diff options
author | Keith Whitwell <[email protected]> | 2009-10-02 15:36:47 +0100 |
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committer | Keith Whitwell <[email protected]> | 2009-10-02 19:03:15 +0100 |
commit | 918199fb0f5d84121e0ac5821168cd0e886b22e9 (patch) | |
tree | fe23b153b93f547b037cd832527ba4ae41262324 /src/mesa/shader | |
parent | 316b4ddcf770e453b888ff7fbf96cb0aec1ce106 (diff) |
mesa/st: don't reuse vertex buffers for bitmap, clear quads
Currently using max_slots > 1 will cause synchronous rendering
if the driver flushes its command buffers between one bitmap and the
next.
Need to improve buffer_write to allow NO_WAIT (as well as no_flush)
updates to buffers where we know there is no conflict with previous
data.
Diffstat (limited to 'src/mesa/shader')
0 files changed, 0 insertions, 0 deletions