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authorBrian Paul <[email protected]>2008-11-06 15:04:11 -0700
committerBrian Paul <[email protected]>2008-11-06 15:24:18 -0700
commit517401af07ea17a7e88659e6ba95a0628ff826b3 (patch)
treef7f2e6621ea245334cd0824afb0a0106f7ada30a /src/mesa/shader/slang
parentdf94fd17647937975df031dcaa1ac24b2d79ce1b (diff)
mesa: update the shader programs->TexturesUsed array at link time
If an application never calls glUniform() to set sampler variable values they'll remain 0 (the default value/unit). Now call _mesa_update_shader_textures_used() at link time in case glUniform() is never called. program->TextureUsed[] will then be correct for state validation.
Diffstat (limited to 'src/mesa/shader/slang')
-rw-r--r--src/mesa/shader/slang/slang_link.c6
1 files changed, 6 insertions, 0 deletions
diff --git a/src/mesa/shader/slang/slang_link.c b/src/mesa/shader/slang/slang_link.c
index 5c8b626ea7d..511e7406159 100644
--- a/src/mesa/shader/slang/slang_link.c
+++ b/src/mesa/shader/slang/slang_link.c
@@ -562,6 +562,9 @@ _slang_link(GLcontext *ctx,
if (fragProg && shProg->FragmentProgram) {
+ /* Compute initial program's TexturesUsed info */
+ _mesa_update_shader_textures_used(&shProg->FragmentProgram->Base);
+
/* notify driver that a new fragment program has been compiled/linked */
ctx->Driver.ProgramStringNotify(ctx, GL_FRAGMENT_PROGRAM_ARB,
&shProg->FragmentProgram->Base);
@@ -577,6 +580,9 @@ _slang_link(GLcontext *ctx,
}
if (vertProg && shProg->VertexProgram) {
+ /* Compute initial program's TexturesUsed info */
+ _mesa_update_shader_textures_used(&shProg->VertexProgram->Base);
+
/* notify driver that a new vertex program has been compiled/linked */
ctx->Driver.ProgramStringNotify(ctx, GL_VERTEX_PROGRAM_ARB,
&shProg->VertexProgram->Base);