diff options
author | Brian Paul <[email protected]> | 2009-02-06 10:21:36 -0700 |
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committer | Brian Paul <[email protected]> | 2009-02-06 10:21:36 -0700 |
commit | e01a03d2220199a4541f2cb8b42035237a571aa4 (patch) | |
tree | efc2fdd4c2341ad8763082396d44971481a28cf9 /src/mesa/shader/slang/slang_log.c | |
parent | 6ce0c6e743b27cc284e8f164585cfe5892cd662a (diff) |
glsl: new MESA_GLSL env var for GLSL debugging features
Replaces the VERBOSE_GLSL, VERBOSE_GLSL_DUMP flags which only worked in debug
builds. MESA_GLSL will work both in debug and non-debug builds.
Also add facility to dump glUniform() calls to stdout.
Diffstat (limited to 'src/mesa/shader/slang/slang_log.c')
-rw-r--r-- | src/mesa/shader/slang/slang_log.c | 4 |
1 files changed, 0 insertions, 4 deletions
diff --git a/src/mesa/shader/slang/slang_log.c b/src/mesa/shader/slang/slang_log.c index d5576d7ee2d..d7d2b4fbfd0 100644 --- a/src/mesa/shader/slang/slang_log.c +++ b/src/mesa/shader/slang/slang_log.c @@ -77,10 +77,6 @@ slang_info_log_message(slang_info_log * log, const char *prefix, slang_string_concat(log->text, msg); slang_string_concat(log->text, "\n"); - if (MESA_VERBOSE & VERBOSE_GLSL) { - _mesa_printf("Mesa: GLSL %s", log->text); - } - return 1; } |