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authorBrian Paul <[email protected]>2009-06-18 14:14:53 -0600
committerBrian Paul <[email protected]>2009-06-26 13:16:32 -0600
commitf66733bbeeeed767b86a14caec61a87f14d8135a (patch)
tree41ffd0e1566d1a5cfbea6c444356bb81e9216bf6 /src/mesa/shader/slang
parentc4fd947beedbd1e2f8fdaf4ead3b2a8249bd239e (diff)
glsl: implement continue->break transformation for for-loops
Diffstat (limited to 'src/mesa/shader/slang')
-rw-r--r--src/mesa/shader/slang/slang_codegen.c170
1 files changed, 167 insertions, 3 deletions
diff --git a/src/mesa/shader/slang/slang_codegen.c b/src/mesa/shader/slang/slang_codegen.c
index f6274780ad6..e41b43853a8 100644
--- a/src/mesa/shader/slang/slang_codegen.c
+++ b/src/mesa/shader/slang/slang_codegen.c
@@ -2485,7 +2485,9 @@ _slang_can_unroll_for_loop(slang_assemble_ctx * A, const slang_operation *oper)
const char *varName;
slang_atom varId;
- assert(oper->type == SLANG_OPER_FOR);
+ if (oper->type != SLANG_OPER_FOR)
+ return GL_FALSE;
+
assert(oper->num_children == 4);
if (_slang_find_node_type((slang_operation *) oper, SLANG_OPER_CONTINUE) ||
@@ -2668,19 +2670,180 @@ _slang_unroll_for_loop(slang_assemble_ctx * A, const slang_operation *oper)
/**
+ * Transform a for-loop so that continue statements are converted to breaks.
+ * Then do normal IR code generation.
+ *
+ * Before:
+ *
+ * for (INIT; LOOPCOND; INCR) {
+ * A;
+ * if (IFCOND) {
+ * continue;
+ * }
+ * B;
+ * }
+ *
+ * After:
+ *
+ * {
+ * bool _condFlag = 1;
+ * for (INIT; _condFlag; ) {
+ * for ( ; _condFlag = LOOPCOND; INCR) {
+ * A;
+ * if (IFCOND) {
+ * break;
+ * }
+ * B;
+ * }
+ * if (_condFlag)
+ * INCR;
+ * }
+ * }
+ */
+static slang_ir_node *
+_slang_gen_for_without_continue(slang_assemble_ctx *A, slang_operation *oper)
+{
+ slang_operation *top;
+ slang_operation *outerFor, *innerFor, *init, *cond, *incr;
+ slang_operation *lhs, *rhs;
+
+ assert(oper->type == SLANG_OPER_FOR);
+
+ top = slang_operation_new(1);
+ top->type = SLANG_OPER_BLOCK_NEW_SCOPE;
+ top->locals->outer_scope = oper->locals->outer_scope;
+ slang_operation_add_children(top, 2);
+
+ /* declare: bool _condFlag = true */
+ {
+ slang_operation *condDecl;
+ slang_variable *var;
+
+ condDecl = slang_oper_child(top, 0);
+ condDecl->type = SLANG_OPER_VARIABLE_DECL;
+ var = slang_variable_scope_grow(top->locals);
+ slang_fully_specified_type_construct(&var->type);
+ var->type.specifier.type = SLANG_SPEC_BOOL;
+ var->a_name = slang_atom_pool_atom(A->atoms, "_condFlag");
+ condDecl->a_id = var->a_name;
+ var->initializer = slang_operation_new(1);
+ var->initializer->type = SLANG_OPER_LITERAL_BOOL;
+ var->initializer->literal[0] = 1.0;
+ }
+
+ /* build outer loop: for (INIT; _condFlag; ) { */
+ outerFor = slang_oper_child(top, 1);
+ outerFor->type = SLANG_OPER_FOR;
+ slang_operation_add_children(outerFor, 4);
+
+ init = slang_oper_child(outerFor, 0);
+ slang_operation_copy(init, slang_oper_child(oper, 0));
+
+ cond = slang_oper_child(outerFor, 1);
+ cond->type = SLANG_OPER_IDENTIFIER;
