diff options
author | José Fonseca <[email protected]> | 2008-05-31 18:14:09 +0900 |
---|---|---|
committer | Keith Whitwell <[email protected]> | 2008-09-23 17:20:38 -0700 |
commit | 452a592ca4b1bac78eee53fb9f2f1deac7832840 (patch) | |
tree | 64f12521f97de549005661c9e680769ff1e9ce84 /src/mesa/shader | |
parent | 9118b02fd0e4c5c472d7dbf211eec350a1d37ea4 (diff) |
mesa: Apply MSVC portability fixes from Alan Hourihane.
Diffstat (limited to 'src/mesa/shader')
-rw-r--r-- | src/mesa/shader/prog_execute.c | 6 | ||||
-rw-r--r-- | src/mesa/shader/prog_statevars.c | 4 | ||||
-rw-r--r-- | src/mesa/shader/prog_uniform.c | 2 |
3 files changed, 6 insertions, 6 deletions
diff --git a/src/mesa/shader/prog_execute.c b/src/mesa/shader/prog_execute.c index e9957d3a5f0..32b6ff4fd42 100644 --- a/src/mesa/shader/prog_execute.c +++ b/src/mesa/shader/prog_execute.c @@ -93,7 +93,7 @@ get_register_pointer(const struct prog_src_register *source, source->File == PROGRAM_STATE_VAR || source->File == PROGRAM_UNIFORM); params = machine->CurProgram->Parameters; - if (reg < 0 || reg >= params->NumParameters) + if (reg < 0 || reg >= (GLint)params->NumParameters) return ZeroVec; else return params->ParameterValues[reg]; @@ -228,7 +228,7 @@ fetch_vector4_deriv(GLcontext * ctx, const struct gl_program_machine *machine, char xOrY, GLfloat result[4]) { - if (source->File == PROGRAM_INPUT && source->Index < machine->NumDeriv) { + if (source->File == PROGRAM_INPUT && source->Index < (GLint)machine->NumDeriv) { const GLint col = machine->CurElement; const GLfloat w = machine->Attribs[FRAG_ATTRIB_WPOS][col][3]; const GLfloat invQ = 1.0f / w; @@ -507,7 +507,7 @@ _mesa_execute_program(GLcontext * ctx, { const GLuint numInst = program->NumInstructions; const GLuint maxExec = 10000; - GLint pc, numExec = 0; + GLuint pc, numExec = 0; machine->CurProgram = program; diff --git a/src/mesa/shader/prog_statevars.c b/src/mesa/shader/prog_statevars.c index 93ee2d20290..971eb25a491 100644 --- a/src/mesa/shader/prog_statevars.c +++ b/src/mesa/shader/prog_statevars.c @@ -427,8 +427,8 @@ _mesa_fetch_state(GLcontext *ctx, const gl_state_index state[], value[0] = (ctx->Fog.End == ctx->Fog.Start) ? 1.0f : (GLfloat)(-1.0F / (ctx->Fog.End - ctx->Fog.Start)); value[1] = ctx->Fog.End * -value[0]; - value[2] = ctx->Fog.Density * ONE_DIV_LN2; - value[3] = ctx->Fog.Density * ONE_DIV_SQRT_LN2; + value[2] = (GLfloat)(ctx->Fog.Density * ONE_DIV_LN2); + value[3] = (GLfloat)(ctx->Fog.Density * ONE_DIV_SQRT_LN2); return; case STATE_LIGHT_SPOT_DIR_NORMALIZED: { diff --git a/src/mesa/shader/prog_uniform.c b/src/mesa/shader/prog_uniform.c index 0b1d0232a06..f57df3d86dc 100644 --- a/src/mesa/shader/prog_uniform.c +++ b/src/mesa/shader/prog_uniform.c @@ -135,7 +135,7 @@ _mesa_longest_uniform_name(const struct gl_uniform_list *list) GLuint i; for (i = 0; list && i < list->NumUniforms; i++) { GLuint len = _mesa_strlen(list->Uniforms[i].Name); - if (len > max) + if (len > (GLuint)max) max = len; } return max; |