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authorBrian Paul <[email protected]>2009-08-12 20:32:41 -0600
committerBrian Paul <[email protected]>2009-08-12 20:32:41 -0600
commitf3b215cba2bca92d6582cc0c34702b73289f909c (patch)
treeb7a534f0adae00b68641b005c0db81227cf5aa8e /src/mesa/shader/slang
parentfdfb0d4b0e04bff2f3dbae2d1f8e3765fb4b0dce (diff)
parentf7618f4f37d42461b1a6feaa392935d1ae703873 (diff)
Merge branch 'new-frag-attribs'
This branch introduces new FRAG_ATTRIB_FACE and FRAG_ATTRIB_PNTC fragment program inputs for GLSL gl_FrontFacing and gl_PointCoord. Before, these attributes were packed with the FOG attribute. That made things complicated elsewhere.
Diffstat (limited to 'src/mesa/shader/slang')
-rw-r--r--src/mesa/shader/slang/slang_builtin.c5
-rw-r--r--src/mesa/shader/slang/slang_link.c14
2 files changed, 3 insertions, 16 deletions
diff --git a/src/mesa/shader/slang/slang_builtin.c b/src/mesa/shader/slang/slang_builtin.c
index 5721e9b8f10..9ed8e3ecb39 100644
--- a/src/mesa/shader/slang/slang_builtin.c
+++ b/src/mesa/shader/slang/slang_builtin.c
@@ -752,8 +752,9 @@ static const struct input_info fragInputs[] = {
{ "gl_TexCoord", FRAG_ATTRIB_TEX0, GL_FLOAT_VEC4, SWIZZLE_NOOP },
/* note: we're packing several quantities into the fogcoord vector */
{ "gl_FogFragCoord", FRAG_ATTRIB_FOGC, GL_FLOAT, SWIZZLE_XXXX },
- { "gl_FrontFacing", FRAG_ATTRIB_FOGC, GL_BOOL, SWIZZLE_YYYY }, /*XXX*/
- { "gl_PointCoord", FRAG_ATTRIB_FOGC, GL_FLOAT_VEC2, SWIZZLE_ZWWW },
+ { "gl_FogFragCoord", FRAG_ATTRIB_FOGC, GL_FLOAT, SWIZZLE_XXXX },
+ { "gl_FrontFacing", FRAG_ATTRIB_FACE, GL_FLOAT, SWIZZLE_XXXX },
+ { "gl_PointCoord", FRAG_ATTRIB_PNTC, GL_FLOAT_VEC2, SWIZZLE_XYZW },
{ NULL, 0, SWIZZLE_NOOP }
};
diff --git a/src/mesa/shader/slang/slang_link.c b/src/mesa/shader/slang/slang_link.c
index d1e91d306d9..c5c94a65a24 100644
--- a/src/mesa/shader/slang/slang_link.c
+++ b/src/mesa/shader/slang/slang_link.c
@@ -504,20 +504,6 @@ _slang_update_inputs_outputs(struct gl_program *prog)
for (j = 0; j < numSrc; j++) {
if (inst->SrcReg[j].File == PROGRAM_INPUT) {
prog->InputsRead |= 1 << inst->SrcReg[j].Index;
- if (prog->Target == GL_FRAGMENT_PROGRAM_ARB &&
- inst->SrcReg[j].Index == FRAG_ATTRIB_FOGC) {
- /* The fragment shader FOGC input is used for fog,
- * front-facing and sprite/point coord.
- */
- struct gl_fragment_program *fp = fragment_program(prog);
- const GLint swz = GET_SWZ(inst->SrcReg[j].Swizzle, 0);
- if (swz == SWIZZLE_X)
- fp->UsesFogFragCoord = GL_TRUE;
- else if (swz == SWIZZLE_Y)
- fp->UsesFrontFacing = GL_TRUE;
- else if (swz == SWIZZLE_Z || swz == SWIZZLE_W)
- fp->UsesPointCoord = GL_TRUE;
- }
}
else if (inst->SrcReg[j].File == PROGRAM_ADDRESS) {
maxAddrReg = MAX2(maxAddrReg, (GLuint) (inst->SrcReg[j].Index + 1));