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authorBrian <[email protected]>2007-03-26 10:13:02 -0600
committerBrian <[email protected]>2007-03-26 10:13:02 -0600
commitd619cceea47dc3070ebb7f7ea4f8b6b31a672d38 (patch)
treef8b8a9f3fdc3f17a43436af270b22754b1749d31 /src/mesa/shader/slang/slang_vartable.c
parent76f3b66e0489526694d6a39b4a6ac3b1c2bee100 (diff)
parente71c34aaa173ca451fa02e526ead77758f7eeb74 (diff)
merge of glsl-compiler-1 branch
Diffstat (limited to 'src/mesa/shader/slang/slang_vartable.c')
-rw-r--r--src/mesa/shader/slang/slang_vartable.c328
1 files changed, 328 insertions, 0 deletions
diff --git a/src/mesa/shader/slang/slang_vartable.c b/src/mesa/shader/slang/slang_vartable.c
new file mode 100644
index 00000000000..e3efa179085
--- /dev/null
+++ b/src/mesa/shader/slang/slang_vartable.c
@@ -0,0 +1,328 @@
+
+#include "imports.h"
+#include "slang_compile.h"
+#include "slang_compile_variable.h"
+#include "slang_vartable.h"
+#include "slang_ir.h"
+#include "prog_instruction.h"
+
+
+static int dbg = 0;
+
+
+typedef enum {
+ FREE,
+ VAR,
+ TEMP
+} TempState;
+
+
+/**
+ * Variable/register info for one variable scope.
+ */
+struct table
+{
+ int Level;
+ int NumVars;
+ slang_variable **Vars; /* array [NumVars] */
+
+ TempState Temps[MAX_PROGRAM_TEMPS * 4]; /* per-component state */
+ int ValSize[MAX_PROGRAM_TEMPS]; /* For debug only */
+
+ struct table *Parent; /** Parent scope table */
+};
+
+
+/**
+ * A variable table is a stack of tables, one per scope.
+ */
+struct slang_var_table_
+{
+ GLint CurLevel;
+ GLuint MaxRegisters;
+ struct table *Top; /**< Table at top of stack */
+};
+
+
+
+slang_var_table *
+_slang_new_var_table(GLuint maxRegisters)
+{
+ slang_var_table *vt
+ = (slang_var_table *) _mesa_calloc(sizeof(slang_var_table));
+ if (vt) {
+ vt->MaxRegisters = maxRegisters;
+ }
+ return vt;
+}
+
+
+void
+_slang_delete_var_table(slang_var_table *vt)
+{
+ if (vt->Top) {
+ _mesa_problem(NULL, "non-empty var table in _slang_delete_var_table()");
+ return;
+ }
+ _mesa_free(vt);
+}
+
+
+
+/**
+ * Create new table, put at head, return ptr to it.
+ * XXX we should take a maxTemps parameter to indicate how many temporaries
+ * are available for the current shader/program target.
+ */
+void
+_slang_push_var_table(slang_var_table *vt)
+{
+ struct table *t = (struct table *) _mesa_calloc(sizeof(struct table));
+ if (t) {
+ t->Level = vt->CurLevel++;
+ t->Parent = vt->Top;
+ if (t->Parent) {
+ /* copy the info indicating which temp regs are in use */
+ memcpy(t->Temps, t->Parent->Temps, sizeof(t->Temps));
+ memcpy(t->ValSize, t->Parent->ValSize, sizeof(t->ValSize));
+ }
+ vt->Top = t;
+ if (dbg) printf("Pushing level %d\n", t->Level);
+ }
+}
+
+
+/**
+ * Destroy given table, return ptr to Parent
+ */
+void
+_slang_pop_var_table(slang_var_table *vt)
+{
+ struct table *t = vt->Top;
+ int i;
+
+ if (dbg) printf("Popping level %d\n", t->Level);
+
+ /* free the storage allocated for each variable */
+ for (i = 0; i < t->NumVars; i++) {
+ slang_ir_storage *store = (slang_ir_storage *) t->Vars[i]->aux;
+ GLint j;
+ GLuint comp;
+ if (dbg) printf(" Free var %s, size %d at %d\n",
+ (char*) t->Vars[i]->a_name, store->Size,
+ store->Index);
+
+ if (store->Size == 1)
+ comp = GET_SWZ(store->Swizzle, 0);
+ else
+ comp = 0;
+
+ assert(store->Index >= 0);
+ for (j = 0; j < store->Size; j++) {
+ assert(t->Temps[store->Index * 4 + j + comp] == VAR);
+ t->Temps[store->Index * 4 + j + comp] = FREE;
+ }
+ store->Index = -1;
+ }
+ if (t->Parent) {
+ /* just verify that any remaining allocations in this scope
+ * were for temps
+ */
+ for (i = 0; i < vt->MaxRegisters * 4; i++) {
+ if (t->Temps[i] != FREE && t->Parent->Temps[i] == FREE) {
+ if (dbg) printf(" Free reg %d\n", i/4);
+ assert(t->Temps[i] == TEMP);
+ }
+ }
+ }
+
+ if (t->Vars)
+ free(t->Vars);
+
+ vt->Top = t->Parent;
+ free(t);
+ vt->CurLevel--;
+}
+
+
+/**
+ * Add a new variable to the given symbol table.
+ */
+void
+_slang_add_variable(slang_var_table *vt, slang_variable *v)
+{
+ struct table *t;
+ assert(vt);
+ t = vt->Top;
+ assert(t);
+ if (dbg) printf("Adding var %s\n", (char *) v->a_name);
+ t->Vars = realloc(t->Vars, (t->NumVars + 1) * sizeof(slang_variable *));
+ t->Vars[t->NumVars] = v;
+ t->NumVars++;
+}
+
+
+/**
+ * Look for variable by name in given table.
