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authorMichal Krol <[email protected]>2006-02-27 14:41:41 +0000
committerMichal Krol <[email protected]>2006-02-27 14:41:41 +0000
commit9ac9605de156408580b81ba7e2780bd3f5372c6d (patch)
treee0dfe1127ed3b7f9674c450dea59b921e84c4dfc /src/mesa/shader/slang/slang_storage.h
parentc56f2c49a51e7ad1106c46e3e86dfe2756ef87c4 (diff)
More GLSL code:
- add x86 code generator; - add full support for uniforms in ARB_shader_objects; - add assembly instruction: global_addr; - reorganize #includes; - built-in uniforms accessed by index, rather than by name; - add some entries to x86sse rtasm; - add configurations to VC6 projects: 'Release x86' and 'Debug x86'; - #define SLANG_X86 active only on VC6 x86 builds; - introduce code export table for a shader; - remove GNU license from the noise library;
Diffstat (limited to 'src/mesa/shader/slang/slang_storage.h')
-rw-r--r--src/mesa/shader/slang/slang_storage.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mesa/shader/slang/slang_storage.h b/src/mesa/shader/slang/slang_storage.h
index 4537223d81b..532ea638ee7 100644
--- a/src/mesa/shader/slang/slang_storage.h
+++ b/src/mesa/shader/slang/slang_storage.h
@@ -56,7 +56,7 @@ typedef enum slang_storage_type_
* elements. They are also required to support indirect addressing. That is, if B references
* first data slot in the array, S is the size of the data slot and I is the integral index that
* is not known at compile time, B+I*S references I-th data slot.
- *
+ *
* This structure is also used to break down built-in data types that are not supported directly.
* Vectors, like vec3, are constructed from arrays of their basic types. Matrices are formed of
* an array of column vectors, which are in turn processed as other vectors.