diff options
author | Brian Paul <[email protected]> | 2010-02-04 16:49:35 -0700 |
---|---|---|
committer | Brian Paul <[email protected]> | 2010-02-04 16:53:27 -0700 |
commit | 4ac9c80e5beea26e13ccf12ce6bd9ee051c229f5 (patch) | |
tree | 80b3ca588ae0befc950beec84fe3fdc89fd2890d /src/mesa/shader/slang | |
parent | 0f763c5b000ad87c43da12bec014d5e367ae64fe (diff) |
mesa: change ctx->Driver.ProgramStringNotify() to return GLboolean
GL_TRUE indicates that the driver accepts the program.
GL_FALSE indicates the program can't be compiled/translated by the
driver for some reason (too many resources used, etc).
Propogate this result up to the GL API: set GL_INVALID_OPERATION
error if glProgramString() was called. Set shader program link
status to GL_FALSE if glLinkProgram() was called.
At this point, drivers still don't do any program checking and
always return GL_TRUE.
Diffstat (limited to 'src/mesa/shader/slang')
-rw-r--r-- | src/mesa/shader/slang/slang_link.c | 17 |
1 files changed, 12 insertions, 5 deletions
diff --git a/src/mesa/shader/slang/slang_link.c b/src/mesa/shader/slang/slang_link.c index 21497b34e25..df524ce0787 100644 --- a/src/mesa/shader/slang/slang_link.c +++ b/src/mesa/shader/slang/slang_link.c @@ -719,6 +719,7 @@ _slang_link(GLcontext *ctx, { const struct gl_vertex_program *vertProg = NULL; const struct gl_fragment_program *fragProg = NULL; + GLboolean vertNotify = GL_TRUE, fragNotify = GL_TRUE; GLuint numSamplers = 0; GLuint i; @@ -871,8 +872,8 @@ _slang_link(GLcontext *ctx, _mesa_update_shader_textures_used(&shProg->FragmentProgram->Base); /* notify driver that a new fragment program has been compiled/linked */ - ctx->Driver.ProgramStringNotify(ctx, GL_FRAGMENT_PROGRAM_ARB, - &shProg->FragmentProgram->Base); + vertNotify = ctx->Driver.ProgramStringNotify(ctx, GL_FRAGMENT_PROGRAM_ARB, + &shProg->FragmentProgram->Base); if (ctx->Shader.Flags & GLSL_DUMP) { _mesa_printf("Mesa pre-link fragment program:\n"); _mesa_print_program(&fragProg->Base); @@ -889,8 +890,8 @@ _slang_link(GLcontext *ctx, _mesa_update_shader_textures_used(&shProg->VertexProgram->Base); /* notify driver that a new vertex program has been compiled/linked */ - ctx->Driver.ProgramStringNotify(ctx, GL_VERTEX_PROGRAM_ARB, - &shProg->VertexProgram->Base); + fragNotify = ctx->Driver.ProgramStringNotify(ctx, GL_VERTEX_PROGRAM_ARB, + &shProg->VertexProgram->Base); if (ctx->Shader.Flags & GLSL_DUMP) { _mesa_printf("Mesa pre-link vertex program:\n"); _mesa_print_program(&vertProg->Base); @@ -918,6 +919,12 @@ _slang_link(GLcontext *ctx, } } - shProg->LinkStatus = (shProg->VertexProgram || shProg->FragmentProgram); + if (!vertNotify || !fragNotify) { + /* driver rejected one/both of the vertex/fragment programs */ + link_error(shProg, "Vertex and/or fragment program rejected by driver\n"); + } + else { + shProg->LinkStatus = (shProg->VertexProgram || shProg->FragmentProgram); + } } |