+ * If not found, Parent table will be searched.
+ */
+slang_variable *
+_slang_find_variable(const slang_var_table *vt, slang_atom name)
+{
+ struct table *t = vt->Top;
+ while (1) {
+ int i;
+ for (i = 0; i < t->NumVars; i++) {
+ if (t->Vars[i]->a_name == name)
+ return t->Vars[i];
+ }
+ if (t->Parent)
+ t = t->Parent;
+ else
+ return NULL;
+ }
+}
+
+
+/**
+ * Allocation helper.
+ * \param size var size in floats
+ * \return position for var, measured in floats
+ */
+static GLint
+alloc_reg(slang_var_table *vt, GLint size, GLboolean isTemp)
+{
+ struct table *t = vt->Top;
+ /* if size == 1, allocate anywhere, else, pos must be multiple of 4 */
+ const GLuint step = (size == 1) ? 1 : 4;
+ GLuint i, j;
+ assert(size > 0); /* number of floats */
+
+ for (i = 0; i <= vt->MaxRegisters * 4 - size; i += step) {
+ GLuint found = 0;
+ for (j = 0; j < size; j++) {
+ if (i + j < vt->MaxRegisters * 4 && t->Temps[i + j] == FREE) {
+ found++;
+ }
+ else {
+ break;
+ }
+ }
+ if (found == size) {
+ /* found block of size free regs */
+ if (size > 1)
+ assert(i % 4 == 0);
+ for (j = 0; j < size; j++)
+ t->Temps[i + j] = isTemp ? TEMP : VAR;
+ t->ValSize[i] = size;
+ return i;
+ }
+ }
+ return -1;
+}
+
+
+/**
+ * Allocate temp register(s) for storing a variable.
+ * \param size size needed, in floats
+ * \param swizzle returns swizzle mask for accessing var in register
+ * \return register allocated, or -1
+ */
+GLboolean
+_slang_alloc_var(slang_var_table *vt, slang_ir_storage *store)
+{
+ struct table *t = vt->Top;
+ const int i = alloc_reg(vt, store->Size, GL_FALSE);
+ if (i < 0)
+ return GL_FALSE;
+
+ store->Index = i / 4;
+ if (store->Size == 1) {
+ const GLuint comp = i % 4;
+ store->Swizzle = MAKE_SWIZZLE4(comp, comp, comp, comp);
+ if (dbg) printf("Alloc var sz %d at %d.%c (level %d)\n",
+ store->Size, store->Index, "xyzw"[comp], t->Level);
+ }
+ else {
+ store->Swizzle = SWIZZLE_NOOP;
+ if (dbg) printf("Alloc var sz %d at %d.xyzw (level %d)\n",
+ store->Size, store->Index, t->Level);
+ }
+ return GL_TRUE;
+}
+
+
+
+/**
+ * Allocate temp register(s) for storing an unnamed intermediate value.
+ */
+GLboolean
+_slang_alloc_temp(slang_var_table *vt, slang_ir_storage *store)
+{
+ struct table *t = vt->Top;
+ const int i = alloc_reg(vt, store->Size, GL_TRUE);
+ if (i < 0)
+ return GL_FALSE;
+
+ store->Index = i / 4;
+ if (store->Size == 1) {
+ const GLuint comp = i % 4;
+ store->Swizzle = MAKE_SWIZZLE4(comp, comp, comp, comp);
+ if (dbg) printf("Alloc temp sz %d at %d.%c (level %d)\n",
+ store->Size, store->Index, "xyzw"[comp], t->Level);
+ }
+ else {
+ store->Swizzle = SWIZZLE_NOOP;
+ if (dbg) printf("Alloc temp sz %d at %d.xyzw (level %d)\n",
+ store->Size, store->Index, t->Level);
+ }
+ return GL_TRUE;
+}
+
+
+void
+_slang_free_temp(slang_var_table *vt, slang_ir_storage *store)
+{
+ struct table *t = vt->Top;
+ GLuint i;
+ GLuint r = store->Index;
+ assert(store->Size > 0);
+ assert(r >= 0);
+ assert(r + store->Size <= vt->MaxRegisters * 4);
+ if (dbg) printf("Free temp sz %d at %d (level %d)\n", store->Size, r, t->Level);
+ if (store->Size == 1) {
+ const GLuint comp = GET_SWZ(store->Swizzle, 0);
+ assert(store->Swizzle == MAKE_SWIZZLE4(comp, comp, comp, comp));
+ assert(comp < 4);
+ assert(t->ValSize[r * 4 + comp] == 1);
+ assert(t->Temps[r * 4 + comp] == TEMP);
+ t->Temps[r * 4 + comp] = FREE;
+ }
+ else {
+ /*assert(store->Swizzle == SWIZZLE_NOOP);*/
+ assert(t->ValSize[r*4] == store->Size);
+ for (i = 0; i < store->Size; i++) {
+ assert(t->Temps[r * 4 + i] == TEMP);
+ t->Temps[r * 4 + i] = FREE;
+ }
+ }
+}
+
+
+GLboolean
+_slang_is_temp(const slang_var_table *vt, const slang_ir_storage *store)
+{
+ struct table *t = vt->Top;
+ assert(store->Index >= 0);
+ assert(store->Index < vt->MaxRegisters);
+ GLuint comp;
+ if (store->Swizzle == SWIZZLE_NOOP)
+ comp = 0;
+ else
+ comp = GET_SWZ(store->Swizzle, 0);
+
+ if (t->Temps[store->Index * 4 + comp] == TEMP)
+ return GL_TRUE;
+ else
+ return GL_FALSE;
+}