diff options
author | Brian Paul <[email protected]> | 2009-08-26 14:35:45 -0600 |
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committer | Brian Paul <[email protected]> | 2009-08-26 14:35:45 -0600 |
commit | 6df38e6f5a6d8f0b86928cb2b52c09d1fbe6bbff (patch) | |
tree | 4d3e7ee0378eb5a9f7309514d0b3a76b6487f972 /src/mesa/shader | |
parent | 72052210516b4cb0e082e0c56822cd33b1562630 (diff) |
glsl: asst. clean-ups in set_program_uniform()
Remove redunant type check for samplers (assert instead).
Move some local vars. Update comments.
Diffstat (limited to 'src/mesa/shader')
-rw-r--r-- | src/mesa/shader/shader_api.c | 21 |
1 files changed, 7 insertions, 14 deletions
diff --git a/src/mesa/shader/shader_api.c b/src/mesa/shader/shader_api.c index 1b604f0713c..23aca3000e9 100644 --- a/src/mesa/shader/shader_api.c +++ b/src/mesa/shader/shader_api.c @@ -1612,10 +1612,8 @@ set_program_uniform(GLcontext *ctx, struct gl_program *program, GLenum type, GLsizei count, GLint elems, const void *values) { - struct gl_program_parameter *param = + const struct gl_program_parameter *param = &program->Parameters->Parameters[index]; - const GLboolean isUniformBool = is_boolean_type(param->DataType); - const GLboolean areIntValues = is_integer_type(type); assert(offset >= 0); assert(elems >= 1); @@ -1635,17 +1633,10 @@ set_program_uniform(GLcontext *ctx, struct gl_program *program, /* This controls which texture unit which is used by a sampler */ GLint i; - /* data type for setting samplers must be int */ - if (type != GL_INT) { - _mesa_error(ctx, GL_INVALID_OPERATION, - "glUniform(only glUniform1i can be used " - "to set sampler uniforms)"); - return; - } + /* this should have been caught by the compatible_types() check */ + ASSERT(type == GL_INT); - /* XXX arrays of samplers haven't been tested much, but it's not a - * common thing... - */ + /* loop over number of samplers to change */ for (i = 0; i < count; i++) { GLuint sampler = (GLuint) program->Parameters->ParameterValues[index + offset + i][0]; @@ -1674,9 +1665,11 @@ set_program_uniform(GLcontext *ctx, struct gl_program *program, } else { /* ordinary uniform variable */ - GLsizei k, i; + const GLboolean isUniformBool = is_boolean_type(param->DataType); + const GLboolean areIntValues = is_integer_type(type); const GLint slots = (param->Size + 3) / 4; const GLint typeSize = sizeof_glsl_type(param->DataType); + GLsizei k, i; if (param->Size > typeSize) { /* an array */ |