diff options
author | Brian Paul <[email protected]> | 2009-01-02 16:32:26 -0700 |
---|---|---|
committer | Brian Paul <[email protected]> | 2009-01-02 16:32:26 -0700 |
commit | 0815ebccfc0a12d8f3e831928f1c4210b7f75ad8 (patch) | |
tree | 1e7db7e1d44e741215e5b4b11d33df91fe5b39a0 /src/mesa/shader | |
parent | eb9bbc5265562cb6f93688fc027ea76f91601e37 (diff) | |
parent | 1fad6ccb756ae33ca3115f59c99ca8abbeb0321e (diff) |
Merge commit 'origin/master' into gallium-0.2
Conflicts:
src/mesa/main/ffvertex_prog.c
src/mesa/main/texenvprogram.c
Diffstat (limited to 'src/mesa/shader')
-rw-r--r-- | src/mesa/shader/prog_parameter.c | 3 | ||||
-rw-r--r-- | src/mesa/shader/slang/library/slang_common_builtin.gc | 5 | ||||
-rw-r--r-- | src/mesa/shader/slang/slang_codegen.c | 2 | ||||
-rw-r--r-- | src/mesa/shader/slang/slang_emit.c | 8 | ||||
-rw-r--r-- | src/mesa/shader/slang/slang_link.c | 64 |
5 files changed, 58 insertions, 24 deletions
diff --git a/src/mesa/shader/prog_parameter.c b/src/mesa/shader/prog_parameter.c index e6653157d46..8ae961241f6 100644 --- a/src/mesa/shader/prog_parameter.c +++ b/src/mesa/shader/prog_parameter.c @@ -290,7 +290,8 @@ _mesa_use_uniform(struct gl_program_parameter_list *paramList, GLuint i; for (i = 0; i < paramList->NumParameters; i++) { struct gl_program_parameter *p = paramList->Parameters + i; - if (p->Type == PROGRAM_UNIFORM && _mesa_strcmp(p->Name, name) == 0) { + if ((p->Type == PROGRAM_UNIFORM || p->Type == PROGRAM_SAMPLER) && + _mesa_strcmp(p->Name, name) == 0) { p->Used = GL_TRUE; /* Note that large uniforms may occupy several slots so we're * not done searching yet. diff --git a/src/mesa/shader/slang/library/slang_common_builtin.gc b/src/mesa/shader/slang/library/slang_common_builtin.gc index 3e03b101b87..230c57cea8d 100644 --- a/src/mesa/shader/slang/library/slang_common_builtin.gc +++ b/src/mesa/shader/slang/library/slang_common_builtin.gc @@ -27,8 +27,9 @@ // From Shader Spec, ver. 1.10, rev. 59 // -//bp: XXX these will probably go away since the value needs to be -//determined at runtime and may vary from one GLcontext to another... +// Note: the values assigned to these constants here aren't actually used. +// They're set by the compiler according to the GL context limits. +// See slang_simplify.c const int gl_MaxLights = 8; const int gl_MaxClipPlanes = 6; const int gl_MaxTextureUnits = 8; diff --git a/src/mesa/shader/slang/slang_codegen.c b/src/mesa/shader/slang/slang_codegen.c index 7d764cb5c1d..4976daf533b 100644 --- a/src/mesa/shader/slang/slang_codegen.c +++ b/src/mesa/shader/slang/slang_codegen.c @@ -391,7 +391,7 @@ _slang_input_index(const char *name, GLenum target, GLuint *swizzleOut) const struct input_info *inputs = (target == GL_VERTEX_PROGRAM_ARB) ? vertInputs : fragInputs; - ASSERT(MAX_TEXTURE_UNITS == 8); /* if this fails, fix vertInputs above */ + ASSERT(MAX_TEXTURE_COORD_UNITS == 8); /* if this fails, fix vertInputs above */ for (i = 0; inputs[i].Name; i++) { if (strcmp(inputs[i].Name, name) == 0) { diff --git a/src/mesa/shader/slang/slang_emit.c b/src/mesa/shader/slang/slang_emit.c index 500112b6f67..b7a3cfb6177 100644 --- a/src/mesa/shader/slang/slang_emit.c +++ b/src/mesa/shader/slang/slang_emit.c @@ -1290,6 +1290,7 @@ emit_tex(slang_emit_info *emitInfo, slang_ir_node *n) /* Child[0] is the sampler (a uniform which'll indicate the texture unit) */ assert(n->Children[0]->Store); + assert(n->Children[0]->Store->File == PROGRAM_SAMPLER); /* Store->Index is the sampler index */ assert(n->Children[0]->Store->Index >= 0); /* Store->Size is the texture target */ @@ -1299,6 +1300,10 @@ emit_tex(slang_emit_info *emitInfo, slang_ir_node *n) inst->TexSrcTarget = n->Children[0]->Store->Size; inst->TexSrcUnit = n->Children[0]->Store->Index; /* i.e. uniform's index */ + /* mark the sampler as being used */ + _mesa_use_uniform(emitInfo->prog->Parameters, + (char *) n->Children[0]->Var->a_name); + return inst; } @@ -2104,7 +2109,8 @@ emit_var_ref(slang_emit_info *emitInfo, slang_ir_node *n) n->Store->Index = index; } - else if (n->Store->File == PROGRAM_UNIFORM) { + else if (n->Store->File == PROGRAM_UNIFORM || + n->Store->File == PROGRAM_SAMPLER) { /* mark var as used */ _mesa_use_uniform(emitInfo->prog->Parameters, (char *) n->Var->a_name); } diff --git a/src/mesa/shader/slang/slang_link.c b/src/mesa/shader/slang/slang_link.c index 1b63659cfdb..3ff94d21a33 100644 --- a/src/mesa/shader/slang/slang_link.c +++ b/src/mesa/shader/slang/slang_link.c @@ -1,8 +1,9 @@ /* * Mesa 3-D graphics library - * Version: 7.2 + * Version: 7.3 * * Copyright (C) 2008 Brian Paul All Rights Reserved. + * Copyright (C) 2009 VMware, Inc. All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), @@ -206,13 +207,27 @@ link_varying_vars(struct gl_shader_program *shProg, struct gl_program *prog) * Build the shProg->Uniforms list. * This is basically a list/index of all uniforms found in either/both of * the vertex and fragment shaders. + * + * About uniforms: + * Each uniform has two indexes, one that points into the vertex + * program's parameter array and another that points into the fragment + * program's parameter array. When the user changes a uniform's value + * we have to change the value in the vertex and/or fragment program's + * parameter array. + * + * This function will be called twice to set up the two uniform->parameter + * mappings. + * + * If a uniform is only present in the vertex program OR fragment program + * then the fragment/vertex parameter index, respectively, will be -1. */ static GLboolean -link_uniform_vars(struct gl_shader_program *shProg, +link_uniform_vars(GLcontext *ctx, + struct gl_shader_program *shProg, struct gl_program *prog, GLuint *numSamplers) { - GLuint samplerMap[MAX_SAMPLERS]; + GLuint samplerMap[200]; /* max number of samplers declared, not used */ GLuint i; for (i = 0; i < prog->Parameters->NumParameters; i++) { @@ -227,33 +242,41 @@ link_uniform_vars(struct gl_shader_program *shProg, * Furthermore, we'll need to fix the state-var's size/datatype info. */ - if ((p->Type == PROGRAM_UNIFORM && p->Used) || - p->Type == PROGRAM_SAMPLER) { + if ((p->Type == PROGRAM_UNIFORM || p->Type == PROGRAM_SAMPLER) + && p->Used) { + /* add this uniform, indexing into the target's Parameters list */ struct gl_uniform *uniform = _mesa_append_uniform(shProg->Uniforms, p->Name, prog->Target, i); if (uniform) uniform->Initialized = p->Initialized; } - if (p->Type == PROGRAM_SAMPLER) { + /* The samplerMap[] table we build here is used to remap/re-index + * sampler references by TEX instructions. + */ + if (p->Type == PROGRAM_SAMPLER && p->Used) { /* Allocate a new sampler index */ - GLuint sampNum = *numSamplers; GLuint oldSampNum = (GLuint) prog->Parameters->ParameterValues[i][0]; - if (oldSampNum >= MAX_SAMPLERS) { + GLuint newSampNum = *numSamplers; + if (newSampNum >= ctx->Const.MaxTextureImageUnits) { char s[100]; sprintf(s, "Too many texture samplers (%u, max is %u)", - oldSampNum + 1, MAX_SAMPLERS); + newSampNum, ctx->Const.MaxTextureImageUnits); link_error(shProg, s); return GL_FALSE; } - samplerMap[oldSampNum] = sampNum; + /* save old->new mapping in the table */ + if (oldSampNum < Elements(samplerMap)) + samplerMap[oldSampNum] = newSampNum; + /* update parameter's sampler index */ + prog->Parameters->ParameterValues[i][0] = (GLfloat) newSampNum; (*numSamplers)++; } } - - /* OK, now scan the program/shader instructions looking for sampler vars, - * replacing the old index with the new index. + /* OK, now scan the program/shader instructions looking for texture + * instructions using sampler vars. Replace old sampler indexes with + * new ones. */ prog->SamplersUsed = 0x0; for (i = 0; i < prog->NumInstructions; i++) { @@ -264,10 +287,13 @@ link_uniform_vars(struct gl_shader_program *shProg, inst->Sampler, map[ inst->Sampler ]); */ /* here, texUnit is really samplerUnit */ - assert(inst->TexSrcUnit < MAX_SAMPLERS); - inst->TexSrcUnit = samplerMap[inst->TexSrcUnit]; - prog->SamplerTargets[inst->TexSrcUnit] = inst->TexSrcTarget; - prog->SamplersUsed |= (1 << inst->TexSrcUnit); + const GLint oldSampNum = inst->TexSrcUnit; + if (oldSampNum < Elements(samplerMap)) { + const GLuint newSampNum = samplerMap[oldSampNum]; + inst->TexSrcUnit = newSampNum; + prog->SamplerTargets[newSampNum] = inst->TexSrcTarget; + prog->SamplersUsed |= (1 << newSampNum); + } } } @@ -567,13 +593,13 @@ _slang_link(GLcontext *ctx, /* link uniform vars */ if (shProg->VertexProgram) { - if (!link_uniform_vars(shProg, &shProg->VertexProgram->Base, + if (!link_uniform_vars(ctx, shProg, &shProg->VertexProgram->Base, &numSamplers)) { return; } } if (shProg->FragmentProgram) { - if (!link_uniform_vars(shProg, &shProg->FragmentProgram->Base, + if (!link_uniform_vars(ctx, shProg, &shProg->FragmentProgram->Base, &numSamplers)) { return; } |