diff options
author | Michal Krol <[email protected]> | 2006-05-16 09:40:30 +0000 |
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committer | Michal Krol <[email protected]> | 2006-05-16 09:40:30 +0000 |
commit | a1a02e62034e051fb574ae6fea694a46290688c6 (patch) | |
tree | 4455e7e7a1616b8ad92834eca9944ef1e32a3ba8 /src/mesa/shader | |
parent | 32c2f939e6ddf840285c40253f78e025d4377d61 (diff) |
Cleanup GLhandle-to-object translation macros.
Fix minor bugs.
Diffstat (limited to 'src/mesa/shader')
-rw-r--r-- | src/mesa/shader/shaderobjects.c | 192 | ||||
-rw-r--r-- | src/mesa/shader/shaderobjects.h | 8 |
2 files changed, 93 insertions, 107 deletions
diff --git a/src/mesa/shader/shaderobjects.c b/src/mesa/shader/shaderobjects.c index fee259a9f38..986cec6526d 100644 --- a/src/mesa/shader/shaderobjects.c +++ b/src/mesa/shader/shaderobjects.c @@ -36,97 +36,79 @@ #include "shaderobjects_3dlabs.h" -#define I_UNKNOWN struct gl2_unknown_intf ** -#define I_GENERIC struct gl2_generic_intf ** -#define I_CONTAINER struct gl2_container_intf ** -#define I_PROGRAM struct gl2_program_intf ** -#define I_SHADER struct gl2_shader_intf ** - #define RELEASE_GENERIC(x)\ - (**x)._unknown.Release ((I_UNKNOWN) x) + (**x)._unknown.Release ((struct gl2_unknown_intf **) (x)) #define RELEASE_CONTAINER(x)\ - (**x)._generic._unknown.Release ((I_UNKNOWN) x) + (**x)._generic._unknown.Release ((struct gl2_unknown_intf **) (x)) #define RELEASE_PROGRAM(x)\ - (**x)._container._generic._unknown.Release ((I_UNKNOWN) x) + (**x)._container._generic._unknown.Release ((struct gl2_unknown_intf **) (x)) #define RELEASE_SHADER(x)\ - (**x)._generic._unknown.Release ((I_UNKNOWN) x); - -#define _LOOKUP_HANDLE(handle, function)\ - I_UNKNOWN unk;\ - _glthread_LOCK_MUTEX (ctx->Shared->Mutex);\ - unk = (I_UNKNOWN) _mesa_HashLookup (ctx->Shared->GL2Objects, handle);\ - _glthread_UNLOCK_MUTEX (ctx->Shared->Mutex);\ - if (unk == NULL) {\ - _mesa_error (ctx, GL_INVALID_VALUE, function);\ - break;\ - } + (**x)._generic._unknown.Release ((struct gl2_unknown_intf **) (x)) -#define _QUERY_INTERFACE(x, type, uuid, function)\ - x = (type) (**unk).QueryInterface (unk, uuid);\ - if (x == NULL) {\ - _mesa_error (ctx, GL_INVALID_OPERATION, function);\ - break;\ - } +static struct gl2_unknown_intf ** +lookup_handle (GLcontext *ctx, GLhandleARB handle, enum gl2_uuid uuid, const char *function) +{ + struct gl2_unknown_intf **unk; + + /* + * Note: _mesa_HashLookup() requires non-zero input values, so the passed-in handle value + * must be checked beforehand. + */ + if (handle == 0) { + _mesa_error (ctx, GL_INVALID_VALUE, function); + return NULL; + } + _glthread_LOCK_MUTEX (ctx->Shared->Mutex); + unk = (struct gl2_unknown_intf **) (_mesa_HashLookup (ctx->Shared->GL2Objects, handle)); + _glthread_UNLOCK_MUTEX (ctx->Shared->Mutex); + if (unk == NULL) + _mesa_error (ctx, GL_INVALID_VALUE, function); + else { + unk = (**unk).QueryInterface (unk, uuid); + if (unk == NULL) + _mesa_error (ctx, GL_INVALID_OPERATION, function); + } + return unk; +} #define GET_GENERIC(x, handle, function)\ - I_GENERIC x = NULL;\ - do {\ - _LOOKUP_HANDLE(handle, function);\ - _QUERY_INTERFACE(x, I_GENERIC, UIID_GENERIC, function);\ - } while (0) + struct gl2_generic_intf **x = (struct gl2_generic_intf **)\ + lookup_handle (ctx, handle, UIID_GENERIC, function); #define GET_CONTAINER(x, handle, function)\ - I_CONTAINER x = NULL;\ - do {\ - _LOOKUP_HANDLE(handle, function);\ - _QUERY_INTERFACE(x, I_CONTAINER, UIID_CONTAINER, function);\ - } while (0) + struct gl2_container_intf **x = (struct gl2_container_intf **)\ + lookup_handle (ctx, handle, UIID_CONTAINER, function); #define GET_PROGRAM(x, handle, function)\ - I_PROGRAM x = NULL;\ - do {\ - _LOOKUP_HANDLE(handle, function);\ - _QUERY_INTERFACE(x, I_PROGRAM, UIID_PROGRAM, function);\ - } while (0) + struct gl2_program_intf **x = (struct gl2_program_intf **)\ + lookup_handle (ctx, handle, UIID_PROGRAM, function); #define GET_SHADER(x, handle, function)\ - I_SHADER x = NULL;\ - do {\ - _LOOKUP_HANDLE(handle, function);\ - _QUERY_INTERFACE(x, I_SHADER, UIID_SHADER, function);\ - } while (0) - -#define _LINKED_PROGRAM(x, function, release)\ - if ((**x).GetLinkStatus (x) == GL_FALSE) {\ - if (release) RELEASE_PROGRAM(x);\ - _mesa_error (ctx, GL_INVALID_OPERATION, function);\ - break;\ - } + struct gl2_shader_intf **x = (struct gl2_shader_intf **)\ + lookup_handle (ctx, handle, UIID_SHADER, function); #define GET_LINKED_PROGRAM(x, handle, function)\ - I_PROGRAM x = NULL;\ - do {\ - _LOOKUP_HANDLE(handle, function);\ - _QUERY_INTERFACE(x, I_PROGRAM, UIID_PROGRAM, function);\ - _LINKED_PROGRAM(x, function, GL_TRUE);\ - } while (0) - -#define _CURRENT_PROGRAM(x, function)\ - if (ctx->ShaderObjects.CurrentProgram == NULL) {\ - _mesa_error (ctx, GL_INVALID_OPERATION, function);\ - break;\ - }\ - x = ctx->ShaderObjects.CurrentProgram; + GET_PROGRAM(x, handle, function);\ + if (x != NULL && (**x).GetLinkStatus (x) == GL_FALSE) {\ + RELEASE_PROGRAM(x);\ + x = NULL;\ + _mesa_error (ctx, GL_INVALID_OPERATION, function);\ + } #define GET_CURRENT_LINKED_PROGRAM(x, function)\ - I_PROGRAM x = NULL;\ - do {\ - _CURRENT_PROGRAM(x, function);\ - _LINKED_PROGRAM(x, function, GL_FALSE);\ - } while (0) + struct gl2_program_intf **x = NULL;\ + if (ctx->ShaderObjects.CurrentProgram == NULL)\ + _mesa_error (ctx, GL_INVALID_OPERATION, function);\ + else {\ + x = ctx->ShaderObjects.CurrentProgram;\ + if (x != NULL && (**x).GetLinkStatus (x) == GL_FALSE) {\ + x = NULL;\ + _mesa_error (ctx, GL_INVALID_OPERATION, function);\ + }\ + } #define IS_NAME_WITH_GL_PREFIX(x) ((x)[0] == 'g' && (x)[1] == 'l' && (x)[2] == '_') @@ -134,14 +116,17 @@ GLvoid GLAPIENTRY _mesa_DeleteObjectARB (GLhandleARB obj) { - GET_CURRENT_CONTEXT(ctx); - GET_GENERIC(gen, obj, "glDeleteObjectARB"); - - if (gen != NULL) - { - (**gen).Delete (gen); - RELEASE_GENERIC(gen); - } + if (obj != 0) + { + GET_CURRENT_CONTEXT(ctx); + GET_GENERIC(gen, obj, "glDeleteObjectARB"); + + if (gen != NULL) + { + (**gen).Delete (gen); + RELEASE_GENERIC(gen); + } + } } GLhandleARB GLAPIENTRY @@ -151,14 +136,14 @@ _mesa_GetHandleARB (GLenum pname) switch (pname) { - case GL_PROGRAM_OBJECT_ARB: - { - I_PROGRAM pro = ctx->ShaderObjects.CurrentProgram; - - if (pro != NULL) - return (**pro)._container._generic.GetName ((I_GENERIC) pro); - } - break; + case GL_PROGRAM_OBJECT_ARB: + { + struct gl2_program_intf **pro = ctx->ShaderObjects.CurrentProgram; + + if (pro != NULL) + return (**pro)._container._generic.GetName ((struct gl2_generic_intf **) (pro)); + } + break; default: _mesa_error (ctx, GL_INVALID_ENUM, "glGetHandleARB"); } @@ -323,7 +308,7 @@ GLvoid GLAPIENTRY _mesa_UseProgramObjectARB (GLhandleARB programObj) { GET_CURRENT_CONTEXT(ctx); - I_PROGRAM program = NULL; + struct gl2_program_intf **program = NULL; FLUSH_VERTICES(ctx, _NEW_PROGRAM); @@ -859,16 +844,9 @@ _mesa_get_object_parameter (GLhandleARB obj, GLenum pname, GLvoid *params, GLboo case GL_OBJECT_DELETE_STATUS_ARB: *ipar = (**gen).GetDeleteStatus (gen); break; - case GL_OBJECT_INFO_LOG_LENGTH_ARB: - { - const GLcharARB *info = (**gen).GetInfoLog (gen); - - if (info == NULL) - *ipar = 0; - else - *ipar = _mesa_strlen (info) + 1; - } - break; + case GL_OBJECT_INFO_LOG_LENGTH_ARB: + *ipar = (**gen).GetInfoLogLength (gen); + break; } RELEASE_GENERIC(gen); @@ -925,9 +903,9 @@ _mesa_get_object_parameter (GLhandleARB obj, GLenum pname, GLvoid *params, GLboo case GL_OBJECT_VALIDATE_STATUS_ARB: *ipar = (**pro).GetValidateStatus (pro); break; - case GL_OBJECT_ATTACHED_OBJECTS_ARB: - *ipar = (**pro)._container.GetAttachedCount ((I_CONTAINER) pro); - break; + case GL_OBJECT_ATTACHED_OBJECTS_ARB: + *ipar = (**pro)._container.GetAttachedCount ((struct gl2_container_intf **) (pro)); + break; case GL_OBJECT_ACTIVE_UNIFORMS_ARB: *ipar = (**pro).GetActiveUniformCount (pro); break; @@ -1037,8 +1015,14 @@ _mesa_GetInfoLogARB (GLhandleARB obj, GLsizei maxLength, GLsizei *length, GLchar if (infoLog == NULL) _mesa_error (ctx, GL_INVALID_VALUE, "glGetInfoLogARB"); - else - copy_string ((**gen).GetInfoLog (gen), maxLength, length, infoLog); + else { + GLsizei actualsize = (**gen).GetInfoLogLength (gen); + if (actualsize > maxLength) + actualsize = maxLength; + (**gen).GetInfoLog (gen, actualsize, infoLog); + if (length != NULL) + *length = (actualsize > 0) ? actualsize - 1 : 0; + } RELEASE_GENERIC(gen); } @@ -1066,7 +1050,7 @@ _mesa_GetAttachedObjectsARB (GLhandleARB containerObj, GLsizei maxCount, GLsizei for (i = 0; i < cnt; i++) { - I_GENERIC x = (**con).GetAttached (con, i); + struct gl2_generic_intf **x = (**con).GetAttached (con, i); obj[i] = (**x).GetName (x); RELEASE_GENERIC(x); } diff --git a/src/mesa/shader/shaderobjects.h b/src/mesa/shader/shaderobjects.h index 86a069ad6a9..818049d17b2 100644 --- a/src/mesa/shader/shaderobjects.h +++ b/src/mesa/shader/shaderobjects.h @@ -57,7 +57,8 @@ struct gl2_generic_intf GLenum (* GetType) (struct gl2_generic_intf **); GLhandleARB (* GetName) (struct gl2_generic_intf **); GLboolean (* GetDeleteStatus) (struct gl2_generic_intf **); - const GLcharARB *(* GetInfoLog) (struct gl2_generic_intf **); + GLvoid (* GetInfoLog) (struct gl2_generic_intf **, GLsizei, GLcharARB *); + GLsizei (* GetInfoLogLength) (struct gl2_generic_intf **); }; struct gl2_container_intf @@ -87,8 +88,8 @@ struct gl2_program_intf GLvoid (* Link) (struct gl2_program_intf **); GLvoid (* Validate) (struct gl2_program_intf **); GLvoid (* UpdateFixedUniforms) (struct gl2_program_intf **); - GLvoid (* UpdateFixedAttribute) (struct gl2_program_intf **, GLuint, GLvoid *, GLuint, GLuint, - GLboolean); + GLvoid (* UpdateFixedAttrib) (struct gl2_program_intf **, GLuint, GLvoid *, GLuint, GLuint, + GLboolean); GLvoid (* UpdateFixedVarying) (struct gl2_program_intf **, GLuint, GLvoid *, GLuint, GLuint, GLboolean); GLvoid (* GetTextureImageUsage) (struct gl2_program_intf **, GLbitfield *); @@ -106,6 +107,7 @@ struct gl2_program_intf GLuint (* GetActiveAttribCount) (struct gl2_program_intf **); GLint (* GetAttribLocation) (struct gl2_program_intf **, const GLchar *name); GLvoid (* OverrideAttribBinding) (struct gl2_program_intf **, GLuint, const GLchar *); + GLvoid (* WriteAttrib) (struct gl2_program_intf **, GLuint, const GLfloat *); GLvoid (* UpdateVarying) (struct gl2_program_intf **, GLuint, GLfloat *, GLboolean); }; |