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authorKeith Whitwell <[email protected]>2009-04-21 16:55:57 +0100
committerJosé Fonseca <[email protected]>2009-04-22 09:03:17 +0100
commit009749b4a8c3ec54f47f3f85552e5ae275ab6ae6 (patch)
treed41cb5a617bc77b10917cb8a444b59e0053d862b /src/mesa/shader
parentc1a3b852807fb160f0cd246c1364b7336b4b947e (diff)
mesa: protect driver.flush() with FLUSH_CURRENT
Need to do this to ensure vbo code unmaps its buffers before calling the driver, which may be sitting on top of a memory manager which objects to firing commands from a mapped buffer.
Diffstat (limited to 'src/mesa/shader')
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