diff options
author | Michal Krol <[email protected]> | 2006-02-27 14:41:41 +0000 |
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committer | Michal Krol <[email protected]> | 2006-02-27 14:41:41 +0000 |
commit | 9ac9605de156408580b81ba7e2780bd3f5372c6d (patch) | |
tree | e0dfe1127ed3b7f9674c450dea59b921e84c4dfc /src/mesa/shader/slang/slang_storage.h | |
parent | c56f2c49a51e7ad1106c46e3e86dfe2756ef87c4 (diff) |
More GLSL code:
- add x86 code generator;
- add full support for uniforms in ARB_shader_objects;
- add assembly instruction: global_addr;
- reorganize #includes;
- built-in uniforms accessed by index, rather than by name;
- add some entries to x86sse rtasm;
- add configurations to VC6 projects: 'Release x86' and 'Debug x86';
- #define SLANG_X86 active only on VC6 x86 builds;
- introduce code export table for a shader;
- remove GNU license from the noise library;
Diffstat (limited to 'src/mesa/shader/slang/slang_storage.h')
-rw-r--r-- | src/mesa/shader/slang/slang_storage.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mesa/shader/slang/slang_storage.h b/src/mesa/shader/slang/slang_storage.h index 4537223d81b..532ea638ee7 100644 --- a/src/mesa/shader/slang/slang_storage.h +++ b/src/mesa/shader/slang/slang_storage.h @@ -56,7 +56,7 @@ typedef enum slang_storage_type_ * elements. They are also required to support indirect addressing. That is, if B references * first data slot in the array, S is the size of the data slot and I is the integral index that * is not known at compile time, B+I*S references I-th data slot. - *
+ * * This structure is also used to break down built-in data types that are not supported directly. * Vectors, like vec3, are constructed from arrays of their basic types. Matrices are formed of * an array of column vectors, which are in turn processed as other vectors. |