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authorKarl Schultz <[email protected]>2004-08-14 20:02:59 +0000
committerKarl Schultz <[email protected]>2004-08-14 20:02:59 +0000
commit7a7e04039ee1165d0de783f61f12b1323ce78194 (patch)
tree94d77c3addc21aa6394d539bae6a01c09f1a6b70 /src/mesa/shader
parentcec756ae3a4639d2ceb9bbe2c119ccc00d8554b7 (diff)
New Visual Studio project file for this directory.
Diffstat (limited to 'src/mesa/shader')
-rw-r--r--src/mesa/shader/shader.dsp197
1 files changed, 197 insertions, 0 deletions
diff --git a/src/mesa/shader/shader.dsp b/src/mesa/shader/shader.dsp
new file mode 100644
index 00000000000..fa5e55728e5
--- /dev/null
+++ b/src/mesa/shader/shader.dsp
@@ -0,0 +1,197 @@
+# Microsoft Developer Studio Project File - Name="shader" - Package Owner=<4>
+# Microsoft Developer Studio Generated Build File, Format Version 6.00
+# ** DO NOT EDIT **
+
+# TARGTYPE "Win32 (x86) Static Library" 0x0104
+
+CFG=shader - Win32 Debug
+!MESSAGE This is not a valid makefile. To build this project using NMAKE,
+!MESSAGE use the Export Makefile command and run
+!MESSAGE
+!MESSAGE NMAKE /f "shader.mak".
+!MESSAGE
+!MESSAGE You can specify a configuration when running NMAKE
+!MESSAGE by defining the macro CFG on the command line. For example:
+!MESSAGE
+!MESSAGE NMAKE /f "shader.mak" CFG="shader - Win32 Debug"
+!MESSAGE
+!MESSAGE Possible choices for configuration are:
+!MESSAGE
+!MESSAGE "shader - Win32 Release" (based on "Win32 (x86) Static Library")
+!MESSAGE "shader - Win32 Debug" (based on "Win32 (x86) Static Library")
+!MESSAGE
+
+# Begin Project
+# PROP AllowPerConfigDependencies 0
+# PROP Scc_ProjName ""
+# PROP Scc_LocalPath ""
+CPP=cl.exe
+RSC=rc.exe
+
+!IF "$(CFG)" == "shader - Win32 Release"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 0
+# PROP BASE Output_Dir "Release"
+# PROP BASE Intermediate_Dir "Release"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 0
+# PROP Output_Dir "Release"
+# PROP Intermediate_Dir "Release"
+# PROP Target_Dir ""
+# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c
+# ADD CPP /nologo /W3 /GX /O2 /I "../../../include" /I "../" /I "../main" /I "../glapi" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /Zm500 /c
+# ADD BASE RSC /l 0x409 /d "NDEBUG"
+# ADD RSC /l 0x409 /d "NDEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LIB32=link.exe -lib
+# ADD BASE LIB32 /nologo
+# ADD LIB32 /nologo
+
+!ELSEIF "$(CFG)" == "shader - Win32 Debug"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 1
+# PROP BASE Output_Dir "Debug"
+# PROP BASE Intermediate_Dir "Debug"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 1
+# PROP Output_Dir "Debug"
+# PROP Intermediate_Dir "Debug"
+# PROP Target_Dir ""
+# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
+# ADD CPP /nologo /W3 /Gm /GX /ZI /Od /I "../../../include" /I "../" /I "../main" /I "../glapi" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /Zm500 /GZ /c
+# ADD BASE RSC /l 0x409 /d "_DEBUG"
+# ADD RSC /l 0x409 /d "_DEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LIB32=link.exe -lib
+# ADD BASE LIB32 /nologo
+# ADD LIB32 /nologo
+
+!ENDIF
+
+# Begin Target
+
+# Name "shader - Win32 Release"
+# Name "shader - Win32 Debug"
+# Begin Group "Source Files"
+
+# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
+# Begin Source File
+
+SOURCE=.\arbfragparse.c
+# End Source File
+# Begin Source File
+
+SOURCE=.\arbprogparse.c
+# End Source File
+# Begin Source File
+
+SOURCE=.\arbprogram.c
+# End Source File
+# Begin Source File
+
+SOURCE=.\arbvertparse.c
+# End Source File
+# Begin Source File
+
+SOURCE=.\grammar.c
+# PROP Exclude_From_Build 1
+# End Source File
+# Begin Source File
+
+SOURCE=.\grammar_mesa.c
+# End Source File
+# Begin Source File
+
+SOURCE=.\nvfragparse.c
+# End Source File
+# Begin Source File
+
+SOURCE=.\nvprogram.c
+# End Source File
+# Begin Source File
+
+SOURCE=.\nvvertexec.c
+# End Source File
+# Begin Source File
+
+SOURCE=.\nvvertparse.c
+# End Source File
+# Begin Source File
+
+SOURCE=.\program.c
+# End Source File
+# End Group
+# Begin Group "Header Files"
+
+# PROP Default_Filter "h;hpp;hxx;hm;inl"
+# Begin Source File
+
+SOURCE=.\arbfragparse.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\arbprogparse.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\arbprogram.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\arbprogram_syn.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\arbvertparse.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\grammar.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\grammar_mesa.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\grammar_syn.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\nvfragparse.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\nvfragprog.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\nvprogram.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\nvvertexec.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\nvvertparse.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\nvvertprog.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\program.h
+# End Source File
+# End Group
+# End Target
+# End Project