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authorBrian <[email protected]>2007-01-17 16:11:50 -0700
committerBrian <[email protected]>2007-01-17 16:11:50 -0700
commiteabb7e66bd6fa9770bcf17833cf9fc6317ae7948 (patch)
tree1f53912e17f281130033f69e4a2ca82cce047d68 /src/mesa/shader/slang/slang_simplify.c
parent397b807ad5045c354f3fb2079b7779a6d671dc03 (diff)
New _slang_adapt_call() function.
This is used to modify function calls (when possible) to make the arguments map to the function parameters. This includes "unrolling" vector types and doing casts. Example: vec2 v2 = vec2(1.2, 3.4) ivec3 iv = ivec3(false, v2); Is converted into: ivec3 iv = ivec3(int(false), int(v2[0]), int(v2[1]))
Diffstat (limited to 'src/mesa/shader/slang/slang_simplify.c')
-rw-r--r--src/mesa/shader/slang/slang_simplify.c148
1 files changed, 148 insertions, 0 deletions
diff --git a/src/mesa/shader/slang/slang_simplify.c b/src/mesa/shader/slang/slang_simplify.c
index dfae746a40d..821a716f58c 100644
--- a/src/mesa/shader/slang/slang_simplify.c
+++ b/src/mesa/shader/slang/slang_simplify.c
@@ -31,7 +31,9 @@
#include "imports.h"
#include "macros.h"
#include "slang_compile.h"
+#include "slang_codegen.h"
#include "slang_simplify.h"
+#include "slang_print.h"
/**
@@ -182,3 +184,149 @@ slang_simplify(slang_operation *oper,
}
}
+
+
+/**
+ * Adapt the arguments for a function call to match the parameters of
+ * the given function.
+ * This is for:
+ * 1. converting/casting argument types to match parameters
+ * 2. breaking up vector/matrix types into individual components to
+ * satisfy constructors.
+ */
+GLboolean
+_slang_adapt_call(slang_operation *callOper, const slang_function *fun,
+ const slang_assembly_name_space * space,
+ slang_atom_pool * atoms)
+{
+ const GLboolean haveRetValue = _slang_function_has_return_value(fun);
+ const int numParams = fun->param_count - haveRetValue;
+ int i;
+ int dbg = 0;
+
+ if (dbg) printf("Adapt %d args to %d parameters\n",
+ callOper->num_children, numParams);
+
+ if (callOper->num_children != numParams) {
+ /* number of arguments doesn't match number of parameters */
+
+ if (fun->kind == slang_func_constructor) {
+ /* For constructor calls, we can try to unroll vector/matrix args
+ * into individual floats/ints and try to match the function params.
+ */
+ for (i = 0; i < numParams; i++) {
+ slang_assembly_typeinfo argType;
+ GLint argSz, j;
+
+ /* Get type of arg[i] */
+ if (!slang_assembly_typeinfo_construct(&argType))
+ return GL_FALSE;
+ if (!_slang_typeof_operation_(&callOper->children[i], space,
+ &argType, atoms)) {
+ slang_assembly_typeinfo_destruct(&argType);
+ return GL_FALSE;
+ }
+
+ /*
+ paramSz = _slang_sizeof_type_specifier(&paramVar->type.specifier);
+ assert(paramSz == 1);
+ */
+ argSz = _slang_sizeof_type_specifier(&argType.spec);
+ if (argSz > 1) {
+ slang_operation origArg;
+ /* break up arg[i] into components */
+ if (dbg)
+ printf("Break up arg %d from 1 to %d elements\n", i, argSz);
+
+ slang_operation_construct(&origArg);
+ slang_operation_copy(&origArg,
+ &callOper->children[i]);
+
+ /* insert argSz-1 new children/args */
+ for (j = 0; j < argSz - 1; j++) {
+ (void) slang_operation_insert(&callOper->num_children,
+ &callOper->children, i);
+ }
+
+ /* replace arg[i+j] with subscript/index oper */
+ for (j = 0; j < argSz; j++) {
+ callOper->children[i + j].type = slang_oper_subscript;
+ callOper->children[i + j].num_children = 2;
+ callOper->children[i + j].children = slang_operation_new(2);
+ slang_operation_copy(&callOper->children[i + j].children[0],
+ &origArg);
+ callOper->children[i + j].children[1].type
+ = slang_oper_literal_int;
+ callOper->children[i + j].children[1].literal[0] = j;
+ }
+
+ }
+ } /* for i */
+ }
+ else {
+ /* non-constructor function: number of args must match number
+ * of function params.
+ */
+ return GL_FALSE; /* caller will record an error msg */
+ }
+ }
+
+ if (callOper->num_children < numParams) {
+ /* still not enough args for all params */
+ return GL_FALSE;
+ }
+ else if (callOper->num_children > numParams) {
+ /* now too many arguments */
+ /* XXX this isn't always an error, see spec */
+ return GL_FALSE;
+ }
+
+ /*
+ * Second phase, argument casting.
+ * Example:
+ * void foo(int i, bool b) {}
+ * x = foo(3.15, 9);
+ * Gets translated into:
+ * x = foo(int(3.15), bool(9))
+ */
+ for (i = 0; i < numParams; i++) {
+ slang_assembly_typeinfo argType;
+ slang_variable *paramVar = fun->parameters->variables[i];
+
+ /* Get type of arg[i] */
+ if (!slang_assembly_typeinfo_construct(&argType))
+ return GL_FALSE;
+ if (!_slang_typeof_operation_(&callOper->children[i], space,
+ &argType, atoms)) {
+ slang_assembly_typeinfo_destruct(&argType);
+ return GL_FALSE;
+ }
+
+ /* see if arg type matches parameter type */
+ if (!slang_type_specifier_equal(&argType.spec,
+ &paramVar->type.specifier)) {
+ /* need to adapt arg type to match param type */
+ const char *constructorName =
+ slang_type_specifier_type_to_string(paramVar->type.specifier.type);
+ slang_operation *child = slang_operation_new(1);
+
+ slang_operation_copy(child, &callOper->children[i]);
+ child->locals->outer_scope = callOper->locals;
+
+ callOper->children[i].type = slang_oper_call;
+ callOper->children[i].a_id = slang_atom_pool_atom(atoms, constructorName);
+ callOper->children[i].num_children = 1;
+ callOper->children[i].children = child;
+ }
+
+ slang_assembly_typeinfo_destruct(&argType);
+ }
+
+ if (dbg) {
+ printf("===== New call to %s with adapted arguments ===============\n",
+ (char*) fun->header.a_name);
+ slang_print_tree(callOper, 5);
+ }
+
+ return GL_TRUE;
+}