diff options
author | Brian Paul <[email protected]> | 2008-05-14 16:09:46 -0600 |
---|---|---|
committer | Brian Paul <[email protected]> | 2008-05-14 16:09:46 -0600 |
commit | ade508312c701ce89d3c2cd717994dbbabb4f207 (patch) | |
tree | 7c7a35935143d90c99820025a8887c5606041db6 /src/mesa/shader/slang | |
parent | c807c1a23fc918591e9d2f6f26c4e071a725bced (diff) |
Updated GLSL uniform/sampler handling from gallium-0.1 branch
Previously, the shader linker combined the uniforms used by the vertex and
fragment shaders into a combined set of uniforms. This made the implementation
of glUniform*() simple, but was rather inefficient otherwise. Now each shader
gets its own set of uniforms (no more modelview matrix showing up in the
fragment shader uniforms, for example).
cherry-picked by hand from gallium-0.1 branch
Diffstat (limited to 'src/mesa/shader/slang')
-rw-r--r-- | src/mesa/shader/slang/slang_codegen.c | 10 | ||||
-rw-r--r-- | src/mesa/shader/slang/slang_compile.c | 18 | ||||
-rw-r--r-- | src/mesa/shader/slang/slang_emit.c | 6 | ||||
-rw-r--r-- | src/mesa/shader/slang/slang_link.c | 236 | ||||
-rw-r--r-- | src/mesa/shader/slang/slang_link.h | 4 | ||||
-rw-r--r-- | src/mesa/shader/slang/slang_typeinfo.h | 1 |
6 files changed, 91 insertions, 184 deletions
diff --git a/src/mesa/shader/slang/slang_codegen.c b/src/mesa/shader/slang/slang_codegen.c index ebead3274e1..88baf54d13f 100644 --- a/src/mesa/shader/slang/slang_codegen.c +++ b/src/mesa/shader/slang/slang_codegen.c @@ -2836,14 +2836,14 @@ _slang_codegen_global_variable(slang_assemble_ctx *A, slang_variable *var, const GLint texIndex = sampler_to_texture_index(var->type.specifier.type); if (texIndex != -1) { - /* Texture sampler: + /* This is a texture sampler variable... * store->File = PROGRAM_SAMPLER - * store->Index = sampler uniform location + * store->Index = sampler number (0..7, typically) * store->Size = texture type index (1D, 2D, 3D, cube, etc) */ - GLint samplerUniform - = _mesa_add_sampler(prog->Parameters, varName, datatype); - store = _slang_new_ir_storage(PROGRAM_SAMPLER, samplerUniform, texIndex); + const GLint sampNum = A->numSamplers++; + _mesa_add_sampler(prog->Parameters, varName, datatype, sampNum); + store = _slang_new_ir_storage(PROGRAM_SAMPLER, sampNum, texIndex); if (dbg) printf("SAMPLER "); } else if (var->type.qualifier == SLANG_QUAL_UNIFORM) { diff --git a/src/mesa/shader/slang/slang_compile.c b/src/mesa/shader/slang/slang_compile.c index 2be89a5ce05..1449888f9f8 100644 --- a/src/mesa/shader/slang/slang_compile.c +++ b/src/mesa/shader/slang/slang_compile.c @@ -31,6 +31,8 @@ #include "main/imports.h" #include "main/context.h" #include "shader/program.h" +#include "shader/programopt.h" +#include "shader/prog_print.h" #include "shader/prog_parameter.h" #include "shader/grammar/grammar_mesa.h" #include "slang_codegen.h" @@ -1618,6 +1620,7 @@ parse_init_declarator(slang_parse_ctx * C, slang_output_ctx * O, A.program = O->program; A.vartable = O->vartable; A.curFuncEndLabel = NULL; + A.numSamplers = 0; if (!_slang_codegen_global_variable(&A, var, C->type)) return 0; } @@ -1640,6 +1643,7 @@ parse_init_declarator(slang_parse_ctx * C, slang_output_ctx * O, A.space.funcs = O->funs; A.space.structs = O->structs; A.space.vars = O->vars; + A.numSamplers = 0; if (!initialize_global(&A, var)) return 0; } @@ -1773,6 +1777,7 @@ parse_function(slang_parse_ctx * C, slang_output_ctx * O, int definition, A.program = O->program; A.vartable = O->vartable; A.log = C->L; + A.numSamplers = 0; _slang_codegen_function(&A, *parsed_func_ret); } @@ -2180,6 +2185,19 @@ _slang_compile(GLcontext *ctx, struct gl_shader *shader) _slang_delete_mempool((slang_mempool *) ctx->Shader.MemPool); ctx->Shader.MemPool = NULL; + if (shader->Type == GL_VERTEX_SHADER) { + /* remove any reads of varying (output) registers */ +#if 0 + printf("Pre-remove output reads:\n"); + _mesa_print_program(shader->Programs[0]); +#endif + _mesa_remove_varying_reads(shader->Programs[0]); +#if 0 + printf("Post-remove output reads:\n"); + _mesa_print_program(shader->Programs[0]); +#endif + } + return success; } diff --git a/src/mesa/shader/slang/slang_emit.c b/src/mesa/shader/slang/slang_emit.c index d6ec3c5761b..ff63e05dd20 100644 --- a/src/mesa/shader/slang/slang_emit.c +++ b/src/mesa/shader/slang/slang_emit.c @@ -922,11 +922,15 @@ emit_tex(slang_emit_info *emitInfo, slang_ir_node *n) assert(n->Children[0]->Store->Size >= TEXTURE_1D_INDEX); assert(n->Children[0]->Store->Size <= TEXTURE_RECT_INDEX); - inst->Sampler = n->Children[0]->Store->Index; /* i.e. uniform's index */ inst->TexSrcTarget = n->Children[0]->Store->Size; +#if 0 inst->TexSrcUnit = 27; /* Dummy value; the TexSrcUnit will be computed at * link time, using the sampler uniform's value. */ + inst->Sampler = n->Children[0]->Store->Index; /* i.e. uniform's index */ +#else + inst->TexSrcUnit = n->Children[0]->Store->Index; /* i.e. uniform's index */ +#endif return inst; } diff --git a/src/mesa/shader/slang/slang_link.c b/src/mesa/shader/slang/slang_link.c index 72fe9997c55..8213b7772c2 100644 --- a/src/mesa/shader/slang/slang_link.c +++ b/src/mesa/shader/slang/slang_link.c @@ -37,12 +37,17 @@ #include "shader/prog_parameter.h" #include "shader/prog_print.h" #include "shader/prog_statevars.h" +#include "shader/prog_uniform.h" #include "shader/shader_api.h" #include "slang_link.h" - +/** + * Linking varying vars involves rearranging varying vars so that the + * vertex program's output varyings matches the order of the fragment + * program's input varyings. + */ static GLboolean link_varying_vars(struct gl_shader_program *shProg, struct gl_program *prog) { @@ -132,145 +137,65 @@ link_varying_vars(struct gl_shader_program *shProg, struct gl_program *prog) } -static GLboolean -is_uniform(GLuint file) -{ - return (file == PROGRAM_ENV_PARAM || - file == PROGRAM_STATE_VAR || - file == PROGRAM_NAMED_PARAM || - file == PROGRAM_CONSTANT || - file == PROGRAM_SAMPLER || - file == PROGRAM_UNIFORM); -} - - -static GLboolean -link_uniform_vars(struct gl_shader_program *shProg, struct gl_program *prog) +/** + * Build the shProg->Uniforms list. + * This is basically a list/index of all uniforms found in either/both of + * the vertex and fragment shaders. + */ +static void +link_uniform_vars(struct gl_shader_program *shProg, + struct gl_program *prog, + GLuint *numSamplers) { - GLuint *map, i; - -#if 0 - printf("================ pre link uniforms ===============\n"); - _mesa_print_parameter_list(shProg->Uniforms); -#endif - - map = (GLuint *) malloc(prog->Parameters->NumParameters * sizeof(GLuint)); - if (!map) - return GL_FALSE; + GLuint samplerMap[MAX_SAMPLERS]; + GLuint i; - for (i = 0; i < prog->Parameters->NumParameters; /* incr below*/) { - /* see if this uniform is in the linked uniform list */ + for (i = 0; i < prog->Parameters->NumParameters; i++) { const struct gl_program_parameter *p = prog->Parameters->Parameters + i; - const GLfloat *pVals = prog->Parameters->ParameterValues[i]; - GLint j; - GLint size; - /* sanity check */ - assert(is_uniform(p->Type)); - - if (p->Name) { - j = _mesa_lookup_parameter_index(shProg->Uniforms, -1, p->Name); - } - else { - /*GLuint swizzle;*/ - ASSERT(p->Type == PROGRAM_CONSTANT); - if (_mesa_lookup_parameter_constant(shProg->Uniforms, pVals, - p->Size, &j, NULL)) { - assert(j >= 0); - } - else { - j = -1; - } - } - - if (j >= 0) { - /* already in list, check size XXX check this */ -#if 0 - assert(p->Size == shProg->Uniforms->Parameters[j].Size); -#endif + /* + * XXX FIX NEEDED HERE + * We should also be adding a uniform if p->Type == PROGRAM_STATE_VAR. + * For example, modelview matrix, light pos, etc. + * Also, we need to update the state-var name-generator code to + * generate GLSL-style names, like "gl_LightSource[0].position". + * Furthermore, we'll need to fix the state-var's size/datatype info. + */ + + if (p->Type == PROGRAM_UNIFORM || + p->Type == PROGRAM_SAMPLER) { + _mesa_append_uniform(shProg->Uniforms, p->Name, prog->Target, i); } - else { - /* not already in linked list */ - switch (p->Type) { - case PROGRAM_ENV_PARAM: - j = _mesa_add_named_parameter(shProg->Uniforms, p->Name, pVals); - break; - case PROGRAM_CONSTANT: - j = _mesa_add_named_constant(shProg->Uniforms, p->Name, pVals, p->Size); - break; - case PROGRAM_STATE_VAR: - j = _mesa_add_state_reference(shProg->Uniforms, p->StateIndexes); - break; - case PROGRAM_UNIFORM: - j = _mesa_add_uniform(shProg->Uniforms, p->Name, p->Size, p->DataType); - break; - case PROGRAM_SAMPLER: - j = _mesa_add_sampler(shProg->Uniforms, p->Name, p->DataType); - break; - default: - _mesa_problem(NULL, "bad parameter type in link_uniform_vars()"); - return GL_FALSE; - } - } - - ASSERT(j >= 0); - size = p->Size; - while (size > 0) { - map[i] = j; - i++; - j++; - size -= 4; + if (p->Type == PROGRAM_SAMPLER) { + /* Allocate a new sampler index */ + GLuint sampNum = *numSamplers; + GLuint oldSampNum = (GLuint) prog->Parameters->ParameterValues[i][0]; + assert(oldSampNum < MAX_SAMPLERS); + samplerMap[oldSampNum] = sampNum; + (*numSamplers)++; } - } -#if 0 - printf("================ post link uniforms ===============\n"); - _mesa_print_parameter_list(shProg->Uniforms); -#endif - -#if 0 - { - GLuint i; - for (i = 0; i < prog->Parameters->NumParameters; i++) { - printf("map[%d] = %d\n", i, map[i]); - } - _mesa_print_parameter_list(shProg->Uniforms); - } -#endif - /* OK, now scan the program/shader instructions looking for uniform vars, + /* OK, now scan the program/shader instructions looking for sampler vars, * replacing the old index with the new index. */ + prog->SamplersUsed = 0x0; for (i = 0; i < prog->NumInstructions; i++) { struct prog_instruction *inst = prog->Instructions + i; - GLuint j; - - if (is_uniform(inst->DstReg.File)) { - inst->DstReg.Index = map[ inst->DstReg.Index ]; - } - - for (j = 0; j < 3; j++) { - if (is_uniform(inst->SrcReg[j].File)) { - inst->SrcReg[j].Index = map[ inst->SrcReg[j].Index ]; - } - } - - if (inst->Opcode == OPCODE_TEX || - inst->Opcode == OPCODE_TXB || - inst->Opcode == OPCODE_TXP) { + if (_mesa_is_tex_instruction(inst->Opcode)) { /* printf("====== remap sampler from %d to %d\n", inst->Sampler, map[ inst->Sampler ]); */ - inst->Sampler = map[ inst->Sampler ]; + /* here, texUnit is really samplerUnit */ + inst->TexSrcUnit = samplerMap[inst->TexSrcUnit]; + prog->SamplerTargets[inst->TexSrcUnit] = inst->TexSrcTarget; + prog->SamplersUsed |= (1 << inst->TexSrcUnit); } } - free(map); - - return GL_TRUE; } @@ -329,10 +254,8 @@ _slang_resolve_attributes(struct gl_shader_program *shProg, * glVertex/position. */ for (attr = 1; attr < MAX_VERTEX_ATTRIBS; attr++) { - if (((1 << attr) & usedAttributes) == 0) { - usedAttributes |= (1 << attr); + if (((1 << attr) & usedAttributes) == 0) break; - } } if (attr == MAX_VERTEX_ATTRIBS) { /* too many! XXX record error log */ @@ -406,36 +329,6 @@ _slang_remap_attribute(struct gl_program *prog, GLuint oldAttrib, GLuint newAttr -/** - * Scan program for texture instructions, lookup sampler/uniform's value - * to determine which texture unit to use. - * Also, update the program's TexturesUsed[] array. - */ -void -_slang_resolve_samplers(struct gl_shader_program *shProg, - struct gl_program *prog) -{ - GLuint i; - - for (i = 0; i < MAX_TEXTURE_IMAGE_UNITS; i++) - prog->TexturesUsed[i] = 0; - - for (i = 0; i < prog->NumInstructions; i++) { - struct prog_instruction *inst = prog->Instructions + i; - if (inst->Opcode == OPCODE_TEX || - inst->Opcode == OPCODE_TXB || - inst->Opcode == OPCODE_TXP) { - GLint sampleUnit = (GLint) shProg->Uniforms->ParameterValues[inst->Sampler][0]; - assert(sampleUnit < MAX_TEXTURE_IMAGE_UNITS); - inst->TexSrcUnit = sampleUnit; - - prog->TexturesUsed[inst->TexSrcUnit] |= (1 << inst->TexSrcTarget); - } - } -} - - - /** cast wrapper */ static struct gl_vertex_program * vertex_program(struct gl_program *prog) @@ -476,12 +369,9 @@ link_error(struct gl_shader_program *shProg, const char *msg) * 2. Varying vars in the two shaders are combined so their locations * agree between the vertex and fragment stages. They're treated as * vertex program output attribs and as fragment program input attribs. - * 3. Uniform vars (including state references, constants, etc) from the - * vertex and fragment shaders are merged into one group. Recall that - * GLSL uniforms are shared by all linked shaders. - * 4. The vertex and fragment programs are cloned and modified to update - * src/dst register references so they use the new, linked uniform/ - * varying storage locations. + * 3. The vertex and fragment programs are cloned and modified to update + * src/dst register references so they use the new, linked varying + * storage locations. */ void _slang_link(GLcontext *ctx, @@ -490,11 +380,12 @@ _slang_link(GLcontext *ctx, { const struct gl_vertex_program *vertProg; const struct gl_fragment_program *fragProg; + GLuint numSamplers = 0; GLuint i; _mesa_clear_shader_program_data(ctx, shProg); - shProg->Uniforms = _mesa_new_parameter_list(); + shProg->Uniforms = _mesa_new_uniform_list(); shProg->Varying = _mesa_new_parameter_list(); /** @@ -531,33 +422,30 @@ _slang_link(GLcontext *ctx, _mesa_reference_fragprog(ctx, &shProg->FragmentProgram, NULL); } + /* link varying vars */ if (shProg->VertexProgram) link_varying_vars(shProg, &shProg->VertexProgram->Base); if (shProg->FragmentProgram) link_varying_vars(shProg, &shProg->FragmentProgram->Base); + /* link uniform vars */ if (shProg->VertexProgram) - link_uniform_vars(shProg, &shProg->VertexProgram->Base); + link_uniform_vars(shProg, &shProg->VertexProgram->Base, &numSamplers); if (shProg->FragmentProgram) - link_uniform_vars(shProg, &shProg->FragmentProgram->Base); + link_uniform_vars(shProg, &shProg->FragmentProgram->Base, &numSamplers); - /* The vertex and fragment programs share a common set of uniforms now */ - if (shProg->VertexProgram) { - _mesa_free_parameter_list(shProg->VertexProgram->Base.Parameters); - shProg->VertexProgram->Base.Parameters = shProg->Uniforms; - assert(shProg->Uniforms); - } - if (shProg->FragmentProgram) { - _mesa_free_parameter_list(shProg->FragmentProgram->Base.Parameters); - shProg->FragmentProgram->Base.Parameters = shProg->Uniforms; - assert(shProg->Uniforms); - } + /*_mesa_print_uniforms(shProg->Uniforms);*/ if (shProg->VertexProgram) { - _slang_resolve_samplers(shProg, &shProg->VertexProgram->Base); + /* Rather than cloning the parameter list here, just share it. + * We need to be careful _mesa_clear_shader_program_data() in + * to avoid double-freeing. + */ + shProg->VertexProgram->Base.Parameters = vertProg->Base.Parameters; } if (shProg->FragmentProgram) { - _slang_resolve_samplers(shProg, &shProg->FragmentProgram->Base); + /* see comment just above */ + shProg->FragmentProgram->Base.Parameters = fragProg->Base.Parameters; } if (shProg->VertexProgram) { diff --git a/src/mesa/shader/slang/slang_link.h b/src/mesa/shader/slang/slang_link.h index 606b9e46b16..8ef8a6b4b3e 100644 --- a/src/mesa/shader/slang/slang_link.h +++ b/src/mesa/shader/slang/slang_link.h @@ -33,10 +33,6 @@ _slang_link(GLcontext *ctx, GLhandleARB h, struct gl_shader_program *shProg); extern void -_slang_resolve_samplers(struct gl_shader_program *shProg, - struct gl_program *prog); - -extern void _slang_remap_attribute(struct gl_program *prog, GLuint oldAttrib, GLuint newAttrib); diff --git a/src/mesa/shader/slang/slang_typeinfo.h b/src/mesa/shader/slang/slang_typeinfo.h index 587331e8b1e..ad5aa3e195e 100644 --- a/src/mesa/shader/slang/slang_typeinfo.h +++ b/src/mesa/shader/slang/slang_typeinfo.h @@ -65,6 +65,7 @@ typedef struct slang_assemble_ctx_ struct slang_label_ *curFuncEndLabel; struct slang_ir_node_ *CurLoop; struct slang_function_ *CurFunction; + GLuint numSamplers; } slang_assemble_ctx; |