLint texIndex; slang_ir_storage *store = NULL; @@ -1666,15 +1745,98 @@ _slang_codegen_global_variable(slang_variable *var, struct gl_program *prog) * store->Index = sampler uniform location * store->Size = texture type index (1D, 2D, 3D, cube, etc) */ - GLint samplerUniform = slang_alloc_sampler(prog, (char *) var->a_name); + GLint samplerUniform = _mesa_add_sampler(prog->Parameters, varName); store = _slang_new_ir_storage(PROGRAM_SAMPLER, samplerUniform, texIndex); printf("SAMPLER "); } else if (var->type.qualifier == slang_qual_uniform) { + /* Uniform variable */ + const GLint size = _slang_sizeof_type_specifier(&var->type.specifier); + if (prog) { + /* user-defined uniform */ + GLint uniformLoc = _mesa_add_uniform(prog->Parameters, varName, size); + store = _slang_new_ir_storage(PROGRAM_UNIFORM, uniformLoc, size); + } + else { + /* pre-defined uniform, like gl_ModelviewMatrix */ + /* We know it's a uniform, but don't allocate storage unless + * it's really used. + */ + + store = _slang_new_ir_storage(PROGRAM_STATE_VAR, -1, size); + + } printf("UNIFORM "); } - - printf("CODEGEN VAR %s\n", (char*) var->a_name); + else if (var->type.qualifier == slang_qual_varying) { + const GLint size = 4; /* XXX fix */ + if (prog) { + /* user-defined varying */ + GLint varyingLoc = _mesa_add_varying(prog->Varying, varName, size); + store = _slang_new_ir_storage(PROGRAM_VARYING, varyingLoc, size); + } + else { + /* pre-defined varying, like gl_Color or gl_TexCoord */ + if (type == slang_unit_fragment_builtin) { + GLint index = _slang_input_index(varName, GL_FRAGMENT_PROGRAM_ARB); + assert(index >= 0); + store = _slang_new_ir_storage(PROGRAM_INPUT, index, size); + assert(index < FRAG_ATTRIB_MAX); + } + else { + GLint index = _slang_output_index(varName, GL_VERTEX_PROGRAM_ARB); + assert(index >= 0); + assert(type == slang_unit_vertex_builtin); + store = _slang_new_ir_storage(PROGRAM_OUTPUT, index, size); + assert(index < VERT_RESULT_MAX); + } + printf("V/F "); + } + printf("VARYING "); + } + else if (var->type.qualifier == slang_qual_const) { + if (prog) { + abort(); + } + else { + /* pre-defined global constant, like gl_MaxLights */ + GLint size = -1; + store = _slang_new_ir_storage(PROGRAM_CONSTANT, -1, size); + } + printf("CONST "); + } + else if (var->type.qualifier == slang_qual_attribute) { + /* Vertex attribute */ + GLint index = _slang_input_index(varName, GL_VERTEX_PROGRAM_ARB); + GLint size = 4; /* XXX? */ + assert(index >= 0); + store = _slang_new_ir_storage(PROGRAM_INPUT, index, size); + printf("ATTRIB "); + } + else if (var->type.qualifier == slang_qual_fixedinput) { + GLint index = _slang_input_index(varName, GL_FRAGMENT_PROGRAM_ARB); + GLint size = 4; /* XXX? */ + store = _slang_new_ir_storage(PROGRAM_INPUT, index, size); + printf("INPUT "); + } + else if (var->type.qualifier == slang_qual_fixedoutput) { + if (type == slang_unit_vertex_builtin) { + GLint index = _slang_output_index(varName, GL_VERTEX_PROGRAM_ARB); + GLint size = 4; /* XXX? */ + store = _slang_new_ir_storage(PROGRAM_OUTPUT, index, size); + } + else { + assert(type == slang_unit_fragment_builtin); + GLint index = _slang_output_index(varName, GL_FRAGMENT_PROGRAM_ARB); + GLint size = 4; /* XXX? */ + store = _slang_new_ir_storage(PROGRAM_OUTPUT, index, size); + } + printf("OUTPUT "); + } + else { + printf("other "); + } + printf("GLOBAL VAR %s idx %d\n", (char*) var->a_name, store?store->Index:-2); assert(!var->aux); #if 1 diff --git a/src/mesa/shader/slang/slang_codegen.h b/src/mesa/shader/slang/slang_codegen.h index ef2ccd4ebf1..ad8e2a4fd88 100644 --- a/src/mesa/shader/slang/slang_codegen.h +++ b/src/mesa/shader/slang/slang_codegen.h @@ -36,7 +36,8 @@ extern struct slang_ir_node_ * _slang_codegen_function(slang_assemble_ctx *A , struct slang_function_ *fun); extern void -_slang_codegen_global_variable(slang_variable *var, struct gl_program *prog); +_slang_codegen_global_variable(slang_variable *var, struct gl_program *prog, + slang_unit_type type); #endif /* SLANG_CODEGEN_H */ diff --git a/src/mesa/shader/slang/slang_compile.c b/src/mesa/shader/slang/slang_compile.c index 711849d72f9..efb23255f94 100644 --- a/src/mesa/shader/slang/slang_compile.c +++ b/src/mesa/shader/slang/slang_compile.c @@ -233,6 +233,7 @@ typedef struct slang_parse_ctx_ int parsing_builtin; GLboolean global_scope; /**< Is object being declared a global? */ slang_atom_pool *atoms; + slang_unit_type type; /**< Vertex vs. Fragment */ } slang_parse_ctx; /* slang_output_ctx */ @@ -1718,8 +1719,8 @@ parse_init_declarator(slang_parse_ctx * C, slang_output_ctx * O, } #if 1 - if (C->global_scope && O->program) - _slang_codegen_global_variable(var, O->program); + if (C->global_scope /*&& O->program*/) + _slang_codegen_global_variable(var, O->program, C->type); #endif /* allocate global address space for a variable with a known size */ @@ -1992,6 +1993,7 @@ compile_binary(const byte * prod, slang_code_unit * unit, C.parsing_builtin = (builtin == NULL); C.global_scope = GL_TRUE; C.atoms = &unit->object->atompool; + C.type = type; if (!check_revision(&C)) return GL_FALSE; diff --git a/src/mesa/shader/slang/slang_emit.c b/src/mesa/shader/slang/slang_emit.c index 3f1f1373c61..4c952e2e0ae 100644 --- a/src/mesa/shader/slang/slang_emit.c +++ b/src/mesa/shader/slang/slang_emit.c @@ -420,91 +420,6 @@ free_temporary(slang_gen_context *gc, GLuint r, GLint size) } - -static GLint -slang_find_input(GLenum target, const char *name, GLint index) -{ - struct input_info { - const char *Name; - GLuint Attrib; - }; - static const struct input_info vertInputs[] = { - { "gl_Vertex", VERT_ATTRIB_POS }, - { "gl_Normal", VERT_ATTRIB_NORMAL }, - { "gl_Color", VERT_ATTRIB_COLOR0 }, - { "gl_SecondaryColor", VERT_ATTRIB_COLOR1 }, - { "gl_MultiTexCoord0", VERT_ATTRIB_TEX0 }, - { "gl_MultiTexCoord1", VERT_ATTRIB_TEX1 }, - { "gl_MultiTexCoord2", VERT_ATTRIB_TEX2 }, - { NULL, 0 } - }; - static const struct input_info fragInputs[] = { - { "gl_TexCoord", FRAG_ATTRIB_TEX0 }, - { NULL, 0 } - }; - const struct input_info *inputs; - GLuint i; - - if (target == GL_VERTEX_PROGRAM_ARB) { - inputs = vertInputs; - } - else { - assert(target == GL_FRAGMENT_PROGRAM_ARB); - inputs = fragInputs; - } - - for (i = 0; inputs[i].Name; i++) { - if (strcmp(inputs[i].Name, name) == 0) { - /* found */ - return inputs[i].Attrib; - } - } - return -1; -} - - -static GLint -slang_find_output(GLenum target, const char *name, GLint index) -{ - struct output_info { - const char *Name; - GLuint Attrib; - }; - static const struct output_info vertOutputs[] = { - { "gl_Position", VERT_RESULT_HPOS }, - { "gl_FrontColor", VERT_RESULT_COL0 }, - { "gl_BackColor", VERT_RESULT_BFC0 }, - { "gl_FrontSecondaryColor", VERT_RESULT_COL1 }, - { "gl_BackSecondaryColor", VERT_RESULT_BFC1 }, - { "gl_TexCoord", VERT_RESULT_TEX0 }, /* XXX indexed */ - { "gl_FogFragCoord", VERT_RESULT_FOGC }, - { NULL, 0 } - }; - static const struct output_info fragOutputs[] = { - { "gl_FragColor", FRAG_RESULT_COLR }, - { NULL, 0 } - }; - const struct output_info *outputs; - GLuint i; - - if (target == GL_VERTEX_PROGRAM_ARB) { - outputs = vertOutputs; - } - else { - assert(target == GL_FRAGMENT_PROGRAM_ARB); - outputs = fragOutputs; - } - - for (i = 0; outputs[i].Name; i++) { - if (strcmp(outputs[i].Name, name) == 0) { - /* found */ - return outputs[i].Attrib; - } - } - return -1; -} - - /** * Lookup a named constant and allocate storage for the parameter in * the given parameter list. @@ -620,13 +535,6 @@ slang_alloc_uniform(struct gl_program *prog, const char *name, GLuint size) } -static GLint -slang_alloc_varying(struct gl_program *prog, const char *name) -{ - GLint i = _mesa_add_varying(prog->Varying, name, 4); /* XXX fix size */ - return i; -} - /** * Allocate temporary storage for an intermediate result (such as for @@ -705,14 +613,17 @@ slang_resolve_storage(slang_gen_context *gc, slang_ir_node *n, /* assert(!is_sampler_type(&n->Var->type)); */ + assert(n->Opcode == IR_VAR); + + assert(n->Store->File != PROGRAM_UNDEFINED); - if (n->Opcode == IR_VAR && n->Store->File == PROGRAM_UNDEFINED) { + if (n->Opcode == IR_VAR && (n->Store->File == PROGRAM_UNDEFINED + || n->Store->Index < 0)) { /* try to determine the storage for this variable */ GLint i; assert(n->Var); - - /*if (is_sampler(*/ + assert(n->Store->Size > 0); if (n->Store->Size < 0) { /* determine var/storage size now */ @@ -730,23 +641,10 @@ slang_resolve_storage(slang_gen_context *gc, slang_ir_node *n, n->Var->type.qualifier == slang_qual_const); #endif - i = slang_find_input(prog->Target, (char *) n->Var->a_name, 0); - if (i >= 0) { - n->Store->File = PROGRAM_INPUT; - n->Store->Index = i; - assert(n->Store->Size > 0); - return; - } - - i = slang_find_output(prog->Target, (char *) n->Var->a_name, 0); - if (i >= 0) { - n->Store->File = PROGRAM_OUTPUT; - n->Store->Index = i; - return; - } - i = slang_lookup_statevar((char *) n->Var->a_name, 0, prog->Parameters); if (i >= 0) { + assert(n->Store->File == PROGRAM_STATE_VAR /*|| + n->Store->File == PROGRAM_UNIFORM*/); n->Store->File = PROGRAM_STATE_VAR; n->Store->Index = i; return; @@ -754,31 +652,12 @@ slang_resolve_storage(slang_gen_context *gc, slang_ir_node *n, i = slang_lookup_constant((char *) n->Var->a_name, 0, prog->Parameters); if (i >= 0) { + assert(n->Store->File == PROGRAM_CONSTANT); n->Store->File = PROGRAM_CONSTANT; n->Store->Index = i; return; } - /* probably a uniform or varying */ - if (n->Var->type.qualifier == slang_qual_uniform) { - GLint size = n->Store->Size; - assert(size > 0); - i = slang_alloc_uniform(prog, (char *) n->Var->a_name, size); - if (i >= 0) { - n->Store->File = PROGRAM_UNIFORM; - n->Store->Index = i; - return; - } - } - else if (n->Var->type.qualifier == slang_qual_varying) { - i = slang_alloc_varying(prog, (char *) n->Var->a_name); - if (i >= 0) { - n->Store->File = PROGRAM_VARYING; - n->Store->Index = i; - return; - } - } - if (n->Store->File == PROGRAM_UNDEFINED && n->Store->Index < 0) { /* ordinary local var */ assert(n->Store->Size > 0); |