diff options
author | Brian <[email protected]> | 2007-02-02 16:08:45 -0700 |
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committer | Brian <[email protected]> | 2007-02-02 16:08:45 -0700 |
commit | 9cfee527f6ff5ff3e4de43b46ef098cb86211d2d (patch) | |
tree | a644537e5842f0e478cbfbb721db1f56ef85d29b /src/mesa/shader/slang | |
parent | 3f71282850d97e8493c505f178365ba305754ce9 (diff) |
remove multibyte chars
Diffstat (limited to 'src/mesa/shader/slang')
-rw-r--r-- | src/mesa/shader/slang/slang_library_noise.c | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/mesa/shader/slang/slang_library_noise.c b/src/mesa/shader/slang/slang_library_noise.c index b30bb30ce26..46075c492c7 100644 --- a/src/mesa/shader/slang/slang_library_noise.c +++ b/src/mesa/shader/slang/slang_library_noise.c @@ -24,7 +24,7 @@ /* * SimplexNoise1234 - * Copyright � 2003-2005, Stefan Gustavson + * Copyright (c) 2003-2005, Stefan Gustavson * * Contact: [email protected] */ @@ -395,7 +395,7 @@ GLfloat _slang_library_noise4 (GLfloat x, GLfloat y, GLfloat z, GLfloat w) /* To find out which of the 24 possible simplices we're in, we need to */ /* determine the magnitude ordering of x0, y0, z0 and w0. */ /* The method below is a good way of finding the ordering of x,y,z,w and */ - /* then find the correct traversal order for the simplex we�re in. */ + /* then find the correct traversal order for the simplex we're in. */ /* First, six pair-wise comparisons are performed between each possible pair */ /* of the four coordinates, and the results are used to add up binary bits */ /* for an integer index. */ |