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author | Eric Anholt <[email protected]> | 2010-06-25 17:23:31 -0700 |
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committer | Eric Anholt <[email protected]> | 2010-06-25 17:23:31 -0700 |
commit | 6152fa16a16c876497ab1791212dc79b15e91c1a (patch) | |
tree | 52bd4bc84541959b7c342efd9da63c3fe223b3ab /src/mesa/shader | |
parent | b2d7ed2aba916a995af9037c955930524977d310 (diff) |
glsl2: Take out the spamming of debug flags I'd added.
Diffstat (limited to 'src/mesa/shader')
-rw-r--r-- | src/mesa/shader/ir_to_mesa.cpp | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/src/mesa/shader/ir_to_mesa.cpp b/src/mesa/shader/ir_to_mesa.cpp index 456f69cd36f..f28f5fcbfcb 100644 --- a/src/mesa/shader/ir_to_mesa.cpp +++ b/src/mesa/shader/ir_to_mesa.cpp @@ -1448,7 +1448,6 @@ _mesa_glsl_link_shader(GLcontext *ctx, struct gl_shader_program *prog) } } } - ctx->Shader.Flags |= GLSL_UNIFORMS; talloc_free(whole_program); } |