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author | Brian Paul <[email protected]> | 2009-05-01 18:31:04 -0600 |
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committer | Brian Paul <[email protected]> | 2009-05-01 18:31:04 -0600 |
commit | 62043b27575c378c027251316421e4699f461108 (patch) | |
tree | d7ea4d16eec360c450067c6886efa6b0e76208ac /src/mesa/shader | |
parent | a7ef5b76d6889c4a6614eddea0c021c83f6a8703 (diff) |
mesa: in glReadBufer() set _NEW_BUFFERS, not _NEW_PIXEL
Since GL_READ_BUFFER is historically part of the gl_pixel_attrib group
it made sense to signal changes with _NEW_PIXEL. But now with FBOs it's
also part of the framebuffer state.
Now _NEW_PIXEL strictly indicates pixels transfer state changes.
This change avoids framebuffer state validation when any random bit of
pixel-transfer state is set.
DRI drivers updated too: don't check _NEW_COLOR when updating framebuffer
state. I think that was just copied from the Xlib driver because we care
about dither enable/disable state there.
Diffstat (limited to 'src/mesa/shader')
0 files changed, 0 insertions, 0 deletions