summaryrefslogtreecommitdiffstats
path: root/src/mesa/shader
diff options
context:
space:
mode:
authorKeith Whitwell <[email protected]>2009-10-02 15:36:47 +0100
committerKeith Whitwell <[email protected]>2009-10-02 19:03:15 +0100
commit918199fb0f5d84121e0ac5821168cd0e886b22e9 (patch)
treefe23b153b93f547b037cd832527ba4ae41262324 /src/mesa/shader
parent316b4ddcf770e453b888ff7fbf96cb0aec1ce106 (diff)
mesa/st: don't reuse vertex buffers for bitmap, clear quads
Currently using max_slots > 1 will cause synchronous rendering if the driver flushes its command buffers between one bitmap and the next. Need to improve buffer_write to allow NO_WAIT (as well as no_flush) updates to buffers where we know there is no conflict with previous data.
Diffstat (limited to 'src/mesa/shader')
0 files changed, 0 insertions, 0 deletions