diff options
author | Xiang, Haihao <[email protected]> | 2008-02-28 21:27:16 +0800 |
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committer | Xiang, Haihao <[email protected]> | 2008-02-28 21:32:36 +0800 |
commit | 3ffd11f71d021f672b9bc15b3c39c155a0e2fecb (patch) | |
tree | 38ad2acfd3cb10ff5fa0b7b81de18a76ab6ec3af /src/mesa/shader | |
parent | 0da03c0aa9ed120fe5ff781a365b503b8ed70e0c (diff) |
mesa: separate shader program object from shader object.
Currently a callback delete_shader_cb is used for deleting shader
and shader program objects. Mesa detaches all attached shaders in
_mesa_free_shader_program_data when deleting shader program objects. However
it is likely that these shaders have been freed in _mesa_free_shader,
which will result in unexpected behaviour. This fix uses a single callback for
shader program objects and deletes shader program objects before shader objects.
Diffstat (limited to 'src/mesa/shader')
-rw-r--r-- | src/mesa/shader/shader_api.c | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/src/mesa/shader/shader_api.c b/src/mesa/shader/shader_api.c index d0c82351037..e9c35fce715 100644 --- a/src/mesa/shader/shader_api.c +++ b/src/mesa/shader/shader_api.c @@ -178,7 +178,7 @@ _mesa_reference_shader_program(GLcontext *ctx, deleteFlag = (old->RefCount == 0); if (deleteFlag) { - _mesa_HashRemove(ctx->Shared->ShaderObjects, old->Name); + _mesa_HashRemove(ctx->Shared->ShaderProgramObjects, old->Name); _mesa_free_shader_program(ctx, old); } @@ -204,7 +204,7 @@ _mesa_lookup_shader_program(GLcontext *ctx, GLuint name) struct gl_shader_program *shProg; if (name) { shProg = (struct gl_shader_program *) - _mesa_HashLookup(ctx->Shared->ShaderObjects, name); + _mesa_HashLookup(ctx->Shared->ShaderProgramObjects, name); /* Note that both gl_shader and gl_shader_program objects are kept * in the same hash table. Check the object's type to be sure it's * what we're expecting. @@ -536,10 +536,10 @@ _mesa_create_program(GLcontext *ctx) GLuint name; struct gl_shader_program *shProg; - name = _mesa_HashFindFreeKeyBlock(ctx->Shared->ShaderObjects, 1); + name = _mesa_HashFindFreeKeyBlock(ctx->Shared->ShaderProgramObjects, 1); shProg = _mesa_new_shader_program(ctx, name); - _mesa_HashInsert(ctx->Shared->ShaderObjects, name, shProg); + _mesa_HashInsert(ctx->Shared->ShaderProgramObjects, name, shProg); assert(shProg->RefCount == 1); |