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authorKenneth Graunke <[email protected]>2010-06-29 11:31:04 -0700
committerIan Romanick <[email protected]>2010-06-30 13:52:24 -0700
commit629198b96a8f471c48932d6af56184b6c33b5fe5 (patch)
tree324945d98f6abe924779cdde4aab5b0f1a893cc3 /src/mesa/shader
parentc6099a65f8f8310a540f7c19cfc380ad980c9dd7 (diff)
glsl2: Preprocessed source doesn't need to live past compile time.
Diffstat (limited to 'src/mesa/shader')
-rw-r--r--src/mesa/shader/ir_to_mesa.cpp5
1 files changed, 1 insertions, 4 deletions
diff --git a/src/mesa/shader/ir_to_mesa.cpp b/src/mesa/shader/ir_to_mesa.cpp
index c3de3aae05b..4eac810679f 100644
--- a/src/mesa/shader/ir_to_mesa.cpp
+++ b/src/mesa/shader/ir_to_mesa.cpp
@@ -1679,11 +1679,8 @@ _mesa_glsl_compile_shader(GLcontext *ctx, struct gl_shader *shader)
state->Const.MaxDrawBuffers = ctx->Const.MaxDrawBuffers;
- /* Create a new context for the preprocessor output. Ultimately, this
- * should probably be the parser context, but there isn't one yet.
- */
const char *source = shader->Source;
- state->error = preprocess(shader, &source, &state->info_log);
+ state->error = preprocess(state, &source, &state->info_log);
if (!state->error) {
_mesa_glsl_lexer_ctor(state, source);