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authorBrian <[email protected]>2007-04-21 12:08:56 -0600
committerBrian <[email protected]>2007-04-21 12:30:58 -0600
commitcd3e39340f057712fcf02a35dff85645e475053a (patch)
treea7c6e2d0d6be2ccaa882075539e38935b77b5522 /src/mesa/shader/slang/slang_mem.c
parentad3cc95485c488e3920f9c460b373338043000c5 (diff)
Use new memory pool allocator. Lots of debug code still in place...
Diffstat (limited to 'src/mesa/shader/slang/slang_mem.c')
-rw-r--r--src/mesa/shader/slang/slang_mem.c117
1 files changed, 108 insertions, 9 deletions
diff --git a/src/mesa/shader/slang/slang_mem.c b/src/mesa/shader/slang/slang_mem.c
index c7be9a7dc1a..e1d1e6ba14e 100644
--- a/src/mesa/shader/slang/slang_mem.c
+++ b/src/mesa/shader/slang/slang_mem.c
@@ -33,18 +33,33 @@
*/
#include "context.h"
+#include "macros.h"
#include "slang_mem.h"
+
#define GRANULARITY 8
#define ROUND_UP(B) ( ((B) + (GRANULARITY - 1)) & ~(GRANULARITY - 1) )
+/** If 1, use conventional malloc/free. Helpful for debugging */
+#define USE_MALLOC_FREE 0
+
+
+struct slang_mempool_
+{
+ GLuint Size, Used, Count, Largest;
+ char *Data;
+ struct slang_mempool_ *Next;
+};
+
+
slang_mempool *
_slang_new_mempool(GLuint initialSize)
{
slang_mempool *pool = (slang_mempool *) _mesa_calloc(sizeof(slang_mempool));
if (pool) {
pool->Data = (char *) _mesa_calloc(initialSize);
+ /*printf("ALLOC MEMPOOL %d at %p\n", initialSize, pool->Data);*/
if (!pool->Data) {
_mesa_free(pool);
return NULL;
@@ -62,13 +77,45 @@ _slang_delete_mempool(slang_mempool *pool)
GLuint total = 0;
while (pool) {
slang_mempool *next = pool->Next;
+ /*
+ printf("DELETE MEMPOOL %u / %u count=%u largest=%u\n",
+ pool->Used, pool->Size, pool->Count, pool->Largest);
+ */
total += pool->Used;
_mesa_free(pool->Data);
_mesa_free(pool);
pool = next;
}
- printf("TOTAL USED %u\n", total);
+ /*printf("TOTAL ALLOCATED: %u\n", total);*/
+}
+
+
+#ifdef DEBUG
+static void
+check_zero(const char *addr, GLuint n)
+{
+ GLuint i;
+ for (i = 0; i < n; i++) {
+ assert(addr[i]==0);
+ }
+}
+#endif
+
+
+#ifdef DEBUG
+static GLboolean
+is_valid_address(const slang_mempool *pool, void *addr)
+{
+ while (pool) {
+ if ((char *) addr >= pool->Data &&
+ (char *) addr < pool->Data + pool->Used)
+ return GL_TRUE;
+
+ pool = pool->Next;
+ }
+ return GL_FALSE;
}
+#endif
/**
@@ -77,16 +124,26 @@ _slang_delete_mempool(slang_mempool *pool)
void *
_slang_alloc(GLuint bytes)
{
+#if USE_MALLOC_FREE
+ return _mesa_calloc(bytes);
+#else
slang_mempool *pool;
GET_CURRENT_CONTEXT(ctx);
-
pool = (slang_mempool *) ctx->Shader.MemPool;
+ if (bytes == 0)
+ bytes = 1;
+
while (pool) {
if (pool->Used + bytes <= pool->Size) {
/* found room */
void *addr = (void *) (pool->Data + pool->Used);
+#ifdef DEBUG
+ check_zero((char*) addr, bytes);
+#endif
pool->Used += ROUND_UP(bytes);
+ pool->Largest = MAX2(pool->Largest, bytes);
+ pool->Count++;
/*printf("alloc %u Used %u\n", bytes, pool->Used);*/
return addr;
}
@@ -96,30 +153,54 @@ _slang_alloc(GLuint bytes)
}
else {
/* alloc new pool */
- assert(bytes <= pool->Size); /* XXX or max2() */
- pool->Next = _slang_new_mempool(pool->Size);
+ const GLuint sz = MAX2(bytes, pool->Size);
+ pool->Next = _slang_new_mempool(sz);
if (!pool->Next) {
/* we're _really_ out of memory */
return NULL;
}
else {
+ pool = pool->Next;
+ pool->Largest = bytes;
+ pool->Count++;
pool->Used = ROUND_UP(bytes);
+#ifdef DEBUG
+ check_zero((char*) pool->Data, bytes);
+#endif
return (void *) pool->Data;
}
}
}
return NULL;
+#endif
}
void *
_slang_realloc(void *oldBuffer, GLuint oldSize, GLuint newSize)
{
- const GLuint copySize = (oldSize < newSize) ? oldSize : newSize;
- void *newBuffer = _slang_alloc(newSize);
- if (newBuffer && oldBuffer && copySize > 0)
- _mesa_memcpy(newBuffer, oldBuffer, copySize);
- return newBuffer;
+#if USE_MALLOC_FREE
+ return _mesa_realloc(oldBuffer, oldSize, newSize);
+#else
+ GET_CURRENT_CONTEXT(ctx);
+ slang_mempool *pool = (slang_mempool *) ctx->Shader.MemPool;
+
+ if (newSize < oldSize) {
+ return oldBuffer;
+ }
+ else {
+ const GLuint copySize = (oldSize < newSize) ? oldSize : newSize;
+ void *newBuffer = _slang_alloc(newSize);
+
+ if (oldBuffer)
+ ASSERT(is_valid_address(pool, oldBuffer));
+
+ if (newBuffer && oldBuffer && copySize > 0)
+ _mesa_memcpy(newBuffer, oldBuffer, copySize);
+
+ return newBuffer;
+ }
+#endif
}
@@ -140,3 +221,21 @@ _slang_strdup(const char *s)
return NULL;
}
}
+
+
+/**
+ * Don't actually free memory, but mark it (for debugging).
+ */
+void
+_slang_free(void *addr)
+{
+#if USE_MALLOC_FREE
+ _mesa_free(addr);
+#else
+ if (addr) {
+ GET_CURRENT_CONTEXT(ctx);
+ slang_mempool *pool = (slang_mempool *) ctx->Shader.MemPool;
+ ASSERT(is_valid_address(pool, addr));
+ }
+#endif
+}