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authorBrian Paul <[email protected]>2010-01-05 09:57:41 -0700
committerBrian Paul <[email protected]>2010-01-05 11:44:19 -0700
commitf27e39aa4ec267fd2074a73da14bf1b4d2f8fb13 (patch)
treef2d3e7077f2e6e5a06dc3450a2643565b2b6e8ba /src/mesa/shader
parent38d8b180038eef692cbc75731d340c9fcc721784 (diff)
mesa: change constant search behaviour in _mesa_add_unnamed_constant()
Only search for an existing, matching constant if swizzleOut is non-null. We need to be able to disable constant consolidation when building an array of constants which will be indexed indirectly.
Diffstat (limited to 'src/mesa/shader')
-rw-r--r--src/mesa/shader/prog_parameter.c8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/mesa/shader/prog_parameter.c b/src/mesa/shader/prog_parameter.c
index f22492e029e..5822510701b 100644
--- a/src/mesa/shader/prog_parameter.c
+++ b/src/mesa/shader/prog_parameter.c
@@ -230,9 +230,8 @@ _mesa_add_named_constant(struct gl_program_parameter_list *paramList,
* Add a new unnamed constant to the parameter list. This will be used
* when a fragment/vertex program contains something like this:
* MOV r, { 0, 1, 2, 3 };
- * We'll search the parameter list for an existing instance of the
- * constant. If swizzleOut is non-null, we'll try swizzling when
- * looking for a match.
+ * If swizzleOut is non-null we'll search the parameter list for an
+ * existing instance of the constant which matches with a swizzle.
*
* \param paramList the parameter list
* \param values four float values
@@ -248,7 +247,8 @@ _mesa_add_unnamed_constant(struct gl_program_parameter_list *paramList,
ASSERT(size >= 1);
ASSERT(size <= 4);
- if (_mesa_lookup_parameter_constant(paramList, values,
+ if (swizzleOut &&
+ _mesa_lookup_parameter_constant(paramList, values,
size, &pos, swizzleOut)) {
return pos;
}