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authorIan Romanick <[email protected]>2009-01-14 10:05:40 -0800
committerIan Romanick <[email protected]>2009-01-14 10:09:01 -0800
commit2549c26a8b1eec21bdd8f45d3b3dd06e17ac82ae (patch)
tree9c7c2b2f7aadb58fcc150af85c7f429bc1796814 /src/mesa/shader/slang
parenta98dccca36027fc0ed333075ab30176144e6c475 (diff)
Treat image units and coordinate units differently.
Previously MaxTextureUnits was used to validate both texture image units and texture coordinate units in fragment programs. Instead, use MaxTextureCoordUnits for texture coordinate units and MaxTextureImageUnits for texture image units. Fixes bugzilla #19468. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Brian Paul <[email protected]>
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