diff options
author | Brian Paul <[email protected]> | 2010-02-03 12:42:24 -0700 |
---|---|---|
committer | Brian Paul <[email protected]> | 2010-02-03 15:48:42 -0700 |
commit | 60527ff32a23c34f23ae0b22df7130bf56b3dfa5 (patch) | |
tree | 5eff8b18bc1cb5c7228dad0a03cfb3dc25f1ecb1 /src/mesa/shader | |
parent | d82c37134457263715b8c571827df58ea6789593 (diff) |
mesa: check/clamp texture/program matrix accesses
Further testing should reveal if any these assertions are hit...
Diffstat (limited to 'src/mesa/shader')
-rw-r--r-- | src/mesa/shader/prog_statevars.c | 8 |
1 files changed, 6 insertions, 2 deletions
diff --git a/src/mesa/shader/prog_statevars.c b/src/mesa/shader/prog_statevars.c index 3a446fd9bb2..20321dd01f6 100644 --- a/src/mesa/shader/prog_statevars.c +++ b/src/mesa/shader/prog_statevars.c @@ -302,9 +302,11 @@ _mesa_fetch_state(GLcontext *ctx, const gl_state_index state[], matrix = &ctx->_ModelProjectMatrix; } else if (mat == STATE_TEXTURE_MATRIX) { + ASSERT(index < Elements(ctx->TextureMatrixStack)); matrix = ctx->TextureMatrixStack[index].Top; } else if (mat == STATE_PROGRAM_MATRIX) { + ASSERT(index < Elements(ctx->ProgramMatrixStack)); matrix = ctx->ProgramMatrixStack[index].Top; } else if (mat == STATE_COLOR_MATRIX) { @@ -1075,7 +1077,9 @@ _mesa_load_tracked_matrices(GLcontext *ctx) mat = ctx->ProjectionMatrixStack.Top; } else if (ctx->VertexProgram.TrackMatrix[i] == GL_TEXTURE) { - mat = ctx->TextureMatrixStack[ctx->Texture.CurrentUnit].Top; + GLuint unit = MIN2(ctx->Texture.CurrentUnit, + Elements(ctx->TextureMatrixStack) - 1); + mat = ctx->TextureMatrixStack[unit].Top; } else if (ctx->VertexProgram.TrackMatrix[i] == GL_COLOR) { mat = ctx->ColorMatrixStack.Top; @@ -1087,7 +1091,7 @@ _mesa_load_tracked_matrices(GLcontext *ctx) else if (ctx->VertexProgram.TrackMatrix[i] >= GL_MATRIX0_NV && ctx->VertexProgram.TrackMatrix[i] <= GL_MATRIX7_NV) { GLuint n = ctx->VertexProgram.TrackMatrix[i] - GL_MATRIX0_NV; - ASSERT(n < MAX_PROGRAM_MATRICES); + ASSERT(n < Elements(ctx->ProgramMatrixStack)); mat = ctx->ProgramMatrixStack[n].Top; } else { |