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authorBrian <[email protected]>2007-04-21 12:08:56 -0600
committerBrian <[email protected]>2007-04-21 12:30:58 -0600
commitcd3e39340f057712fcf02a35dff85645e475053a (patch)
treea7c6e2d0d6be2ccaa882075539e38935b77b5522 /src/mesa/shader/slang/slang_utility.h
parentad3cc95485c488e3920f9c460b373338043000c5 (diff)
Use new memory pool allocator. Lots of debug code still in place...
Diffstat (limited to 'src/mesa/shader/slang/slang_utility.h')
-rw-r--r--src/mesa/shader/slang/slang_utility.h12
1 files changed, 9 insertions, 3 deletions
diff --git a/src/mesa/shader/slang/slang_utility.h b/src/mesa/shader/slang/slang_utility.h
index 360241916f8..98a4cd59912 100644
--- a/src/mesa/shader/slang/slang_utility.h
+++ b/src/mesa/shader/slang/slang_utility.h
@@ -1,8 +1,8 @@
/*
* Mesa 3-D graphics library
- * Version: 6.6
+ * Version: 6.5.3
*
- * Copyright (C) 2005-2006 Brian Paul All Rights Reserved.
+ * Copyright (C) 2005-2007 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
@@ -22,21 +22,27 @@
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
-#if !defined SLANG_UTILITY_H
+#ifndef SLANG_UTILITY_H
#define SLANG_UTILITY_H
+#include "slang_mem.h"
+
/* Compile-time assertions. If the expression is zero, try to declare an
* array of size [-1] to cause compilation error.
*/
#define static_assert(expr) do { int _array[(expr) ? 1 : -1]; (void) _array[0]; } while (0)
+#if !USE_MEMPOOL
#define slang_alloc_free(ptr) _mesa_free (ptr)
#define slang_alloc_malloc(size) _mesa_malloc (size)
#define slang_alloc_realloc(ptr, old_size, size) _mesa_realloc (ptr, old_size, size)
+#endif
#define slang_string_compare(str1, str2) _mesa_strcmp (str1, str2)
#define slang_string_copy(dst, src) _mesa_strcpy (dst, src)
+#if !USE_MEMPOOL
#define slang_string_duplicate(src) _mesa_strdup (src)
+#endif
#define slang_string_length(str) _mesa_strlen (str)
char *slang_string_concat (char *, const char *);