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authorBrian Paul <[email protected]>2009-04-03 09:55:10 -0600
committerBrian Paul <[email protected]>2009-04-03 10:09:27 -0600
commit650d147289014e8a98f65fbbcd1855b2a4f19d2f (patch)
tree3464c81f196cd59bdbdcbdce75f1d08dc71cc4e8 /src/mesa/shader/slang
parentbe4c2d9a335aa38418000dd55845cea39c84261f (diff)
mesa: don't normalize spot light direction until validation time
In glLight() we're only supposed to transform the direction by the modelview matrix, not normalized it too.
Diffstat (limited to 'src/mesa/shader/slang')
0 files changed, 0 insertions, 0 deletions