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authorBrian <[email protected]>2007-02-02 16:08:45 -0700
committerBrian <[email protected]>2007-02-02 16:08:45 -0700
commit9cfee527f6ff5ff3e4de43b46ef098cb86211d2d (patch)
treea644537e5842f0e478cbfbb721db1f56ef85d29b /src/mesa/shader/slang
parent3f71282850d97e8493c505f178365ba305754ce9 (diff)
remove multibyte chars
Diffstat (limited to 'src/mesa/shader/slang')
-rw-r--r--src/mesa/shader/slang/slang_library_noise.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/mesa/shader/slang/slang_library_noise.c b/src/mesa/shader/slang/slang_library_noise.c
index b30bb30ce26..46075c492c7 100644
--- a/src/mesa/shader/slang/slang_library_noise.c
+++ b/src/mesa/shader/slang/slang_library_noise.c
@@ -24,7 +24,7 @@
/*
* SimplexNoise1234
- * Copyright � 2003-2005, Stefan Gustavson
+ * Copyright (c) 2003-2005, Stefan Gustavson
*
* Contact: [email protected]
*/
@@ -395,7 +395,7 @@ GLfloat _slang_library_noise4 (GLfloat x, GLfloat y, GLfloat z, GLfloat w)
/* To find out which of the 24 possible simplices we're in, we need to */
/* determine the magnitude ordering of x0, y0, z0 and w0. */
/* The method below is a good way of finding the ordering of x,y,z,w and */
- /* then find the correct traversal order for the simplex we�re in. */
+ /* then find the correct traversal order for the simplex we're in. */
/* First, six pair-wise comparisons are performed between each possible pair */
/* of the four coordinates, and the results are used to add up binary bits */
/* for an integer index. */