diff options
author | Brian <[email protected]> | 2007-01-17 16:11:50 -0700 |
---|---|---|
committer | Brian <[email protected]> | 2007-01-17 16:11:50 -0700 |
commit | eabb7e66bd6fa9770bcf17833cf9fc6317ae7948 (patch) | |
tree | 1f53912e17f281130033f69e4a2ca82cce047d68 /src/mesa/shader/slang/slang_simplify.c | |
parent | 397b807ad5045c354f3fb2079b7779a6d671dc03 (diff) |
New _slang_adapt_call() function.
This is used to modify function calls (when possible) to make the arguments
map to the function parameters. This includes "unrolling" vector types
and doing casts.
Example:
vec2 v2 = vec2(1.2, 3.4)
ivec3 iv = ivec3(false, v2);
Is converted into:
ivec3 iv = ivec3(int(false), int(v2[0]), int(v2[1]))
Diffstat (limited to 'src/mesa/shader/slang/slang_simplify.c')
-rw-r--r-- | src/mesa/shader/slang/slang_simplify.c | 148 |
1 files changed, 148 insertions, 0 deletions
diff --git a/src/mesa/shader/slang/slang_simplify.c b/src/mesa/shader/slang/slang_simplify.c index dfae746a40d..821a716f58c 100644 --- a/src/mesa/shader/slang/slang_simplify.c +++ b/src/mesa/shader/slang/slang_simplify.c @@ -31,7 +31,9 @@ #include "imports.h" #include "macros.h" #include "slang_compile.h" +#include "slang_codegen.h" #include "slang_simplify.h" +#include "slang_print.h" /** @@ -182,3 +184,149 @@ slang_simplify(slang_operation *oper, } } + + +/** + * Adapt the arguments for a function call to match the parameters of + * the given function. + * This is for: + * 1. converting/casting argument types to match parameters + * 2. breaking up vector/matrix types into individual components to + * satisfy constructors. + */ +GLboolean +_slang_adapt_call(slang_operation *callOper, const slang_function *fun, + const slang_assembly_name_space * space, + slang_atom_pool * atoms) +{ + const GLboolean haveRetValue = _slang_function_has_return_value(fun); + const int numParams = fun->param_count - haveRetValue; + int i; + int dbg = 0; + + if (dbg) printf("Adapt %d args to %d parameters\n", + callOper->num_children, numParams); + + if (callOper->num_children != numParams) { + /* number of arguments doesn't match number of parameters */ + + if (fun->kind == slang_func_constructor) { + /* For constructor calls, we can try to unroll vector/matrix args + * into individual floats/ints and try to match the function params. + */ + for (i = 0; i < numParams; i++) { + slang_assembly_typeinfo argType; + GLint argSz, j; + + /* Get type of arg[i] */ + if (!slang_assembly_typeinfo_construct(&argType)) + return GL_FALSE; + if (!_slang_typeof_operation_(&callOper->children[i], space, + &argType, atoms)) { + slang_assembly_typeinfo_destruct(&argType); + return GL_FALSE; + } + + /* + paramSz = _slang_sizeof_type_specifier(¶mVar->type.specifier); + assert(paramSz == 1); + */ + argSz = _slang_sizeof_type_specifier(&argType.spec); + if (argSz > 1) { + slang_operation origArg; + /* break up arg[i] into components */ + if (dbg) + printf("Break up arg %d from 1 to %d elements\n", i, argSz); + + slang_operation_construct(&origArg); + slang_operation_copy(&origArg, + &callOper->children[i]); + + /* insert argSz-1 new children/args */ + for (j = 0; j < argSz - 1; j++) { + (void) slang_operation_insert(&callOper->num_children, + &callOper->children, i); + } + + /* replace arg[i+j] with subscript/index oper */ + for (j = 0; j < argSz; j++) { + callOper->children[i + j].type = slang_oper_subscript; + callOper->children[i + j].num_children = 2; + callOper->children[i + j].children = slang_operation_new(2); + slang_operation_copy(&callOper->children[i + j].children[0], + &origArg); + callOper->children[i + j].children[1].type + = slang_oper_literal_int; + callOper->children[i + j].children[1].literal[0] = j; + } + + } + } /* for i */ + } + else { + /* non-constructor function: number of args must match number + * of function params. + */ + return GL_FALSE; /* caller will record an error msg */ + } + } + + if (callOper->num_children < numParams) { + /* still not enough args for all params */ + return GL_FALSE; + } + else if (callOper->num_children > numParams) { + /* now too many arguments */ + /* XXX this isn't always an error, see spec */ + return GL_FALSE; + } + + /* + * Second phase, argument casting. + * Example: + * void foo(int i, bool b) {} + * x = foo(3.15, 9); + * Gets translated into: + * x = foo(int(3.15), bool(9)) + */ + for (i = 0; i < numParams; i++) { + slang_assembly_typeinfo argType; + slang_variable *paramVar = fun->parameters->variables[i]; + + /* Get type of arg[i] */ + if (!slang_assembly_typeinfo_construct(&argType)) + return GL_FALSE; + if (!_slang_typeof_operation_(&callOper->children[i], space, + &argType, atoms)) { + slang_assembly_typeinfo_destruct(&argType); + return GL_FALSE; + } + + /* see if arg type matches parameter type */ + if (!slang_type_specifier_equal(&argType.spec, + ¶mVar->type.specifier)) { + /* need to adapt arg type to match param type */ + const char *constructorName = + slang_type_specifier_type_to_string(paramVar->type.specifier.type); + slang_operation *child = slang_operation_new(1); + + slang_operation_copy(child, &callOper->children[i]); + child->locals->outer_scope = callOper->locals; + + callOper->children[i].type = slang_oper_call; + callOper->children[i].a_id = slang_atom_pool_atom(atoms, constructorName); + callOper->children[i].num_children = 1; + callOper->children[i].children = child; + } + + slang_assembly_typeinfo_destruct(&argType); + } + + if (dbg) { + printf("===== New call to %s with adapted arguments ===============\n", + (char*) fun->header.a_name); + slang_print_tree(callOper, 5); + } + + return GL_TRUE; +} |