diff options
author | Ian Romanick <[email protected]> | 2009-11-17 16:10:24 -0800 |
---|---|---|
committer | Ian Romanick <[email protected]> | 2009-11-17 16:25:38 -0800 |
commit | 5606dfb572bf4b89b4882265924705bacc8c182b (patch) | |
tree | f168c4f81f99fbe5741e6b10b958e0939f444397 /src/mesa/shader | |
parent | b43887cf7e64cc44cf1409f910d1324549b265d2 (diff) |
Merge branch 'outputswritten64'
Add a GLbitfield64 type and several macros to operate on 64-bit
fields. The OutputsWritten field of gl_program is changed to use that
type. This results in a fair amount of fallout in drivers that use
programs.
No changes are strictly necessary at this point as all bits used are
below the 32-bit boundary. Fairly soon several bits will be added for
clip distances written by a vertex shader. This will cause several
bits used for varyings to be pushed above the 32-bit boundary. This
will affect any drivers that support GLSL.
At this point, only the i965 driver has been modified to support this
eventuality.
I did this as a "squash" merge. There were several places through the
outputswritten64 branch where things were broken. I foresee this
causing difficulties later for bisecting. The history is still
available in the branch.
Conflicts:
src/mesa/drivers/dri/i965/brw_wm.h
Diffstat (limited to 'src/mesa/shader')
-rw-r--r-- | src/mesa/shader/prog_print.c | 6 | ||||
-rw-r--r-- | src/mesa/shader/program_parse.tab.c | 2 | ||||
-rw-r--r-- | src/mesa/shader/program_parse.y | 2 | ||||
-rw-r--r-- | src/mesa/shader/programopt.c | 8 | ||||
-rw-r--r-- | src/mesa/shader/slang/slang_link.c | 25 |
5 files changed, 24 insertions, 19 deletions
diff --git a/src/mesa/shader/prog_print.c b/src/mesa/shader/prog_print.c index ba4d39452f4..52c102cbaa3 100644 --- a/src/mesa/shader/prog_print.c +++ b/src/mesa/shader/prog_print.c @@ -826,11 +826,11 @@ _mesa_print_program(const struct gl_program *prog) * XXX move to imports.[ch] if useful elsewhere. */ static const char * -binary(GLbitfield val) +binary(GLbitfield64 val) { - static char buf[50]; + static char buf[80]; GLint i, len = 0; - for (i = 31; i >= 0; --i) { + for (i = 63; i >= 0; --i) { if (val & (1 << i)) buf[len++] = '1'; else if (len > 0 || i == 0) diff --git a/src/mesa/shader/program_parse.tab.c b/src/mesa/shader/program_parse.tab.c index b9ef88b64bc..d4f84294884 100644 --- a/src/mesa/shader/program_parse.tab.c +++ b/src/mesa/shader/program_parse.tab.c @@ -2622,7 +2622,7 @@ yyreduce: YYERROR; } - state->prog->OutputsWritten |= (1U << (yyval.dst_reg).Index); + state->prog->OutputsWritten |= BITFIELD64_BIT((yyval.dst_reg).Index); } ;} break; diff --git a/src/mesa/shader/program_parse.y b/src/mesa/shader/program_parse.y index d07bf85b362..8ca6f9805b8 100644 --- a/src/mesa/shader/program_parse.y +++ b/src/mesa/shader/program_parse.y @@ -643,7 +643,7 @@ maskedDstReg: dstReg optionalMask optionalCcMask YYERROR; } - state->prog->OutputsWritten |= (1U << $$.Index); + state->prog->OutputsWritten |= BITFIELD64_BIT($$.Index); } } ; diff --git a/src/mesa/shader/programopt.c b/src/mesa/shader/programopt.c index 3b8529592dd..a0daac1b806 100644 --- a/src/mesa/shader/programopt.c +++ b/src/mesa/shader/programopt.c @@ -109,7 +109,7 @@ _mesa_insert_mvp_dp4_code(GLcontext *ctx, struct gl_vertex_program *vprog) vprog->Base.Instructions = newInst; vprog->Base.NumInstructions = newLen; vprog->Base.InputsRead |= VERT_BIT_POS; - vprog->Base.OutputsWritten |= (1 << VERT_RESULT_HPOS); + vprog->Base.OutputsWritten |= BITFIELD64_BIT(VERT_RESULT_HPOS); } @@ -211,7 +211,7 @@ _mesa_insert_mvp_mad_code(GLcontext *ctx, struct gl_vertex_program *vprog) vprog->Base.Instructions = newInst; vprog->Base.NumInstructions = newLen; vprog->Base.InputsRead |= VERT_BIT_POS; - vprog->Base.OutputsWritten |= (1 << VERT_RESULT_HPOS); + vprog->Base.OutputsWritten |= BITFIELD64_BIT(VERT_RESULT_HPOS); } @@ -613,7 +613,7 @@ _mesa_nop_fragment_program(GLcontext *ctx, struct gl_fragment_program *prog) prog->Base.Instructions = inst; prog->Base.NumInstructions = 2; prog->Base.InputsRead = 1 << inputAttr; - prog->Base.OutputsWritten = 1 << FRAG_RESULT_COLOR; + prog->Base.OutputsWritten = BITFIELD64_BIT(FRAG_RESULT_COLOR); } @@ -657,7 +657,7 @@ _mesa_nop_vertex_program(GLcontext *ctx, struct gl_vertex_program *prog) prog->Base.Instructions = inst; prog->Base.NumInstructions = 2; prog->Base.InputsRead = 1 << inputAttr; - prog->Base.OutputsWritten = 1 << VERT_RESULT_COL0; + prog->Base.OutputsWritten = BITFIELD64_BIT(VERT_RESULT_COL0); /* * Now insert code to do standard modelview/projection transformation. diff --git a/src/mesa/shader/slang/slang_link.c b/src/mesa/shader/slang/slang_link.c index 144c1265251..0a2bc497803 100644 --- a/src/mesa/shader/slang/slang_link.c +++ b/src/mesa/shader/slang/slang_link.c @@ -515,7 +515,7 @@ _slang_update_inputs_outputs(struct gl_program *prog) } if (inst->DstReg.File == PROGRAM_OUTPUT) { - prog->OutputsWritten |= 1 << inst->DstReg.Index; + prog->OutputsWritten |= BITFIELD64_BIT(inst->DstReg.Index); if (inst->DstReg.RelAddr) { /* If the output attribute is indexed with relative addressing * we know that it must be a varying or texcoord such as @@ -528,14 +528,17 @@ _slang_update_inputs_outputs(struct gl_program *prog) if (prog->Target == GL_VERTEX_PROGRAM_ARB) { if (inst->DstReg.Index == VERT_RESULT_TEX0) { /* mark all texcoord outputs as written */ - const GLbitfield mask = - ((1 << MAX_TEXTURE_COORD_UNITS) - 1) << VERT_RESULT_TEX0; + const GLbitfield64 mask = + BITFIELD64_RANGE(VERT_RESULT_TEX0, + (VERT_RESULT_TEX0 + + MAX_TEXTURE_COORD_UNITS - 1)); prog->OutputsWritten |= mask; } else if (inst->DstReg.Index == VERT_RESULT_VAR0) { /* mark all generic varying outputs as written */ - const GLbitfield mask = - ((1 << MAX_VARYING) - 1) << VERT_RESULT_VAR0; + const GLbitfield64 mask = + BITFIELD64_RANGE(VERT_RESULT_VAR0, + (VERT_RESULT_VAR0 + MAX_VARYING - 1)); prog->OutputsWritten |= mask; } } @@ -807,7 +810,8 @@ _slang_link(GLcontext *ctx, if (shProg->VertexProgram) { _slang_update_inputs_outputs(&shProg->VertexProgram->Base); _slang_count_temporaries(&shProg->VertexProgram->Base); - if (!(shProg->VertexProgram->Base.OutputsWritten & (1 << VERT_RESULT_HPOS))) { + if (!(shProg->VertexProgram->Base.OutputsWritten + & BITFIELD64_BIT(VERT_RESULT_HPOS))) { /* the vertex program did not compute a vertex position */ link_error(shProg, "gl_Position was not written by vertex shader\n"); @@ -825,7 +829,7 @@ _slang_link(GLcontext *ctx, if (shProg->FragmentProgram) { const GLbitfield varyingRead = shProg->FragmentProgram->Base.InputsRead >> FRAG_ATTRIB_VAR0; - const GLbitfield varyingWritten = shProg->VertexProgram ? + const GLbitfield64 varyingWritten = shProg->VertexProgram ? shProg->VertexProgram->Base.OutputsWritten >> VERT_RESULT_VAR0 : 0x0; if ((varyingRead & varyingWritten) != varyingRead) { link_error(shProg, @@ -836,9 +840,10 @@ _slang_link(GLcontext *ctx, /* check that gl_FragColor and gl_FragData are not both written to */ if (shProg->FragmentProgram) { - GLbitfield outputsWritten = shProg->FragmentProgram->Base.OutputsWritten; - if ((outputsWritten & ((1 << FRAG_RESULT_COLOR))) && - (outputsWritten >= (1 << FRAG_RESULT_DATA0))) { + const GLbitfield64 outputsWritten = + shProg->FragmentProgram->Base.OutputsWritten; + if ((outputsWritten & BITFIELD64_BIT(FRAG_RESULT_COLOR)) && + (outputsWritten >= BITFIELD64_BIT(FRAG_RESULT_DATA0))) { link_error(shProg, "Fragment program cannot write both gl_FragColor" " and gl_FragData[].\n"); return; |