+ cond->a_id = slang_atom_pool_atom(A->atoms, "_condFlag");
+
+ incr = slang_oper_child(outerFor, 2);
+ incr->type = SLANG_OPER_VOID;
+
+ /* body of the outer loop */
+ {
+ slang_operation *block = slang_oper_child(outerFor, 3);
+
+ slang_operation_add_children(block, 2);
+ block->type = SLANG_OPER_BLOCK_NO_NEW_SCOPE;
+
+ /* build inner loop: for ( ; _condFlag = LOOPCOND; INCR) { */
+ {
+ innerFor = slang_oper_child(block, 0);
+
+ /* make copy of orig loop */
+ slang_operation_copy(innerFor, oper);
+ assert(innerFor->type == SLANG_OPER_FOR);
+ innerFor->locals->outer_scope = block->locals;
+
+ init = slang_oper_child(innerFor, 0);
+ init->type = SLANG_OPER_VOID; /* leak? */
+
+ cond = slang_oper_child(innerFor, 1);
+ slang_operation_destruct(cond);
+ cond->type = SLANG_OPER_ASSIGN;
+ cond->locals = _slang_variable_scope_new(innerFor->locals);
+ slang_operation_add_children(cond, 2);
+
+ lhs = slang_oper_child(cond, 0);
+ lhs->type = SLANG_OPER_IDENTIFIER;
+ lhs->a_id = slang_atom_pool_atom(A->atoms, "_condFlag");
+
+ rhs = slang_oper_child(cond, 1);
+ slang_operation_copy(rhs, slang_oper_child(oper, 1));
+ }
+
+ /* if (_condFlag) INCR; */
+ {
+ slang_operation *ifop = slang_oper_child(block, 1);
+ ifop->type = SLANG_OPER_IF;
+ slang_operation_add_children(ifop, 2);
+
+ /* re-use cond node build above */
+ slang_operation_copy(slang_oper_child(ifop, 0), cond);
+
+ /* incr node from original for-loop operation */
+ slang_operation_copy(slang_oper_child(ifop, 1),
+ slang_oper_child(oper, 2));
+ }
+
+ /* finally, replace "continue" with "break" in inner for-loop */
+ {
+ slang_operation *body = slang_oper_child(innerFor, 3);
+ printf("remove continue!\n");
+ while (1) {
+ slang_operation *op =_slang_find_node_type(body, SLANG_OPER_CONTINUE);
+ if (op) {
+ op->type = SLANG_OPER_BREAK;
+ }
+ else {
+ break;
+ }
+ }
+ }
+ }
+
+ slang_print_tree(top, 5);
+
+
+ return _slang_gen_operation(A, top);
+ //return top;//oper;
+}
+
+
+
+/**
* Generate IR for a for-loop. Unrolling will be done when possible.
*/
static slang_ir_node *
-_slang_gen_for(slang_assemble_ctx * A, const slang_operation *oper)
+_slang_gen_for(slang_assemble_ctx * A, slang_operation *oper)
{
- GLboolean unroll = _slang_can_unroll_for_loop(A, oper);
+ GLboolean unroll;
+ if (!A->EmitContReturn) {
+ /* We don't want to emit CONT instructions. If this for-loop has
+ * a continue, translate it away.
+ */
+ if (_slang_find_node_type(oper, SLANG_OPER_CONTINUE)) {
+ return _slang_gen_for_without_continue(A, oper);
+ }
+ }
+
+ unroll = _slang_can_unroll_for_loop(A, oper);
if (unroll) {
slang_ir_node *code = _slang_unroll_for_loop(A, oper);
if (code)
return code;
}
+ assert(oper->type == SLANG_OPER_FOR);
+
/* conventional for-loop code generation */
{
/*
@@ -3435,6 +3598,7 @@ _slang_gen_declaration(slang_assemble_ctx *A, slang_operation *oper)
assert(oper->type == SLANG_OPER_VARIABLE_DECL);
assert(oper->num_children <= 1);
+
/* lookup the variable by name */
var = _slang_variable_locate(oper->locals, oper->a_id, GL_TRUE);
if (!var)