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author | Corbin Simpson <[email protected]> | 2009-06-08 20:23:34 -0700 |
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committer | Corbin Simpson <[email protected]> | 2009-06-08 20:23:34 -0700 |
commit | c534604800e2ea14991acb83fe4c68ffcdb7b661 (patch) | |
tree | 01e99cead7bd9a2672477b2c1f7a2f825670f914 /src/mesa/shader | |
parent | cb3b91f2d633ded4fb3e0c595a2c34ee139e9b10 (diff) |
r300-gallium: HW TCL glxgears. (Read the rest of the log.)
Um. So, yeah. Two massive WTF moments here. The first one is that, somehow,
I never actually hooked up vertex shader emission, so the only time that the
VAP gets set up is during surface_copy/surface_fill. That's why acidgears
was happening.
The second one is that, somehow, once I actually hooked it up, glxgears just
magically worked. Without any actual, real testing, I somehow accidentally
made the shader compiler work. Go figure.
Diffstat (limited to 'src/mesa/shader')
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