diff options
author | Brian <[email protected]> | 2007-04-21 12:08:56 -0600 |
---|---|---|
committer | Brian <[email protected]> | 2007-04-21 12:30:58 -0600 |
commit | cd3e39340f057712fcf02a35dff85645e475053a (patch) | |
tree | a7c6e2d0d6be2ccaa882075539e38935b77b5522 /src/mesa/shader/slang/slang_mem.c | |
parent | ad3cc95485c488e3920f9c460b373338043000c5 (diff) |
Use new memory pool allocator. Lots of debug code still in place...
Diffstat (limited to 'src/mesa/shader/slang/slang_mem.c')
-rw-r--r-- | src/mesa/shader/slang/slang_mem.c | 117 |
1 files changed, 108 insertions, 9 deletions
diff --git a/src/mesa/shader/slang/slang_mem.c b/src/mesa/shader/slang/slang_mem.c index c7be9a7dc1a..e1d1e6ba14e 100644 --- a/src/mesa/shader/slang/slang_mem.c +++ b/src/mesa/shader/slang/slang_mem.c @@ -33,18 +33,33 @@ */ #include "context.h" +#include "macros.h" #include "slang_mem.h" + #define GRANULARITY 8 #define ROUND_UP(B) ( ((B) + (GRANULARITY - 1)) & ~(GRANULARITY - 1) ) +/** If 1, use conventional malloc/free. Helpful for debugging */ +#define USE_MALLOC_FREE 0 + + +struct slang_mempool_ +{ + GLuint Size, Used, Count, Largest; + char *Data; + struct slang_mempool_ *Next; +}; + + slang_mempool * _slang_new_mempool(GLuint initialSize) { slang_mempool *pool = (slang_mempool *) _mesa_calloc(sizeof(slang_mempool)); if (pool) { pool->Data = (char *) _mesa_calloc(initialSize); + /*printf("ALLOC MEMPOOL %d at %p\n", initialSize, pool->Data);*/ if (!pool->Data) { _mesa_free(pool); return NULL; @@ -62,13 +77,45 @@ _slang_delete_mempool(slang_mempool *pool) GLuint total = 0; while (pool) { slang_mempool *next = pool->Next; + /* + printf("DELETE MEMPOOL %u / %u count=%u largest=%u\n", + pool->Used, pool->Size, pool->Count, pool->Largest); + */ total += pool->Used; _mesa_free(pool->Data); _mesa_free(pool); pool = next; } - printf("TOTAL USED %u\n", total); + /*printf("TOTAL ALLOCATED: %u\n", total);*/ +} + + +#ifdef DEBUG +static void +check_zero(const char *addr, GLuint n) +{ + GLuint i; + for (i = 0; i < n; i++) { + assert(addr[i]==0); + } +} +#endif + + +#ifdef DEBUG +static GLboolean +is_valid_address(const slang_mempool *pool, void *addr) +{ + while (pool) { + if ((char *) addr >= pool->Data && + (char *) addr < pool->Data + pool->Used) + return GL_TRUE; + + pool = pool->Next; + } + return GL_FALSE; } +#endif /** @@ -77,16 +124,26 @@ _slang_delete_mempool(slang_mempool *pool) void * _slang_alloc(GLuint bytes) { +#if USE_MALLOC_FREE + return _mesa_calloc(bytes); +#else slang_mempool *pool; GET_CURRENT_CONTEXT(ctx); - pool = (slang_mempool *) ctx->Shader.MemPool; + if (bytes == 0) + bytes = 1; + while (pool) { if (pool->Used + bytes <= pool->Size) { /* found room */ void *addr = (void *) (pool->Data + pool->Used); +#ifdef DEBUG + check_zero((char*) addr, bytes); +#endif pool->Used += ROUND_UP(bytes); + pool->Largest = MAX2(pool->Largest, bytes); + pool->Count++; /*printf("alloc %u Used %u\n", bytes, pool->Used);*/ return addr; } @@ -96,30 +153,54 @@ _slang_alloc(GLuint bytes) } else { /* alloc new pool */ - assert(bytes <= pool->Size); /* XXX or max2() */ - pool->Next = _slang_new_mempool(pool->Size); + const GLuint sz = MAX2(bytes, pool->Size); + pool->Next = _slang_new_mempool(sz); if (!pool->Next) { /* we're _really_ out of memory */ return NULL; } else { + pool = pool->Next; + pool->Largest = bytes; + pool->Count++; pool->Used = ROUND_UP(bytes); +#ifdef DEBUG + check_zero((char*) pool->Data, bytes); +#endif return (void *) pool->Data; } } } return NULL; +#endif } void * _slang_realloc(void *oldBuffer, GLuint oldSize, GLuint newSize) { - const GLuint copySize = (oldSize < newSize) ? oldSize : newSize; - void *newBuffer = _slang_alloc(newSize); - if (newBuffer && oldBuffer && copySize > 0) - _mesa_memcpy(newBuffer, oldBuffer, copySize); - return newBuffer; +#if USE_MALLOC_FREE + return _mesa_realloc(oldBuffer, oldSize, newSize); +#else + GET_CURRENT_CONTEXT(ctx); + slang_mempool *pool = (slang_mempool *) ctx->Shader.MemPool; + + if (newSize < oldSize) { + return oldBuffer; + } + else { + const GLuint copySize = (oldSize < newSize) ? oldSize : newSize; + void *newBuffer = _slang_alloc(newSize); + + if (oldBuffer) + ASSERT(is_valid_address(pool, oldBuffer)); + + if (newBuffer && oldBuffer && copySize > 0) + _mesa_memcpy(newBuffer, oldBuffer, copySize); + + return newBuffer; + } +#endif } @@ -140,3 +221,21 @@ _slang_strdup(const char *s) return NULL; } } + + +/** + * Don't actually free memory, but mark it (for debugging). + */ +void +_slang_free(void *addr) +{ +#if USE_MALLOC_FREE + _mesa_free(addr); +#else + if (addr) { + GET_CURRENT_CONTEXT(ctx); + slang_mempool *pool = (slang_mempool *) ctx->Shader.MemPool; + ASSERT(is_valid_address(pool, addr)); + } +#endif +} |