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author | brian <brian@cvp965.(none)> | 2009-11-10 18:02:03 -0700 |
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committer | brian <brian@cvp965.(none)> | 2009-11-10 18:09:13 -0700 |
commit | a65b84d9554815af891d793012eba17de80cbfa3 (patch) | |
tree | 57100ae049e1204eb2ac5b75358dd24a03ff0868 /src/mesa/shader/slang/slang_vartable.h | |
parent | bc569cd6bee0550c7f83412476b6b39e89c51ac3 (diff) |
mesa: fix some begin/end render-to-texture logic
Before, we weren't aggressive enough in checking for the start or end
of render-to-texture. In particular, if only the ctx->ReadBuffer had
texture attachments, we were treating that as a render-to-texture case.
This fixes a regression from commit 75bdbdd90b15c8704d87ca195a364ff6a42edbb1
"intel: Don't validate in a texture image used as a render target."
Diffstat (limited to 'src/mesa/shader/slang/slang_vartable.h')
0 files changed, 0 insertions, 0 deletions